S.T.A.L.K.E.R.

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Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers.

Welcome to c/stalker, a community to discuss the highly acclaimed S.T.A.L.K.E.R. franchise as well as the upcoming game S.T.A.L.K.E.R. 2: Heart of Chornobyl, created by GSC Game World. Discussions pertaining to the Strugatsky brothers' Roadside Picnic as well as the Tarkovsky film are also welcome.

Don't get lost in The Zone...

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founded 1 year ago
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submitted 22 hours ago* (last edited 22 hours ago) by slazer2au to c/stalker
 
 

154GB download expanding to 160GB install

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T minus 1 hour (www.timeanddate.com)
submitted 23 hours ago* (last edited 23 hours ago) by slazer2au to c/stalker
 
 

Feel bad for those in unfortunate countries with bad internet like Australia and regional areas with no pre download available.

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submitted 2 weeks ago* (last edited 2 weeks ago) by mumei to c/stalker
 
 

The launcher works and installs almost all the necessary mods (I get a "no valid game data" flag in MO2 for 10 mods and their folder are indeed empty except for a .ini file), the game launches and plays, but inserting a weapon part into a weapon crashes the game every time.

The error message is about item_exo_device.script:21 attempt to get exo_mcm (nil value).

I fixed it by installing GAMMA in a real Windows install and then manually copying the content of the folders of those mods (just GAMMA/mods) that were flagged by MO2 from the Windows official GAMMA launcher to my gamma-launcher Linux install. Some of those flagged mods were indeed correctly downloaded by the official Windows GAMMA installer and their folders were filled with files, so I simply copied those to my Linux install.

Namely, the mods referencing exo suits and exo suits noise were the cause of my crash (no idea what installing a weapon part in a starter weapon has to do with exos).

Now the issue of part stripping and reinstalling is fixed!

I still have issues with MO2 itself (I can't activate/deactivate mods, doing so freezes MO2 and the changes simply don't stick; also running Anomaly Launcher from MO2 doesn't really work, as it actually launches only when I click Run and then CLOSE MO2), but at least the game is playable (for now).

See you in the Zone!

Also watch Shadow of the Zone by Evan Royalty on YT, pretty nice short movie set in the STALKER universe

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submitted 1 month ago* (last edited 1 month ago) by mumei to c/stalker
 
 

I wanted to play it again, and reinstalled everything, but I first got a shader compilation error and then, after reinstalling it again and again, an "out of memory" error.

I'm using DravenusRex's gamma-launcher. The stock Anomaly works, but after doing gamma-install and launching the game through MO I get those errors.

I tried both my previously downloaded 1.5.1 + 1.5.2 update, and letting gamma-launcher take care of everything (so downloading Anomaly + update).

Could it be because gamma-launcher installs 1.5.2 but then pulls the mods for 1.5.3, or is it the opposite (installs 1.5.3 and downloads 1.5.2 mods), or..?

The shader compilation error I was getting was about something_water.ps

Last time I used DravenusRex's guide I had no issues...

I'm playing through Lutris and I have issues with both System Wine 9.0 and WineGE 8.26 (speaking of which, no more WineGE updates, right? Shouldn't be a problem though, as the game ran almost flawlessly on WineGE 8.26)

Edit: apparently the issue is not on my end, something changed with the way files are downloaded and it causes some things to not get prpperly downloaded. Not much to do until Mord3rca updates the gamma-launcher I guess

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So this just dropped! Allowing console players to enjoy the true beauty of the stalker games. Much live to GSC for doing this 💙💛

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S.T.A.L.K.E.R. 2 has a new, final release date: 5 September 2024.

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https://www.moddb.com/mods/true-stalker

It's one of the big ones, and it's been coming for a long time. let's hope it's good <3

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submitted 11 months ago* (last edited 11 months ago) by mumei to c/stalker
 
 

I don’t like being able to outrun most creatures in the Zone (in what world a man carrying 30kg of equip can run faster than dogs?), so does anyone know of a mod to increase creatures’ running speed? Also, can I add it to a GAMMMA install without breaking anything?

Thanks in advance!

edit: if not a mod, I'd also take a way to manually edit a file where creatures' speeds are stored

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Hello everyone,

I am crossposting this from /c/linux_gaming

I wanted to write a guide on how to play Anomaly on Linux which works as of 19th November 2023.

I use Arch with KDE plasma (and I also tested it with Xfce4) and it works perfectly fine, it even seems to work on Wayland session but I haven't done extensive testing. It should work for any distro as long as it has what you need. So here it goes.

Step 0: Requirements

You'll need to have Steam, Protontricks, and obviously the game files downloaded from the official sources

Step 1: Extract the game files

You can put them wherever you want, I personally chose ~/Games/Anomaly/. Essentially put the ".7z" files wherever and extract them, I do this with this terminal command:

7z x Anomaly-1.5.1.7z

and then

7z x Anomaly-1.5.1-to-1.5.2-Update.7z

Make sure to overwrite anything when extracting the 1.5.2 patch

Step 2: Add the game to steam

Open up steam, on the top right go to games > Add a non-Steam game > Browse and then navigate to and select the .exe file, then Add program.

Step 3: Set up Steam compatibility layer

On your Steam library Right click the Anomaly game and go to Properties > Compatibility and click Force the use of a specific compatibility layer and select whichever proton version you prefer. I went with Proton experimental and it works fine. After all of this is done, run it once and wait for it to crash.

Step 4: Protontricks compatibility

Now open up protontricks, I'll use the GUI via running:

protontricks --gui

Then, select the Anomaly game > Default profile > Install DLL and you'll want to select these:

  • d3dcompiler_43
  • d3dcompiler_47
  • d3dx10
  • d3dx11_43
  • d3dx9
  • d3dx9_43

Let it install everything then close it and launch the game via steam. You're set to go.

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Deadly anomalies, dangerous mutants, anarchists, bandits, free stalkers, players and partners are heartily invited to join us and play the demo of S.T.A.L.K.E.R. 2: Heart of Chornobyl at gamescom 2023 on 23-27 August.

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submitted 1 year ago* (last edited 1 year ago) by Ginjutsu to c/stalker
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Anomalous Dugout's channel has been on my radar for a few years now. Lots of in-depth, scrutinizing detail videos about various lore bits of S.T.A.L.K.E.R.'s universe.

I loved scouring forums and reading fan theories leading up to the initial game's launch and also after each new installment was released, this channel scratches that itch. It's a crime to see low view count of such content.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/stalker
 
 
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Tunguska the Visitation is 50%off (store.steampowered.com)
submitted 1 year ago by diegooooooo to c/stalker
 
 

It's a top down exploration/combat game and a loveletter to STALKER made by just one guy. The combat is pretty good once you get used to it.

(No relation with the developer, just think the game is neat).

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submitted 1 year ago* (last edited 1 year ago) by Ginjutsu to c/stalker
 
 

This latest update shows a couple of players running a mission in the Yantar region. Exciting stuff!

For those unaware: xrMPE is one of the longer-running, WIP co-op mods for Stalker. Updates can be pretty few and far in-between, so I was super excited to see this video drop this morning. I highly recommend checking out the rest of their YouTube channel!

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submitted 1 year ago* (last edited 1 year ago) by Ginjutsu to c/stalker
 
 

Welcome S.T.A.L.K.E.R.s - newbies, veterans, and loners alike. I created this community to serve as a hub of discussion for our beloved game series as well as its adjacent works. Community info, links, and rules may be found in the sidebar.

Good hunting.

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