A DM once gave me a necklace that could only be worn by neutral or worse alignments, and with a thought it would cause a torrential downpour of blood. The blood required a constitution check to prevent characters from puking. That was a pretty neat item.
rpg
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
Ring of Luck.
Note this is not Ring of Good Luck.
Implement it as you wish. I currently flip a coin at the start of each day, and depending of that, it's good or back luck for the day. Never communicate which, let the player using the ring find out.
Ring of attunement: allows one additional item to be attuned for the player (requires attunement)
This is so mean, I can just imagine a card being written for this that is extremely long and only in the last sentence does it say “requires attunement”
One of my players really enjoys his Cloak of Billowing
There is really no accounting for style.
Plus it’s so much fun to appreciate the finer details and minutiae in D&D!
Earrings of No'Kyah: allows wearers to communicate by touching the earring while talking across any distance. Are also indestructible.
Boots of Courage: Provide +3 to initiative rolls, but have a 15% chance of tripping the wearer and leaving them probe each round they are retreating.
I always try to have 2 Immovable Rods with my character so I basically have an infinite ladder. You can lock and unlock each rod and use them like rungs to climb things, cross gaps, etc. And they're not really rare or expensive.
Maybe add the opposite of those; rods that never stop moving. Unstoppable Rods.
Bagawogs.
Squirrel sized, slimy creatures that infest pocket dimensions like bags of holding. They eat rations stored in them and occasionally weird you out by leaving a mucusey trail across your hand as you're digging around.
An idol that periodically tells the current time of the day in a loud and clear voice. But only at night (or when the party likes to sneak).
I gotta say, that’s a pretty good useless item
G'Nuhllew's Implausible Trout
An extremely tiny but intricately detailed model of a fish. When kept on your person gives you advantage on rolls to bluff when describing the size of... Things.
Love this. Realistically would crop up about once per year?
The dragon is barely a threat! Can’t be bigger than a hatchling!
@subtext What degree and kind of silliness are you looking for? Merely not useful to adventurers, embarrassing in some way, implausible that they'd even exist...?
I like things that players would have fun with, but aren’t “useful” in the sense that it becomes a utility item they’re using every game. Something that can be a joke!
Not against items that have use either
@subtext
Rod of Tattoos: As an attack, you can point this rod at someone within 30' and imagine a still image on an exposed patch of that person's skin. This will cause the desired image to appear on the person's skin for 1 minute.
If you maintain concentration on the effect for the full minute, without the rod leaving your grasp and without you or the subject leaving range of each other, the image becomes permanent, unless removed by Remove Curse.
The rod functions up to three times per day.
The vibrator of slicing.
This is a knife with two saw-like blades that move back and forth, allowing enhanced slicing of cooked or raw meats.
It gives advantage on all intimidate checks, with a +2 if wearing fishnets and/or high heels