Pixel Dungeon

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founded 2 years ago
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151
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First run using 2.5.0rc1 (self.pixeldungeon)
submitted 4 months ago by The_Snail to c/pixeldungeon
 
 

Gladiator ascended. No obvious bugs. I like the remade menu. Balance is decent.

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Hey folks, I've just sent the release candidate build for Shattered Pixel Dungeon v2.5.0 to beta! If all goes smoothly I plan to release the update in another couple of days, probably on Wednesday.

Unfortunately, users on Google Play are still stuck on a beta from August 30th. Google Play usually takes ~1 hour to review any update I send, but Beta-5 has been stuck in review for days now. This may mean that the full release of v2.5 will be late on Google Play.

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There is a room with a sentry and a chest. I think I am supposed to clear the room by using a potion of haste to outrun the sentry.

The sentry seems immune to absolutely everything. But I want to kill the sentry. How do I kill the sentry?

Thank you for your help.

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There are two rooms and only one key. One key leads to 3-4 things for the player. The other leads to a single item contained in a chest?

The room with 3-4 things always seems like a pretty good deal, as opposed to choosing a chest. After all, how do I know that what is in the chest is worth as much or more than those 3-4 things?

Under what circumstances is it better to choose the mystery chest over the 3-4 rewards? Why would anyone choose the chest instead?

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So I am running around with a wand of warding +3 and a wand of warding +2 on a gladiator file. It is a useful wand, but is it really the top-tier wand that some people on the internet seem to say it is? The Greater Sentries can be killed, and they even lose health by firing. I could see them being OP if they did not cost health to attack. But the way they are now, if you want them to survive, at least at deeper floors, you have to feed them charges to try and maintain their health. You could have spent those turns directly attacking the enemy instead.

Is there something that I am missing on how best to use the wand of warding? What are the best strategies to take advantage of it?

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Is there some aspect of this or the math behind it that I do not understand? If it reduces the damage that you take, that is good, right? Or does it only reduce damage to me if I would otherwise get a mortal attack against me?

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I am watching RunningFromCake try out the beta 2.5.0 (see https://youtu.be/NCTfD8LTG3U and others). He is playing as duelist/monk. So he is able to try out all the duelist/monk buffs that are coming in version 2.5.0.

It looks to me that Duelist is now simply a better warrior. The duelist has weapon abilities, most of which are guaranteed to hit. That is much better than some pitiful shielding from the warrior's seal, particularly in early-game, when the extra accuracy can be quite useful (and the warrior's seal is at its weakest). That in itself makes duelist seemingly better than warrior. But the subclasses also seem better for the duelist. The berserker's abilities seem to be quite difficult to make use of, since rage does not build fast enough. The gladiator is a more viable class. But the monk's abilities seem to be better than the gladiator's abilities, considering that RunningFromCake can hit a 70 with a dragon kick. And the champion is obviously better than the berserker. So why would warrior ever be preferred over duelist?

RunningFromCake also criticizes the buff to the stone of intution at 2:04 at https://youtu.be/NCTfD8LTG3U. It gives more of an endorphin rush when guessing wrong the first time loses the stone. I agree with his reasoning here. Stone of intuition is very weak, but it does help with the addictive quality of the game.

Also, the transition from v2.4.2 to 2.5.0 resulted in his trinket showing as unidentified in his menu. You can see this at, for example, 20:43 in the video. Idk if this bug has been reported to the developer or not.

Anyways, do you agree with these observations? Why is duelist getting such a buff if it is just an OP warrior?

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I love it so much. Thanks to this community for introducing me to (and teaching me how to play) my favorite game! Y'all rock 😁❤️

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Discovered that there was a Wand of BlastWave lying in the floor of floor 14 right as I was ascending with the amulet... Not that I needed it (got a good armor early on and just upgraded it and... Well, if you've ever played SPD with a +13 plate armor you know that hard doesn't enter on its synonyms list) but still, the best wand in the game just laying around? A gnoll probably dropped it after I killed it without even noticing...

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submitted 4 months ago* (last edited 4 months ago) by UNY0N to c/pixeldungeon
 
 

I've got a really fun run going here, with a blooming staff of Blast Wave and platemail of camouflage. Normally those enchantments are not the best, but the combination of knockback, creating grass, and Invisibility when trampling is both tactically amazing and enormous fun.

But which ring should I use? I can't seem to decide.

I have some SoU's, so whatever ring I use, I'll probably upgrade it to +3.

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submitted 4 months ago* (last edited 4 months ago) by polyduekes to c/pixeldungeon
 
 

i honestly have never saw this happening before

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This is in the beta. I can't tell if this floor generation is intended game design or not. Yes I already searched for any hidden doors and there are none.

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Criticism - Journal 2.5.0 (self.pixeldungeon)
submitted 4 months ago by Osho to c/pixeldungeon
 
 

This is refarding the slot in the journal where the game keeps a track of all the floors and important landmark and presents in a list format.

2.5.0 update has made certain changes that I find it disappointing than the previous one.

The prev format was simple and even highlighted the floor the player is currently on. NOT the case now. It neither highlights nor the presentation is simple but comes with an unnecessary icons attached to every landmark which is quite unnecessary and not appealing.

Also the format of the list has changed with floor details now shown side by side order rather than the straight chronology which was better.

I think there's no need to tinker with the format. It was perfect in its presentation until now.

What's the logic behind adding grass and other icons to the floor details? It's quite distracting.

Please restore the journal to its original format.

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This is my latest attempt at reaching whatever's at the bottom. I've learned from my previous mistakes and I believe I've got a better character this time. I even brought two akhs, a blessed one and a regular one (both lost in this same level). I'm still running out of food and health potions very quickly in the last levels. The bosses are really taxing in terms of health potions, and exploring takes a lot of time, which means I'm using many food items. Here are my items and skills:

Screenshot_20240903-161141 Screenshot_20240903-161228

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submitted 4 months ago* (last edited 4 months ago) by GunnerSmith585 to c/pixeldungeon
 
 

I kinda feel bad killing bees for their honey and wish we could be friends without enchanting or corrupting them. We normally take care of bees to share their honey IRL. :(

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While I'm on the subject, I actually wish there was a version of PD or some gameplay in SPD where you can save creatures instead of slaughtering them as the only solution to everything you encounter. Otherwise, it can feel like you're just in a power struggle with the Dwarve King and Yog is really a protector to stop anyone from wielding the amulet's power to grant wishes.

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I'm not even sure the amulet wants to be freed from the dungeon as it resists granting your wish to ascend by making it harder to leave... unless you keep killing everyone! After that, there's no lore on if it's a good or bad thing for anyone to have it back in the world, but based on that, it appears to create an undesired balancing effect that counters the wish granted which makes it more like dealing with a Jinn or blood craving demon.

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Not that I hate that idea as it makes for good storytelling but the game does have a pretty loose definition of the title "Hero" when you're really just breaking into someone else's house to loot and kill a bunch of homies who were unwillingly caught in the middle of the whole thing... lol. It might actually make more sense if the player characters were demonic creatures trying to rule the dungeon based on their actions in the story-line.

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I do like playing chaotic characters but sometimes it's more satisfying to be clever and helpful like Link... and while sometimes funny... not always absurdly murderous like Deadpool. Anyway, just thinking out loud!

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New player guide? (self.pixeldungeon)
submitted 4 months ago by CarbonatedPastaSauce to c/pixeldungeon
 
 

I hate that I have to ask this but the internet is awash in garbage these days and I hate sorting through it. Does anyone have a link to a good new player guide for this game? I installed it on Tumbleweed and tried it for a few minutes but had absolutely no clue what was going on. The love everyone has for this game makes me want to give a decent shot though!

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Would be a fun secret... or add a new armor to that tab

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submitted 4 months ago by polyduekes to c/pixeldungeon
 
 
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submitted 4 months ago* (last edited 4 months ago) by Drawtolife to c/pixeldungeon
 
 

Got the war hammer from caves as a +1 with a blazing enchantment. Had it as a corrupting war hammer in dwarf king and later got lucky with the vampiric enchantment! Last SoU used on arcana ring for them juicy vampire heals. Ring of arcana was originally a ring of haste+2 that i transmutated.

Video for the last fight: https://youtu.be/lCBdiFUREEA

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I am still trying 7 challenges with mage at the moment, and the start of this run was quite blessed with RNG...

  • WoD +2
  • SoU
  • Well of identify

All those things combined make for a not so pleasant experience for the early dungeon inhabitants.

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Projecting spirit bow + RoA (self.pixeldungeon)
submitted 4 months ago by SeemSurprised to c/pixeldungeon
 
 

Does the ring of arcana have any effect when boosting the projecting enchantment on the spirit bow? Can it go through more walls? Does it slightly boost damage? What happens?

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I GOT YA (part 2) (lemmy.world)
submitted 4 months ago by Vencedor to c/pixeldungeon
 
 

With a +0 Mimic tooth too, right as I was making a run to kill the ebony mimic to add it to my bestiary. Also, it is over a strength potion and I think I don't have enough gear to kill it 🥲

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