this post was submitted on 24 Sep 2024
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @[email protected] to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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[–] Pencilnoob 5 points 4 days ago (1 children)

Ah my partner is playing this for the first time, such a great game

[–] [email protected] 5 points 4 days ago

It really is. What a wonder to how much game they can fit on an N64 cartridge.

[–] [email protected] 4 points 4 days ago (1 children)

This is entirely nostalgia talking but does anyone else wonder why they never made another one?

Twilight princess came close in some sections but the spooky theme just never seemed to come back.

[–] [email protected] 6 points 4 days ago

It's the Zelda that Nintendo "rushed out the door" - in order to get it to market in 15 months, they reused the engine and mostly reused the assets from Ocarina of Time. That's quite well-attested.

My theory is that the short development time meant that they had to just go with it. The design team knew the tools, so all the content is pretty polished. They didn't have time to refine it all, so there's loads of stuff that is just plain weird. No other Zelda game has a UFO abduction section, but someone spent ages on it and it takes up about a tenth of the map, so fuck it, it stays in. That all gives it quite a "daylight horror" vibe, which is unusual in gaming - seems quite normal until you scratch the surface. The "groundhog day" conceit also allows for quite a few "bad endings"; most games wouldn't allow things to go so wrong, but since you can put it right, it's okay.

Less time for focus groups also means that there's less time for Aonuma and Koizuma's original vision to be changed. I don't think it's the game that Nintendo would have wanted to put out the door, but since it was the only game available, then out it went. Which I appreciate, because it's my favourite game out the whole franchise. It's unusual for Nintendo to put out something so dark, doubly-so at the time.

Obviously, fuck the down-the-well bit; that just wastes your time.

[–] [email protected] 4 points 4 days ago

I can hear the music

[–] Sanctus 2 points 4 days ago

I love the weird one-offs like this. This artwork gave me the same goosebumps I had the first time I cchased the Skull Kid through those woods.