this post was submitted on 14 Aug 2023
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It really seems like Gamefreak just can’t handle 3D games, but they’ve been forced to since the Switch is now the only main platform for Nintendo.
I feel like the games would really flourish if they were taken away from Gamefreak and given to a different studio to handle.
They get like 3 years between each major title, that doesn’t seem unreasonable. If they’re overwhelmed by remakes and side games then they need to outsource those parts, but maybe they’re worried about being shown up by another studio.
That's the thing. Ganefreak needs to up the bar because eventually if they ignore feedback long enough they will be hit with a disappointing release that doesnt sell gangbusters. At that point the IP will be given to a new studio and Ganefreak will be out of work and have a shit portfolio to get new work. These games sell because they are Pokemon games. Without the IP, Ganefreak will be up shits creek
That can't happen, as Gamefreak owns a partial share of Pokemon, along with Nintendo.
They'll still have to work to improve things because it'll affect their bottom line enough.
That's right...I forgot about that. Do you know the share percentage?
It’s 1/3 each, between Nintendo, GameFreak, and Creatures.
Maybe the answer is not to do 3D games. Every indie monster collection clone that I can think of is 2D, isometric, or, at most, 2.5 D. AAA developers need to say that some games work fine in 2D, cut down the bloated graphics budget, and focus more on gameplay.
TemTem is 3D but they had a bigger team and budget than my beloved Cassette Beasts.
I have not played it. I thought that it was 3D graphics with 2D movement and a zoomed out, fixed angle perspective, the same style as Pokemon Let's Go. That is much easier to do than the full 3D of Sword, Arceus, and Scarlet.
You are right, I'm pretty sure it was fixed-angle.
Pretty sure diamond and pearl remakes were outsourced and still ass. The company just doesn't care enough.
They were decently made games as far as I was aware. The main issue I was seeing brought up with them was that they were direct copies of the originals without any real improvements, so you might as well play the originals. I can't remember seeing any complaints that the ILCA games were made incompetently, just that what they ended up making was uninspired.
That's what I've heard as well. I played the remakes without having played the originals and aside from some minor control things in the overworld and the E4 difficulty spike I had no problem with them. Most of the criticism I heard came from people who were expecting content from Platinum version to be included and basically boiled down to "WTF, this isn't a remake of Platinum". Most gameplay criticism outside of that comes from Diamond and Pearl themselves not being great, and the "not Platinum" argument applies there in that they didn't draw from Platinum to fix the problems Diamond and Pearl had. If, like me, you hadn't played gen 4 before playing these games, I doubt you'd likely have too many criticisms of the game. But it's the internet, so if it's not perfect it's the worst thing ever.
A common complaint I saw with them was they were Diamond/Pearl remakes, not a Platinum remake (since Platinum had so many improvements).
Even then, every remake that came before it added something more to the originals than just a 2D sprite to 3D model conversion. Even if they had included the improvements from Platinum, it still would've felt lacking because they added nothing to justify buying and playing the remakes over the originals. Not even the National Pokedex was expanded beyond what already existed back in gen 4, so you couldn't even get the novelty of playing with your newer Pokemon in Sinnoh.
I guess I'm more upset about this than I realized, but to ILCA's credit, none of my complaints come from the perspective of the game being poorly coded or full of bugs.