Boardgames

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cross-posted from: https://lemmy.world/post/23929301

A friend brought by a copy of Rogue Regiment, a game for up to four players to play in as members of the SAS during WW2. Scenarios start with the players sneaking across a map populated by NPC German soldiers and vehicles to achieve objectives. The players must remain sneaky to prolong the stealth section of the game for as long as possible. Firearms going off, explosions, the sight of dead guards or SAS to the Germans will put them on alert to varying degrees. Once the overall German alertness level is fully tripped, reinforcements will coming streaming in to gun down the players.

I took the role of Jock, a commando with a pair of grenades and a grappling hook. The grenades were useful as only explosive weapons were capable of harming the highly dangerous armored German halftrack. The climbing hook allowed me to scale specific point on the map that were otherwise inaccessible. I ended up flipped my loadout card over before the game started to trade out my 1911 handgun for a rifle which was a straight upgrade while losing my lucky rabbit's foot that would have allowed a reroll once in the game.

The other players had different commandos with various special equipment. There was a sniper with a climbing hook and ghille suit, a sten gun equipped medic, and a sten gun welding commando with a reusable bear trap to silently take out patrolling guards.

The scenario was set up on a long map with a German controlled compound in the top left.

In the top corner of the compound was a ladder leading to a basement holding French resistance prisoners.

The goal of the mission was to free the prisoners and extract them off the bottom of the map without taking more than two casualties between the prisoners and SAS.

As a team we started off in the bottom right of the board and carefully worked our way around guards, silently knifing and bear trapping them as we went.

We approached the compound on the left side, being mindful of the halftrack which had both heavy armor and a front and rear facing machinegun.

We split into two groups, my commando and the sniper used our climbing hooks to enter the near side of the building while the other two players went around the back to go access the basement. The game had given us a special random ability in the form of a cigarette which we could put on any German guard causing them to take a smoke break and not watch their sector for a turn. Using that, the two other players killed the guard at the far end of the building and one of them snaked around into the basement while the other one prepared to fight of guards and a patroling motorcycle during the inevitable firefight that would be coming up.

The basement tile is cleverly on the inside of the box of the game.

Dropping down, the player inside was presented with difficulties but finally managed to free the prisoners while leaving a time delayed explosive charge planted.

The charge's time delay was not precise and almost went off too late, but ended up going off perfectly to catch two of the alerted German guards, and keep the others confused behind a wall of smoke.

Up top the player keeping watch engaged the motorcycle, but failed to kill it. He found himself swarmed as a second motorcycle entered the board. He was killed in a hail of gunfire on all sides.

I had been knifing guards in the topside of the compound and gotten into a good position to throw grenades at the halftrack. Both of my grenades killed it in one turn, but then a squad of German submachinegun troops flooded in. I had no good option but to retreat, unfortunately some bad rolls meant a German sentry that hadn't been taken care of earlier slowed me down in a firefight, where I killed him but was wounded in the process. The reinforcements caught up with me and shot me down while the sniper player expended the last of his limited ammo trying to stop them.

With two players down, that was the end of the game and a mission fail.

Overall a fun game. Once you learn the rules, it is mostly snappy, although sometimes measuring for line of sight can slow things down. The combat is very simple with D6 rolls to hit with simple modifiers and no armor or dodge rolls. That said, this game did take us about 4.5 hours, as a lot of the slowdown comes from group discussion planning, and thinking around that battlefield puzzles that get presented. A good game for people already familiar with boardgames or wargames, or people with the patience to sit down and seriously play a multi-hour game. Since it is co-op, if someone does have to leave part way through, another player can take over their character, which is a least an acceptable backup.

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Here’s all playlists I collected, from different users across Spotify and Apple Music. All genres covered, from horror to fantasy. Enjoy!

PLAYLISTERBR - Follow on Spotify

Sci-Fi Atmospheric: Spotify | Apple Music

Dreamy: Spotify | Apple Music

Disturbing: Spotify | Apple Music

Mesmerizing: Spotify | Apple Music

Eerie: Spotify | Apple Music

Hypnotic: Spotify | Apple Music

Haunting: Spotify | Apple Music

Suspenseful: Spotify | Apple Music

Unsettling: Spotify | Apple Music

Unnerving: Spotify | Apple Music

Magical: Spotify | Apple Music

Exotic: Spotify | Apple Music

Futurebleak: Spotify | Apple Music

Gloomy: Spotify | Apple Music

Demonic: Spotify | Apple Music

Despairing/Relieving: Spotify | Apple Music

Daunting: Spotify | Apple Music

Horrifying: Spotify | Apple Music

Synthwave: Spotify | Apple Music

Cyberpunk: Spotify | Apple Music

Retrowave: Spotify | Apple Music;

PLAYLISTERBR2 - Follow on Spotify

Dark Isolation: Spotify

Dark Future: Spotify

Nightmarish: Spotify

Future Nexus: Spotify

Tormentor: Spotify

Abysmal: Spotify

Outgamers: Spotify

Synthpunk: Spotify

Post Apocalypse: Spotify

Apocalypse: Spotify

Syntheticity: Spotify

Tenebrosity: Spotify

Thanatology: Spotify

Anxiety: Spotify

Teratology: Spotify

Pyromania: Spotify

Bushido: Spotify

Conspiracy: Spotify

Phobia: Spotify

Cosmogony: Spotify

Mythology: Spotify

Futurology: Spotify

Taumaturgy: Spotify

Criminology: Spotify

Demonology: Spotify

Chiromancy: Spotify

Technocracy: Spotify

Necromancy: Spotify

Neuromancy: Spotify;

DIMITRI DE ALENCAR Follow on Spotify

Follow his page for the playlists, which are at the bottom of the page. Each one is in the 3-4 hour range and they are:

Dungeon Crawling: dark ambiences for setting the mood for exploring labyrinths/caves/catacombs or dark forests etc.;

Crossing The Ocean: for pirate-themed adventures, or any campaign heavy on nautical/river combat; In The Village: when the group reaches a town, tavern or trading outpost, for generally pacific encounters with villagers and townspeople;

Ruins and Temples: to set the appropriate mood when in sacred places, sacerdotal houses, monuments or exploring sacred ruins, magical buildings or dealing with entities from other planes;

Heroic Fight: for epic battles against powerful dragons, mages, demons or armies, or situations that require heroism from the PCs;

Distant Places: for travels far away from the group’s places of origin, be it distant kingdoms or towns or even other planes.

NEW The Magical Forest: be it when looking for a legendary unicorn or a reclusive mage, the woods can be full of wonders… and dangers.

If you want to go really dark, try the playlist called DARK AMBIENT

Ambient Retrowave: you just landed at Gliese IV, an apparently abandoned planetoid which was a penal colony. As you explore the place, you feel that you’re being watched by someone… or something.;

Instrumental Retrowave: enemy fighters breached the outer rim, and all fighters from your brigade are launched to battle. Like a menacing swarm approaching, you see bogeys right and left that you have to engage;

Synthwave Selection: you are in the biggest space station in the quadrant, looking for your undercover contact. You have to find them first, searching in luxurious halls, rusty and half lit corridors, crowded gateways and suspect entertainment places. Bring your own oxygen though.

Eerie Sci Fi: your space freighter was boarded by a ship from unknown origin. You hear the hiss from hatches being opened. Will the newcomers see you as allies or foes… or food;

If you want to go for a space opera mood, try the one called SPACESURF

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Heehaw. Me thinks someone at Amazon has never played Diplomacy before 😂

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submitted 3 weeks ago by vladmech to c/boardgames
 
 

(Except for July, where there was zero time, womp womp)

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Were they new games?

Were you surprised with how much you enjoyed one of them?

Did you test out a new genre of boardgame this year?

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Homeworlds is a pure strategy game played using a set of colored pyramids. The colors and sizes represent different resources, and the goal is to build an interstellar supply chain to destroy your opponent's home planet.

Because the game is pure strategy, there's a risk of the meta becoming stale someday. Chess and Go are intimidating to new players because you basically have to study centuries of meta before you can do anything new in them.

So I've been thinking about ways to modify Homeworlds to be "imperfect strategy". This is my favorite pitch so far: the Secret Weapon.


When building your homeworld at the start of the game, each player also secretly places a 12mm dice under a large opaque pyramid. I'm using black 'mids here because they're not used for any purpose in game. The number on the hidden die represents one of the four resource types: 1 = yellow (warp), 2 = red (steal), 3 = green (replicate), 4 = blue (transform).

Once per game, without costing an action, you may reveal your Secret Weapon. Immediately take any piece of that color from the bank, and build it at your homeworld.


I haven't playtested this yet, so let me know if you do. I'm hoping it would lead to situations in the early- to mid-game, such as "hmm, I think it's safe to build a large piece, because you can't steal it this turn... unless your secret weapon is red, of course." The bluff and counter-bluff would make it impossible to play perfectly, so the meta would always have room to evolve.

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An etiquette question for the community: if you attend a game night at your friendly local game store, how much do you buy from the store?

Obviously, game store is not (just) hosting board games to give people a place to hang out and have fun. They are doing it to attract new customers and get people to buy games. If many people come but no one spends, the store might decide that they need to cancel the event and schedule more CCGs and minis. So how often do you buy a game at your local store to express your gratitude for the owners letting you use their space?

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I think it would be nice to exchange what you like to play. Maybe there are games that some people don't know or can recommend to others.

Just write in the comments what fits the thread title.

Here is my list of what we currently like to play in a small group (up to 6 players) with older children (aged 10 and over). The common factor in this group is entertaining games:

  • Crazy Words
  • Just One
  • Double
  • Ligretto
  • Scyjo
  • UNO flip
  • Crack List
  • Wizard

Games to fill a game night:

  • Dog
  • Romme
  • Azul
  • Rummikub
  • Tabu XXL
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Played out Monster Mayhem card game within a month or so. Bought Castle Panic and was a great fantasy intro board game, simple to learn with just enough strategy to keep it interesting for older folks but it's about run its course.

Looking for suggestions 2-3 can play together mix of youth and adults, ideally collaboratively. Basic-level RPG or strategy fantasy/mystery/adventure, small group of 3 max so not really a "DM" situation type game, all would be players.

TIA

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Escape From New York? (self.boardgames)
submitted 3 months ago by ZagamTheVile to c/boardgames
 
 

So a million years ago, back in the 1980's, we used to play Escape on rainy days when we couldn't skate. I went looking for an old copy so I could force my kids to watch the movie and play the game with me when I discovered there's a new version. Does anyone here know if the two versions are similar?

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submitted 3 months ago by rocket9 to c/boardgames
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You make moves on each beat by bouncing your hand around the improvised board and score points by attacking with hand signals.

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My partner and I enjoy plenty of heavy boardgames, but on work nights it can be tough to muster the energy to pull out a big game. What small 2p games do you enjoy that are coffee table scale and easy to play when you're fuel tank is low?

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submitted 3 months ago* (last edited 3 months ago) by NakedCardboard to c/boardgames
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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/boardgames
 
 

It may sound like sacrilege, but I've never liked trick-taking. I grew up around Bridge and Euchre and Hearts, but they never really did anything for me. As a result, I've ignored all the "modern" trick-taking games like Wizard, Skull King, and The Crew. Something changed the other day when I watched a video of Cat In The Box, and suddenly I realized that there were interesting things happening in this space and I should pay more attention.

Now I'm on a quest to buy up all the greatest trick-taking games out there! My only caveat is that they should work with 2 or 3, as I'm not really a fan of team play and I don't often have 4 available.

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cross-posted from: https://lemm.ee/post/42700186

The game Reversi, aka Othello. Play in your browser on computer or mobile.

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Emotions game (lemmy.world)
submitted 4 months ago* (last edited 3 months ago) by MrFloppy to c/boardgames
 
 

I once borrowed an emotions game from a friend that she used in her kindergarten. In my opinion, this kind of game is a great way to playfully find out what is bothering a child of kindergarten age.

Unfortunately, I can't find anywhere else what it's called, so I've put together a clone for you from similar templates and my memory.

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submitted 7 months ago* (last edited 7 months ago) by TehBamski to c/boardgames
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For hidden voting games like Avalon, where the mechanics of voting are a bit slow and interrupt the game experience loop, what solutions have you found to make voting faster?

Are there physical voting devices you like?

Back in one of my old hacker spaces someone built a wireless voting system which was really handy, and really made games like Avalon 2-4x more enjoyable.

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cross-posted from: https://feddit.uk/post/11056179

The designer behind Star Wars board games Imperial Assault and Rebellion is returning to the galaxy far, far away with a new co-op game based on spin-off series The Mandalorian.

The Mandalorian: Adventures marks the first time since 2019’s open-galaxy exploration game Star Wars: Outer Rim that Corey Konieczka has worked in the enduring sci-fi universe, having departed publisher Fantasy Flight Games after 14 years to open experimental studio Unexpected Games that same year. Unexpected will be the publisher of the new board game.

The upcoming board game will specifically adapt the first season of the Disney+ show, which follows Pedro Pascal’s helmeted bounty hunter Din Djarin as he protects ‘baby Yoda’ Grogu from falling into the grasp of Werner Herzog’s mysterious client and Giancarlo Esposito’s post-Empire villain Moff Gideon.

Eight characters from Mandalorian’s first season will be able to join forces, including the titular Mando and enemy-turned-ally tracker droid IG-11 (Taika Waititi impression optional). Each character has a unique deck of skill cards they can use during scenarios to battle and work towards a variety of objectives, which will vary depending on the mission - each based on “iconic moments” from the show.

Those missions will play out in a ringbound book that forms the game’s board and displays the different setup process, win conditions and map rules for each scenario. The maps themselves look to be hex-based, with the players’ character standees and tokens representing enemies moving around the top-down view of environments and buildings as they spar.

The combination of card-driven cooperative combat, different decks for each character and the use of hex-grid maps and unique scenarios in a book-board brought to mind dungeon-crawling Gloomhaven for me - in particular its beginner-friendly spin-off Jaws of the Lion.

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