this post was submitted on 30 Mar 2024
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[–] toxicbubble 84 points 7 months ago (3 children)

what really bugs me are fighting games with dlc characters. i know fighting games arent as profitable, but twenty years ago you could unlock every character by actually playing the game. locking content behind paywalls are a slap to poor gamers. that's on top of a $60 price tag

[–] xkforce 52 points 7 months ago* (last edited 7 months ago) (2 children)

Fighting games started in coin operated arcade cabinets that were intentionally designed to be such a pain in the ass to beat that people would dump heaps of money into them just to keep playing. Same deal with games that were released in the days that youd rent them for a week. The difficulty was set so high that it was very unlikely that you could beat the game in that week so you would end up renting them another week or two.

The gaming industry has been filled with greedy fuck policies from the beginning and the only thing that has changed is how they are greedy fucks.

[–] Buddahriffic 11 points 7 months ago

Yeah, I noticed this with mortal Kombat on snes. Every time I played the single player campaign, I'd win one fairly easily, then I'd lose to the next guy. Then I'd use a continue and beat that guy fairly easily and lose to the next one. Repeat until I run out of continues, with the occasional upset of the pattern (extra win or loss).

[–] FlyingSquid 1 points 7 months ago

Also true of timed arcade games like Gauntlet. Unless you were very good, you'd have to keep putting quarters in when the time ran out.

[–] [email protected] 32 points 7 months ago* (last edited 7 months ago) (2 children)

20 years ago, they sold every Street Fighter three times with more characters in each new iteration. Microtransactions suck, but simple DLC is a less shitty than what used to be normal.

[–] [email protected] 28 points 7 months ago (2 children)

What? You didn't like buying SUPER Street Fighter II TURBO Championship Edition?

[–] Dran_Arcana 11 points 7 months ago

I actually did, because once I bought it they couldn't shut down the dlc servers on me when they released the next one.

[–] ripcord 2 points 7 months ago* (last edited 7 months ago)

This was more a way for them to keep people putting in quarters at the arcades and selling machines to arcade ops.

It translated to some home games, but wasn't the focus of putting out all these new versions. It made some sense at the time.

[–] Potatos_are_not_friends 10 points 7 months ago* (last edited 7 months ago) (2 children)

Yep

Street Fighter II: The World Warrior - (1991)

Street Fighter II': Champion Edition - (1992)

Street Fighter II': Hyper Fighting - (1992)

Super Street Fighter II: The New Challengers - (1993)

Super Street Fighter II Turbo - (1994)

All $40-60 games at the time.

[–] TheLowestStone 8 points 7 months ago

You are mistaken about the price. Street Fighter II: The World Warrior had a retail price of $69.99 at launch.

[–] [email protected] 4 points 7 months ago

They did milk the fuck out of that, I'll grant you.

But at the same time you couldn't take them online and end up playing somebody who'd got the latest one and have to fight new characters you'd have no access to.

[–] ArtVandelay 12 points 7 months ago (2 children)

$70 is the new $60 because fuck you that's why

[–] [email protected] -1 points 7 months ago

You're going to be really unhappy when you discover the concept of inflation