Unpopular Opinion
Welcome to the Unpopular Opinion community!
How voting works:
Vote the opposite of the norm.
If you agree that the opinion is unpopular give it an arrow up. If it's something that's widely accepted, give it an arrow down.
Guidelines:
Tag your post, if possible (not required)
- If your post is a "General" unpopular opinion, start the subject with [GENERAL].
- If it is a Lemmy-specific unpopular opinion, start it with [LEMMY].
Rules:
1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
2. Be civil.
Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry. Please also refrain from gatekeeping others' opinions.
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4. Shitposts and memes are allowed but...
Only until they prove to be a problem. They can and will be removed at moderator discretion.
5. No trolling.
This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
Instance-wide rules always apply. https://legal.lemmy.world/tos/
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I think realistic videogames have a niche called "Simulators". And while they stay there, I'm absolutely fine with it.
The problem, I believe, is that people often confuse realism with level of detail. And the main issue with this is that the line separating both is extremely thin sometimes. Additionally, a degree of realism is welcome in any game, as long as the game keeps being a game and not a simulator (e.g. on a car racing game, I want the cars to look like cars and to drive like cars, even if I want it to stay arcade-y enough)
Would you say Breath of the Wild is a realistic game? I think it isn't, but the level of detail put in their physics engine is so detailed that it's almost real, but at the same time feels like a videogame and not like a simulator.
In all the games you mentioned, there is a degree of realism (for example, in metal gear, it's realistic that enemies can't see you behind a wall or that they get alerted if they see a corpse), just not enough to make them look like a simulator instead of a game, this is what I mean with level of detail.