this post was submitted on 23 Aug 2024
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No Stupid Questions

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[–] [email protected] 128 points 3 months ago* (last edited 3 months ago) (1 children)

If you're genuinely asking... the yes option. But that is indeed a shitty ass UI.

My answer comes from the "thumb print" effect - that radial shadow pattern is supposed to remind the user of their finger partially blocking the light on an illuminated button.

[–] EvilBit 79 points 3 months ago (1 children)

I think the radial shadow pattern is actually supposed to evoke the edges of the hollow in which the button is depressed, but otherwise I agree with you 100%.

[–] [email protected] 21 points 3 months ago* (last edited 3 months ago) (1 children)

Also the "no" has the yellow reflection from the graphic above, implying its projecting out.

[–] EvilBit 6 points 3 months ago

✨_affordances!_✨

[–] AndrewZabar 38 points 3 months ago (2 children)

You should post this in the group assholedesign. This is genuinely so bad it’s infuriating.

[–] [email protected] 23 points 3 months ago

Kind of more crappydesign than assholedesign, but yes.

[–] [email protected] 4 points 3 months ago (1 children)

Really? Literally everyone in this thread figured it correctly as yes. So it's really not that bad.

[–] kaffiene 2 points 3 months ago (11 children)
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[–] [email protected] 33 points 3 months ago

"yes" is selected, it looks pressed in

[–] [email protected] 31 points 3 months ago (1 children)

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[–] andrewta 4 points 3 months ago

How anyone developing an interface thinks that is a good idea is beyond me, but I am convinced they are doing multiple lines every morning.

[–] jaggedrobotpubes 30 points 3 months ago

Good UI is severely underrated, and it makes you somehow feel dumb when it's bad.

[–] MTK 23 points 3 months ago (1 children)

Not a great UI but honestly the yes looks pressed in the 3d meaning of the word.

So it's not terrible

[–] kaffiene 5 points 3 months ago (1 children)

Funny. I thought the No was selected

[–] MTK 5 points 3 months ago (1 children)

I think that might be because modern UI tends to move away from 3d and insted highlights the selected button (making it lighter in color)

[–] kaffiene 5 points 3 months ago (1 children)

Yeah I think that's the problem here. Older uis leant into the faux 3d thing whereas modern designs are mostly flat/minimal

[–] [email protected] 4 points 3 months ago (1 children)
[–] kaffiene 2 points 3 months ago

Oh god no! =)

[–] OutrageousUmpire 21 points 3 months ago

The “yes” is selected.

[–] [email protected] 21 points 3 months ago

To me is the yes since it has a different color than the window it comes in.

[–] RizzRustbolt 20 points 3 months ago (2 children)

Press left. If nothing changes, then Yes is selected.

[–] [email protected] 56 points 3 months ago (1 children)

You'd be surprised how many shitty UIs x-wrap navigation when there are only two options.

[–] Klear 3 points 3 months ago

Is the play here to always make sure there are at least three options anywhere?

[–] andrewta 30 points 3 months ago (1 children)

Sadly keep pressing left they just cycle back and forth

[–] AndrewZabar 24 points 3 months ago

Fucking of course. Leave it to such a dev to ensure no logical method can work the problem.

[–] [email protected] 16 points 3 months ago (1 children)

Easy, you just press right and see if the option moves.

Oh wait that just toggles between them. I've never used whatever this is, but you know it does.

[–] andrewta 11 points 3 months ago

Actually I had to guess as to the correct answer was. I guessed wrong and the movie started over

[–] [email protected] 16 points 3 months ago (1 children)

The one that always gets me is GNOME's screen sharing portal.

a screenshot of the screen sharing dialog.

There is this outline around the "Application Window" tab which makes it seem selected. I use this UI multiple times a week and I need to pause for a sec every single time. I always think "I want to share a window", "oh it is already selected" then stare at the monitors for a while before I realize why I can't understand what I am looking at.

[–] [email protected] 1 points 3 months ago (1 children)

If they did the exact opposite of this, I think it would look ok. If I was trying to fix this, I would probably just swap the styles of the selected and deselected states. Maybe it's a miscommunication between designers and implementers, causing the meanings to be swapped?

[–] [email protected] 5 points 3 months ago (1 children)

I don't think it is that simple. I think that outline is about the "focus". So if I press enter it will activate that tab, if I press tab it will move the focus to the "Entire Screen" tab.

The UX issue is that there are two concepts of focus in this UI. There is "which tab is active" and "what UI element will pressing enter activate". These two are not sufficiently differentiated which leads to a confusing experience.

Or maybe there can just be no keyboard focus indicator by default, but that may be annoying for keyboard power users. But this is generally how it works on the web, you have to press tab once to move keyboard focus to the first interactive element.

[–] [email protected] 4 points 3 months ago (1 children)

Right, that makes sense as well. What I was thinking is that the use of the accent colour shows which one is active, though it would probably be less confusing if this wasn't done with an outline. See the KDE version for example:

Screenshot of the KDE screen sharing portal, showing "Screens" and "Windows" tabs, where the selected tab has a horizontal accent colour line above it.

Regarding keyboard navigation, I could see this working similarly to radio buttons, where the tab key selects the entire tab group, and tabs need to be navigated using the arrow keys. In this case I think it makes sense to put the focus border around only the selected option, and having the focus border follow the selected option when arrow keys are used. If this is the case, I think swapping the current version does make sense.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago) (1 children)

Yeah. I like old school tabs that were clearly attached to the thing that they switched. I definitely prefer the KDE UX here.

[–] [email protected] 2 points 3 months ago

Sadly KDE is also trying out the "modern" style tabs in some places too:

Screenshot of the top of the KDE keyboard system settings page, showing 3 large buttons which act as tabs

[–] [email protected] 15 points 3 months ago (1 children)

It's been at least 3 hours now. Which was it?

[–] andrewta 6 points 3 months ago (1 children)

I had the yes set to white and the movie started over.

[–] [email protected] 5 points 3 months ago (1 children)

Oh no! Guessing you wanted to resume?

[–] andrewta 2 points 3 months ago

Yup. But at least I had set a bookmark. Although the interface for selecting a bookmark isn't any better.

[–] Thcdenton 5 points 3 months ago
[–] kaffiene 4 points 3 months ago

I hate those widgets! I've had this exact problem many times before

[–] _sideffect 2 points 3 months ago

It looks like the ui designer didn't know how scaling works for images

[–] [email protected] 2 points 3 months ago

I'd say yes, but I did have to look at it closely. Plus the assumption that it would probably default to continuing.

[–] [email protected] 0 points 3 months ago (2 children)

I think we need to know what the UI looks like before a selection has been made, or what it looks like when the curser is over each option. The 'interface' part is lost by a single screen shot.

[–] [email protected] 5 points 3 months ago

When you're not using a pointer interface (mouse or, awkwardly, wii-mote) it's extremely rare for the UI to ever be in a neutral (nothing selected) state. Since you'd always be navigating relatively (go right, down, up, or left) instead of absolutely (go to pixel 753x1034) there always must be some point of reference for that movement.

Once in a blue moon you'll see a menu where your initial selected position is something like "before the first item" so when you press right in a horizontal selector you actually move from nothing selected to the first thing selected and it's almost always a terrible UX. If you set up such an interface you're accepting that every action will require an extra useless click and that users entering the state freshly (i.e. you reach this screen then walk away and your partner is the next person to see it) will be confused about where in the action they are. You're also accepting responsibility for what will happen if the user confirms without ever actually making a selection which will usually require some (again, utterly unnecessary) dialog box asking the user to try again but this time actually select an action.

Relative navigation having a neutral/unselected state is almost always a mistake.

[–] andrewta 3 points 3 months ago

No selection was made by me. It showed up with one of them being white and one being black. Can't remember which side was which. But keep pressing left on the remote and they just cycle back and forth. This is on a bluray player.

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