this post was submitted on 21 Dec 2023
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Op characters are boring and miss the whole point of the game. Flavorful characters that have a real chance of dying is what makes DND fun.
Flavorful characters can be quite OP in their specific area of expertise (no pun intended) and bad at other stuff.
Why do we always need to pretend that it's one or the other?
You can see it in the Stardust Crusaders arc on Jojo. Jotaro is truly OP but most of the fights his raw power isn't really what's needed to beat the villain of the week.
I concur with the other poster to make the encounters more like a puzzle. Maybe make the bad guys know how the OP characters operate after a couple of encounters and they set up a trap to incapacitate if the OP character keeps doing what they're doing.
The possibilities are endless.
This is the stormwind fallacy