this post was submitted on 11 May 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

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If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] krashmo 91 points 7 months ago (1 children)

This meme is making me question my whole life. They're not supposed to do that 😔

[–] [email protected] 58 points 7 months ago

Anon triggers existential crises throughout Lemmy

[–] [email protected] 73 points 7 months ago

This would be true for me if I was hoarding the primo life stuff but I'm not. I'm poor AF and simply don't have any of the primo shit irl lol

[–] [email protected] 58 points 7 months ago (2 children)

It’s a balance anon. Save some for tomorrow, but you need to live today because that’s all you have.

[–] [email protected] 14 points 7 months ago

Instructions unclear, am now in crippling debt and in fear of tomorrow. But yesterday was fun.

[–] flames5123 6 points 7 months ago (1 children)

Exactly. There are people who save so much to retire early, but I’m in my late 20’s and just living life instead of waiting. Sure, I’m putting away some money into my Roth and 401k to retire on time and live a comfy life after that, but I’m definitely traveling, going to events, spending more to live in a city, etc.

[–] [email protected] 6 points 7 months ago

Here’s my thing. I don’t know when I’m going to die. I might live to ripe old age. I might not. But if I don’t, I want to know I had a good time also.

Imagine if you hyper optimized for an early retirement and then get hit by a bus at 35. Stuff happens. We’re all gonna die. Enjoy yourself where you can because you don’t really know how many years you’ve got.

[–] [email protected] 44 points 7 months ago (5 children)

I say this as a game designer: use the stuff you get. That's why we put it there. You'll get more, we promise.

[–] [email protected] 40 points 7 months ago (2 children)

And then there are games like... Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol

[–] [email protected] 16 points 7 months ago (1 children)

Yeah that's definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.

[–] [email protected] 18 points 7 months ago (2 children)

Yeah but achievements exist.

Maybe I did need to carry that garden gnome throughout the entire game and send it into space.

[–] [email protected] 7 points 7 months ago

I hadn't really thought of them that way before but you're right. That is often where the missable stuff is now.

[–] Buddahriffic 2 points 7 months ago

Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don't end up going for them.

[–] [email protected] 0 points 7 months ago (1 children)

I miss the old games that didn't make winning inevitable.

[–] [email protected] 5 points 7 months ago

We know that you are brave, but you might want to save.

[–] [email protected] 10 points 7 months ago (1 children)

But then I wouldn't have had the opportunity to dump an attache case full of grenades on the head of the last boss in Resident Evil 4!

[–] [email protected] 3 points 7 months ago

You don't fill your attache case with fish?

[–] [email protected] 7 points 7 months ago (1 children)

This is a game design failure, it's why max ammo is a thing.

[–] [email protected] 6 points 7 months ago (1 children)

I'm not sure what you mean. You're saying it's a failure if the game doesn't limit what you can carry?

[–] [email protected] 11 points 7 months ago (2 children)

In fps games ? Absolutely. By adding a limit you're telling your player to use it, or lose it. Gotta protect players from themselves. Unfortunately it's hard to apply to some types of games, like crpgs which are notoriously bad at giving random shit that you might one day need.

[–] [email protected] 5 points 7 months ago

There should be some kind of mechanic where you can put the thing somewhere and retrieve it later. Sort of like a ender chest, but with multiple, mutually-exclusive repositories.

For example, you could sell the item to a particular NPC, and someone else from the NPC’s same guild in a different city might have the item, but only if you ask about unusual items. “Oh yeah I bought this the other day from my counterpart in Lombard:

Some way to free up inventory, and take a chance the item will still be in your world later.

[–] [email protected] 5 points 7 months ago

Ok cool, I definitely agree in most cases. Limitations create choices, and choices are what create meaningful gameplay.

I don't think you can use this as a blanket statement, though, even if I usually prefer it personally. Some people absolutely despise inventory management, and that's fair.

I also don't think inventory limits totally get rid of the hoarding thing. For people who hoard to an extreme it can create a lot of distress for them, and they probably won't enjoy the game as much. They still try and hoard, and end up having to leave things behind or throw things away, still never using them. It's not an easy problem to solve.

It sounds like we have a similar preference though, and I agree that it can be really good design to limit people to create a more powerful experience. It's certainly the way I design in general.

[–] [email protected] 5 points 7 months ago (1 children)

Final Attack materia from ff7 has entered the chat.

[–] [email protected] 7 points 7 months ago

Old games definitely were much more comfortable with missable very important items. There's a certain magic to it, but it can definitely feel pretty bad.

[–] [email protected] 5 points 7 months ago (1 children)

I say this as an old timer: use the stuff you get. That’s why you have the urge now. You won’t get more, I promise.

[–] pyre 6 points 7 months ago

are you talking about my dick

[–] [email protected] 32 points 7 months ago

Uhm... Fuck.

[–] [email protected] 26 points 7 months ago

Also a reason why I avoid playing on easier difficulties

[–] [email protected] 23 points 7 months ago
[–] [email protected] 18 points 7 months ago (2 children)

I suppose you could say this about saving for retirement, but it's super important to start early. I'm not sure what else in life you could apply this to?

[–] Rednax 9 points 7 months ago

I also used to save up every potion and usuable that I came across. I wanted to feel in control by being prepared for everything. That sounds like a fine quality to have, but it stems from a fear of not being able to handle whatever is thrown at you. It is a symptom of a lack of self confidence.

Nowadays the things that I'm most proud of in life, are things I only achieved because I jumped head first into the unknown, yet still came out on top of whatever challenge I had taken on.

[–] ClaireDeLuna 5 points 7 months ago* (last edited 7 months ago)

Taking chances is my guess. Each weapon is a "life experience"

The basic pistol is your normal day to day. The shotgun is your night out.

But that gauss cannon, or rocket launcher are those big risk moments like asking that person out, or going to that once in a lifetime concert.

"I can't go to that concert I have work tomorrow" "But it's literally their retirement tour and you love them!" "I know but...I really need this job"

Yeah it's the responsible decision to go into work, but you're going to regret missing a day of work way less compared to missing that once in a lifetime event.

If you're saving money it's fiscally responsible not to spend it, but your peak years of health are going to be wasted "saving for your future" when you're 60 and your body isn't as capable as it used to be. So you're ruining the overall "game"(life) by trying to conserve and inducing more struggle onto yourself just to save an extra buck here and there.

[–] [email protected] 16 points 7 months ago (1 children)

This applies to video games to a T, but tf is OP talking about with it applying to life, everyones struggling because we're getting less and less of the Overpowered Cool Ammo

[–] waz 5 points 7 months ago (1 children)

That's just because some people are hoarding all the resources.

[–] [email protected] 1 points 7 months ago

Ok, but that doesnt really apply to the meme or what its saying

[–] [email protected] 7 points 7 months ago* (last edited 7 months ago)

Yea but you can also fuck up in the other direction after this realization. Nowadays I literally evaporate every thousand of currency I manage to get my little hands on.

Perhaps it is the climate collapse awareness. Why would I hoard stuff if it is near? Just to wait till the money loses all value? I need to liquidate some of those assets and buy a boat or smh when I still can. But I have this problem that this money lets me not work and not suffer so I can’t really use it unless I am 100% sure shit hits the fan next week.

I would call it being barely rich. You don’t feel rich, you can’t afford stuff but theoretically you are so it’s kind of weird. If you spend it you will stop being barely rich very fast. But if you won’t spend it you won’t ever feel rich.

[–] [email protected] 5 points 7 months ago

Literally every battle royale match

[–] [email protected] 4 points 7 months ago

Going through life with a butter knife when I could be in an F-35 Lightning.