this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] Duamerthrax 6 points 1 month ago (5 children)

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

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[–] SatansMaggotyCumFart 6 points 1 month ago (5 children)

Skyrim for the horse armor dlc.

[–] chiliedogg 6 points 1 month ago (1 children)

I remember them having a sale on Oblivion DLC one time where the rest of the DLC was half-off, but the horse armor was double.

Oblivion was weird on DLC. Knights of the Nine was pretty good, and Shivering Isles was amazing. But they also had bullshit stuff like Horse Armour.

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[–] drphungky 6 points 1 month ago (1 children)

DOTA popularized and also invented the battle pass mechanic.

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[–] [email protected] 6 points 1 month ago (2 children)

Souls games. Popularized invasions.

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[–] [email protected] 6 points 1 month ago (1 children)

This is a fantastic timeline if you want to go into details.

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[–] rustyfish 6 points 1 month ago (3 children)

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

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[–] DerArzt 5 points 4 weeks ago (1 children)
[–] Senshi 5 points 4 weeks ago

*rogue Roguelike

Though rougelike certainly sounds like an interesting genre too 😉

[–] Lemminary 5 points 1 month ago

The Sims for the scrub-the-toilet mechanic.

[–] [email protected] 5 points 1 month ago

I'm surprised I haven't seen anyone say Pokemon. From a. monster collecting/battle game nothing has really came close.

[–] [email protected] 5 points 1 month ago (4 children)

People always forget that resident evil 4(? There is a million of them) made third person shooters mainstream.

[–] pyre 4 points 1 month ago (2 children)

not 3rd person shooters, but over the shoulder camera.

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[–] corvett 5 points 1 month ago

Note: read "first" as "first popular/important", not just for this thread but for most conversations across media like this.

Spelunky was the first "Roguelite" that brought permadeath with meta progression to another genre, starting the modern wave of Roguelites.

Pokemon kicked off "monster collection" as a mechanic

To my knowledge, Halo was the first major game to do regenerating health

[–] resetbypeer 5 points 4 weeks ago

Dune 2 for it popularized RTS genre. C&c to bring it to the masses

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