this post was submitted on 10 Apr 2024
167 points (95.6% liked)

Games

32981 readers
1355 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
all 29 comments
sorted by: hot top controversial new old
[–] [email protected] 35 points 8 months ago
[–] [email protected] 33 points 8 months ago* (last edited 8 months ago)

I dropped out of uni because of the first game. Don't do this to me!

[–] [email protected] 26 points 8 months ago (2 children)

Goddamn. I was not expecting this. Hard to imagine how they could improve on the original in ways that feel like they warrant a whole new game rather than just a content update for the original. That being said, I'm excited to see what they come up with.

[–] [email protected] 14 points 8 months ago (1 children)

New character(s) and new engine - they dropped Unity for Godot.

[–] ampersandrew 11 points 8 months ago (1 children)

The last game didn't use Unity; it was coded in Java with some extra libraries. They dropped this game from Unity mid development.

[–] [email protected] 2 points 8 months ago

til - but still stands that they dropped Unity for Godot: a huge win.

[–] [email protected] 11 points 8 months ago (1 children)

I would be perfectly content if it was just a content update.

[–] [email protected] 5 points 8 months ago

I'm also game if it's a new game

[–] KnitWit 15 points 8 months ago

Wonder if this will finally get me to put down the original or if I just play both from now on lol.

[–] [email protected] 10 points 8 months ago

LET'S FREAAAAAAAAAKINNNNNNNNNNGGGG GOOOOOOOOOOOOOOOOOOOOOOO

[–] toxicbubble 5 points 8 months ago

holy shit, they've been quiet so long i thought they retired

[–] HunterOfGunners 5 points 8 months ago (1 children)

I really REALLY hope that if/when this game comes to mobile they ditch the idea of a virtual mouse. Fantastic game ruined by bad UI design.

[–] rigatti 5 points 8 months ago (1 children)

There's no virtual mouse, are you thinking of the wrong game?

[–] HunterOfGunners 12 points 8 months ago (2 children)

On Android it works like a virtual mouse. Touch your cards so one is pulled up higher so you can read it, release your finger making sure not to activate the card, the card is still higher up, now touch up in the middle of the screen in a failed attempt to deselect the card. More often than not, that touch intending to do nothing spends the card because it assumed I drug it up onto the field.

This game is so frustrating on my phone.

[–] rigatti 5 points 8 months ago (2 children)

I've always just dragged the cards rather than using successive taps. It's pretty intuitive in my opinion. I would have never thought to call that a virtual mouse...

Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.

[–] HunterOfGunners 5 points 8 months ago (1 children)

I drag the cards when I want to use them but when I first got the game I didn't know what any of the cards did and I felt punished for trying to find out.

[–] rigatti 0 points 8 months ago

In that case you tap the card and it pops up to show the text. Still pretty intuitive. I guess if you've never played a deck building game or RPG it could be confusing?

[–] [email protected] 2 points 8 months ago (1 children)

Deselecting a card without casting it can be a little tricky, but you can usually tap another card or something without causing an issue.

Yes, once you get used to it it is functional, but it is unintuitive and requires getting used to.

[–] rigatti -1 points 8 months ago* (last edited 8 months ago)

The one aspect is slightly unintuitive, but mostly you tap and drag like you would on any mobile interface. There is no"virtual mouse" or anything crazy. It's wild to me that people would be frustrated out of playing because of the interface.

[–] Kbobabob 4 points 8 months ago (1 children)

I played the hell out of it on my phone and I didn't have these issues. Maybe I just used a different technique, shrug.

[–] HunterOfGunners -2 points 8 months ago (1 children)
[–] [email protected] 4 points 8 months ago

I guess it's about time I got around to playing the first one, then.

[–] [email protected] 3 points 8 months ago

Please don't screw up!

[–] tattletaletimes 2 points 8 months ago

amazing news

[–] curious_betsy 2 points 8 months ago

Fuck yea, cant wait

[–] teemrokit 1 points 8 months ago (1 children)

I wonder if the defect and watcher will be back as playable characters since they weren't shown in the trailer.

[–] Theharpyeagle 1 points 8 months ago

I really hope so, defect was my favorite.

[–] [email protected] 0 points 8 months ago

Chockbar de bz