this post was submitted on 13 Oct 2024
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Gaming

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submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/gaming
 
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[–] Gradually_Adjusting 17 points 2 months ago (1 children)

To make a good game, the writers must have great creative influence over the development process

To contain their power, there needs to be books on shelves you can read

[–] Mango 2 points 2 months ago (1 children)

I very disagree. How much writing is there in Chess? Can you think of any writing in Quake? You can definitely consider Quake great without the being any writing involved at all.

I think writers should stick to writing and game makers should go picking and choosing stories that would suit their game.

[–] Gradually_Adjusting 4 points 2 months ago (2 children)

Tangentially, I did enjoy Noah Gervais' "playing Quake for the plot" video. But the comment was just a tongue in cheek allusion to Morrowind anyway

[–] Mango 2 points 2 months ago (1 children)

Yo, holy moly! They basically did with quake how I just suggested by making a game and slapping a story on afterwards!!! How TF did I come up with quake as my example for this!?!?! It's either pure luck or actual shared vision!

[–] Gradually_Adjusting 1 points 2 months ago (1 children)

It doesn't do much for my hopes of proving how important writing is, but it's interesting isn't it?

[–] Mango 2 points 2 months ago

It's definitely important. It's just distinctly different from the concept of a game. Putting it in games is even better!

[–] Mango 2 points 2 months ago

Loool, I gotta watch that now.