this post was submitted on 18 Dec 2024
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Even gamers nexus' Steve today said that they're about to start doing Linux games performance testing soon. It's happening, y'all, the year of the Linux desktop is upon us. ᕕ(ᐛ)ᕗ

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[–] [email protected] 38 points 7 hours ago (5 children)

the biggest wall imo is still getting companies with anticheat games on board.

[–] [email protected] 4 points 3 hours ago

It will be the opposite. Even Microsoft hates kernel-level anti-cheat.

[–] [email protected] 65 points 7 hours ago (3 children)

IMO, no one should be playing games with kernel level anticheat. There is no way I would let any big gaming company have that level of control over my PC. It's a security nightmare.

[–] [email protected] 9 points 4 hours ago

If gamers were buying in their best interest nintendo would be bankrupt, there is what gamers should do and there is the real world. The sad reality is that only the low end gamers care about vanguard and they aren’t paying the bills in riot

[–] [email protected] 4 points 4 hours ago

sadly theres a line between shouldn't and how the market responds to it. Regardless of the fact, it is a hurdle, and the reason why not all of the top games on the concurrent player list on steam is playable on SteamOS, whether one likes it or not.

[–] [email protected] 11 points 6 hours ago (1 children)

I wonder if Valve will eventually offer their own system of checks similar to Google Play Integrity? I don't think I'd care for it since it's an invasion of personal choice on a device that you own, but for people who want to play competitive games with cheating problems, running a partition with integrity checking seems a fair trade.

[–] lordnikon 12 points 6 hours ago (1 children)

Yeah you can do most of that server side but they don't want to pay for it. Why pay when your players let you coop their machine for free or even better yet pay you for the privilege. Also player run dedicated servers would fix all of this. Don't like the cheaters movement servers. Own the server ban them. We had this working just fine in the 90s.

[–] [email protected] 1 points 1 hour ago

I would imagine it wasn't that large scale back then. I wasn't in the 90s so I wouldn't know. But some games with player servers are filled with extremely triggering names and env, if you know what I mean. I'd rather prefer the current matchmaking.

[–] [email protected] 14 points 7 hours ago

Or getting players & friends to stop playing those types of games when there are so many compatible games to choose from.

[–] [email protected] 9 points 7 hours ago

That will be more likely as more people start using SteamOS.
If SteamOS can get enough users, then not supporting it will start to hurt the game developers profits.

[–] [email protected] 6 points 7 hours ago (1 children)

It does often feel like as soon as a significant hurdle is overcome, the industry just makes another one.

Hopefully SteamOS/Steam on Linux gets enough traction to force publishers to reconsider.

[–] [email protected] 6 points 4 hours ago

And with every step it's getting better. 10 years ago almost no games were natively supported and you needed to fuck around a lot to start anything with wine and most didn't work anyway. Nowadays everything just works, and the only category of games that doesn't is that slop with kernel level anticheat.
The improvement was monumental.