this post was submitted on 24 Sep 2024
99 points (100.0% liked)
Games
32641 readers
1794 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Maybe it didn't do as well as they'd hoped, but back of the napkin guesstimates sure make it hard to believe DD2 wasn't profitable.
I read it more like they did well, but after a decade making the same game in a couple of iterations, they just want to be done. So sell the company, make 10x what you could running it, and just head on out.
I played it in alpha (?) when it first came out and it was alright. I played it for like 3 hours, but never felt a desire to revisit it.
Darkest Dungeon was just one of them titles that isn't that suited for a sequel.
I agree with the sentiment and it’s weird that it can be applied to quite a few recent games, frostpunk 2 comes to mind as the latest one of these
It's an attempt at piggybacking off the success of the first game, but they don't take the time to understand why it was successful and if a sequel is needed. I'd love to see devs try something new when they find success instead of just pumping out a number 2.