One of the codebases on my team used to deploy everything with a 26,000 line Bash script
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That's quite bashful
Part of the reason I got hired at my current job was because I solved their coding challenge in bash (which was my strongest scripting language at the time, many years ago).
My solution was definitely not 26,000 lines, though.
edit: closing -> coding
Reminds me of this file. This file's only 1,300-ish lines, so not on the same scale at all, but the vibe has some amount of similarity. Except the one I linked here apparently is intended for serious real-world use.
Overloading a createArray up to 249 times... I can only assume the person was paid per character typed.
If you don't have to apologize for the class in its documentation, then it wasn't worth writing in the first place.
LOL. That could be its own post in this community.
Thanks for sharing that.
Yandere Simulator has/had a smaller, but similar file with a mountain of if
statements. It was meant to power the NPCs' AI.
It's what happens when someone takes the joke "AI is just a bunch of if-statements" too literal.
I want to see the companion program that queries the size of your number and then decides which part of the executable to mmap. It’d be so much faster and just require one or two more pieces in the analysis pipeline. We can totally set up a k8s cluster for this, right?