this post was submitted on 10 Dec 2024
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Yeah. Those assholes. Taking 12% of the gross of a game sales instead of Valve's 30% at a time when studios are struggling.
That better overlay and browser is totally worth 18% of the total value of a game and shouldn't go to the employees making the product or into more features. I need my virtual stickers!
Yeah I love Epic's cloud saves... Wait.. I mean I love their supreme 80% discounts... No wait, I mean I love their integrated friends li... Their API?.... No, I mean their customizable launche.....Well, the two free games they hand out once a month are alright.
I love their tags and vast user game reviews the most, myself:
This game that is 🛁 relaxing, has 🌐 diverse characters and is 🐣 great for beginners has 4.7 stars, from the "players in the Epic Games ecosystem."
It's the action adventure game GTA 5, of course.
Lmao I have nothing to add I just spit my drink out reading this reply literally at vast user game reviews lmaaaoooo I can't believe I missed that one
As a consumer I'm more concerned about Epic's anti-consumer practices than what they are paying devs.
Steam also has anti-consumer policies. They just hide it better.
You think the reasen that games that are on both platforms don't cost 20% more on Steam is because the devs love Gabe?
He's a fucking billionaire who makes infinite money running an app store that takes a bigger cut of the game's income than the combined pay of all the developers working on the game combined.
He's not your friend. He's a leech running a glorified app launcher.
This is a conversation about steam, the platform not Gabe. Yes, he is a billionaire, yes that makes him shitty, but guess what? Steam is a fantastic service for the end user, and that's what matters.
If they charged less.fpr the platform, they'd still be raking in more than they can spend while also not taking an extra 20% out of game development budgets versus the competition.
Bad companies can make good products.
I don't know where you got lost with:
Talking about how much they could charge devs does not change my experience as a consumer. It does not provide a compelling argument for me to use a service that does noticeably make things worse for the consumer.
You think Valve taking an extortionate amount of the budget doesn't affect you as a consumer?
Games have budgets. With Valve taking as much money as the actual development budget for many games, the end product is significantly impacted. Games are regularly released late while missing features and so buggy as to not work. The extra 18% of the gross taken up by Valve versus EGS could be used to put more resources into the actual game.
Gog takes 30%, The Microsoft store takes 30%, Xbox and Nintendo take 30%, GameStop and Walmart take 30%...
So why is Steam the villian here?
https://www.ign.com/articles/2019/10/07/report-steams-30-cut-is-actually-the-industry-standard
EGS charges 12%. That's what makes the market leader the bad guy.
At least Xbox provides a platform and Walmart and Gamestop provide physical products at physical locations.
Steam doesn't have those expenses. And they also have exclusive titles, just like EGS.
Walmart and GameStop provide a physical place, that's it. The Developer sends them the physical product.
Steam provides unlimited downloads, user forums, automatic updates, remote play, user reviews, Steam workshop etc....
None of these other stores provide these things.
Maybe Epic should charge more than 12% and invest that money in improving their client, or at least do that instead of wasting it on exclusivity deals. Then maybe I as a consumer will give a shit about Epic.
*Infrastructure
Epic deserves shit for being a shitty company overall. The lower sale tax is great for devs, but most consumers don't care, because the program is a shitty Unreal application pretending to be a shitty web browser
Valve can definitely lower their sale tax, they get loads of money off trading cards and skin sales, maintenance of that shit is waaay lower than the petabytes needed for games. At least some of the money is spent making better consumer stuff, like Steam deck and increasing the number of games that you can play on Linux with Proton. Doesn't explain the 30% either way