this post was submitted on 13 Oct 2024
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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/gaming
 
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[–] MagnyusG 25 points 2 months ago (3 children)

"Gameplay" is subjective.

I never understood why people bitch about reading in games. Like, you do know people read books for fun, right? JRPGs are some of the most beloved games ever and a good chunk of them are pretty much just reading a ton of dialogue and descriptions.

[–] thedirtyknapkin 31 points 2 months ago* (last edited 2 months ago) (2 children)

idk, i kind of can't stand this format of visual novel.

i love books. i love story driven games. virtual novels like this somehow manage to capture the worst aspects of both. like, it's a book that forces you to read it slowly, or at least at a somewhat fixed pace. i hate being locked to a computer to read, i hate having to either continuously click to advance to the next slids after every 2 sentences or less or have to read at a fixed pace, i honestly hate having low quality badly mixed sounds effects in my ear while I'm trying to read.

these aren't low gameplay games. these are just extra tedious books. I'd so much rather just read a manga every time.

[–] [email protected] 9 points 2 months ago (1 children)

As a counter I find the fact that VNs sidestep having to describe all sorts of setting and character related things by just showing you them instead with beautiful art work and at times voice acting.

To me that actually increases the pace instead of slows it down, if you think about what you're not having to read. I do also dislike reading VNs at a computer, though, so I'll only get them on portable systems unless it's REALLY good, like Slay the Princess, and that game would simply not be the same if it were a book, it's extremely reliant on choice.

[–] thedirtyknapkin 1 points 2 months ago* (last edited 2 months ago) (1 children)

eh, I'd rather choose either art or voice. manga ot audio book. i tend to lean towards Audio books because it leaves my eyes and hands free to do other things.

for me it's just a struggle. it requires me to give it all of my senses, like a movie, but it does so little to hold them. a single still image that changes once ever like 20 lines holds my interest for maybe 2 seconds if it's a good one. then the dialogue goes on for 5 minutes. it's almost always bottom of the barrel voice acting. I'll admit, having been completely put off by the biggest mainstream ones having no choices and just being shitty books, so i haven't tried any with choices, but the fact that the most popular ones don't really have choices... you just can't avoid a medium being defined by its biggest representatives. those are the ones that draw people in and hook them. clearly the choices aren't the thing fans of the medium like.

again, i just can't imagine having anything but an infinitely better time reading a manga. fate had me frustratedly dragging myself through it by the end. I've never actually managed to finish any others. if was so many hours of me begging it to be less slow. even with all the modern mods and fixes to make it as customizable of an experience as possible. it made me want to pull my hair out at times because of how tedious it was. like maybe if i ate 1000mg thc gummy i could melt into enough, but it's just so painfully slow otherwise.

[–] [email protected] 2 points 2 months ago (1 children)

You are correct in some ways, such as dedicating all your senses while giving you less on average to engage them, but are also over generalizing by saying it's always terrible voice acting, which just isn't true, it can be anime hammy, but I happen to really love well done over the top anime voice acting, which is a whole different style compared to something extremely realistic like The Last of Us. And if you don't like that style, that's okay, but it's not terrible.

I feel like biggest representatives could go to things like Danganronpa, Phoenix Wright, or Persona, which all feature choice and gameplay, and I'd say Danganronpa and Persona have good voice acting, with Persona's as excellent. I feel like generalizing that fans of the genre don't care about choice is just not correct for all fans, I personally dislike most of the choiceless VNs because they then rely extremely hard on story, for example I disliked House in Fata Morgana because that's a "reading a linear book" style of VN with no voice acting, and it's really long, and the soundtrack was not super amazing (compared to Phoenix Wright, Danganronpa, and Persona, which have OUT FUCKING STANDING soundtracks, and with a manga you're not getting a soundtrack that emotionally engages you and brings you back to listen to them long after completing the games as I have with those series.

[–] thedirtyknapkin 1 points 2 months ago

i would consider persona to be a different genre. it's closer to Pokemon with a lot of dialogue. i guess I'm defining visual novels partly as things that don't have much gameplay. if there is a significant other portion of gameplay with complex mechanics outside of dialogue that's just a different thing in my book.

I... don't love persona, but that more because i can't get into the teenage highschool drama. the number of times i felt myself internally screaming "holy shit i don't care, you won't even remember this in 5 years" made me eventually realize I just wasn't having a great time. liked the Pokemon fights though. I could see myself loving a different game that plays similar with a more mature story.

[–] Katana314 3 points 2 months ago

I enjoyed Class of 09, one of few VNs designed around English VA and auto-continuation, as well as having very tight comedic timing.

That last one is key that so many games utterly fail at - waiting until the line is completely finished from the VA’s laborious delivery and they’ve completely trailed off before reading the next one.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Gameplay really is about how much agency you have. Visual Novels are usually not games, as plenty of them have zero user agency. You're just reading a comic book at that point, not playing a game.

I've been reading a ton of these things the last few weeks. I can't bring myself to say "I'm playing these games" over "I'm reading these novels." Because most of them have had literally no choices to make, or the choices you make have zero effect on anything and are just there as a joke.

[–] Mango -4 points 2 months ago (1 children)

It's absolutely not subjective. A game is literally pursuit of a definite objective. All the color and flavor that isn't a mechanic in itself is just extra.

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (1 children)

“Videogames” is an incredibly varied art form, ranging from things that border on books or movies, to things that are more similar to sports, to abstract sandboxes that have no goal besides just messing around, to everything in between and a lot more I haven’t even touched on.

[–] Mango 0 points 2 months ago

"gameplay" not "videogames" ya goalpost moving twat!

"Gameplay" is a distinctly difference facet from storytelling and is very objectively defined.

Get over your artsy fartsy bullshit and use your head. Tell me the plot to tic tac toe. You can't, can you? You can however, define the objective, strategies, and means of interacting with the game state. That's where game is and story isn't.

I'm so sick of people missing the point for not even looking because they think they're just here to win a prize.

[–] Gradually_Adjusting 17 points 2 months ago (1 children)

To make a good game, the writers must have great creative influence over the development process

To contain their power, there needs to be books on shelves you can read

[–] Mango 2 points 2 months ago (1 children)

I very disagree. How much writing is there in Chess? Can you think of any writing in Quake? You can definitely consider Quake great without the being any writing involved at all.

I think writers should stick to writing and game makers should go picking and choosing stories that would suit their game.

[–] Gradually_Adjusting 4 points 2 months ago (2 children)

Tangentially, I did enjoy Noah Gervais' "playing Quake for the plot" video. But the comment was just a tongue in cheek allusion to Morrowind anyway

[–] Mango 2 points 2 months ago

Loool, I gotta watch that now.

[–] Mango 2 points 2 months ago (1 children)

Yo, holy moly! They basically did with quake how I just suggested by making a game and slapping a story on afterwards!!! How TF did I come up with quake as my example for this!?!?! It's either pure luck or actual shared vision!

[–] Gradually_Adjusting 1 points 2 months ago (1 children)

It doesn't do much for my hopes of proving how important writing is, but it's interesting isn't it?

[–] Mango 2 points 2 months ago

It's definitely important. It's just distinctly different from the concept of a game. Putting it in games is even better!

[–] RightHandOfIkaros 15 points 2 months ago* (last edited 2 months ago) (1 children)

There is barely any gameplay because the developers chose to focus solely on writing, art, and music instead.

Tsukihime and the whole Fate series also started from visual novels.

[–] thedirtyknapkin 6 points 2 months ago* (last edited 2 months ago) (2 children)

i mean sure, but we're actually approaching the edge of what can even be considered a game.

i don't call those games personally. they are vaguely interactive novels. imo a physical choose your own adventure book has more "gameplay" than most of these virtual novels.

i honestly don't think game is the right term here. these are books with an odd format. stein's gate included.

[–] [email protected] 6 points 2 months ago

It depends on the VN and its implementation. The existence of things like Slay the Princess, 999, Raging Loop, Phoenix Wright, AI: The Somnium Files, these are all inextricably linked with player participation and choice, as well as very dense narrative.

Then you have ones like Steins;Gate that don't have very much choice at all, that's a lot closer to a book in most respects, but as a blanket VNs are, more often than not, absolutely games.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

The thing is some games make the line really fuzzy and it's hard to draw an exact line where it no longer is a game.

Pyre does have a whole RPG wizard basketball thing going on that I enjoyed, but wasn't the reason I recommend the game. The more engaging part of the game was the visual novel stapled to it, which was affected by wizard basketball in cool and interesting ways, but inside each scene it's largely non-interactive.

Disco Elysium also has some RPG mechanics going on, and there's a city block for you to wander around, but the vast majority of the game is dialogue. It could largely be written as a more complicated choose-your-own-adventure book, but it's so much stronger as a game.

Cosmic Wheel Sisterhood is almost entirely dialogue and telling people's fortunes, with only brief moments of creating new tarot cards to break up the dialogue. Despite this, the fortune-telling aspect of the game has made it one of the most interesting games I've played in a bit.

There's any number of "walking simulators" that this debate comes up around and I counter that with the fact that Outer Wilds built off the back of that formula to create something unquestionably a game, but built off of gameplay loops largely based around traversal and finding new bits of lore to unlock progression.

These were all successfully marketed to gamers as video games. My hot take is that they're all games, but with a form of gameplay that some may find too simple for their liking and that's ok. And the semantic debate over what's a game and what isn't is just feels vibes based sometimes.

[–] CodexArcanum 11 points 2 months ago

Most people have the media literacy of cabbage and wouldn't know a good story if it slapped them in the face with a huge pair of anime tits.

I'm light-years past caring what anons have to say about anything culture related.

[–] badcommandorfilename 7 points 2 months ago
[–] [email protected] 4 points 2 months ago

Make your game like Zelda and Dark Souls with a ton of visual story telling

[–] [email protected] 3 points 2 months ago (1 children)

I wish Japan would stop it with the terrible German language inclusions in their media.

[–] [email protected] 4 points 2 months ago (2 children)

So you Germans find it cringey? I am a fan of German and can't get enough. Frieren! Stroheim! Jäger! Mondstadt! Such beautiful words!

[–] [email protected] 4 points 2 months ago

As a German, I don't mind it at all. I guess it can be a bit confusing when watching German subs/dub. But I always think of it as a neat little easter egg when I come across a German name.

[–] [email protected] -4 points 2 months ago

Calling someone "freezing" is stupidly cringe, yes. German verbs generally make for bad and very confusing names. Stroheim is also wrong, it would be Strohheim since it is a compound word of Stroh (straw - as in the dry grass type) and Heim (home, or asylum, depending on the context). In this case here it is even Denglish, as it says "stone gate" but with one word being German - and within German, a space separating a compound word like this, is a "Deppenleerzeichen" (fool's space). And don't even get me started on Japanese trying to pronounce German words, especially vocalists in their songs... It's like little kids singing along to Japanese lyrics. It's usually not understandable by native speakers. Jäger in Japanese media is often used for Nazi-esque characters btw, like Eren in AoT

[–] [email protected] 1 points 2 months ago

I have a copy of the full Steins;Gate manga that I admit to not having read yet. I've seen the anime (movies(OVAs?) not included), alongside Zero. And I found something a long time ago that would allow me to download the app on my android device and play in English (not sure there was an official option for that back then or even now). Now I am absolutely thinking of getting back into visual novels of that style (the left click only gameplay style) and Steins;Gate is on my list. This also reminds me I need to finish Saya no Uta.