b34k

joined 2 years ago
[–] b34k 8 points 2 days ago (3 children)

Doesn’t this just mean that now we can make models 20x more complex using the same hardware? There’s many more problems that advanced Deep Learning models could potentially solve that are far more interesting and useful than a chat bot.

I don’t see how this ends up bad for Nvidia in the long run.

[–] b34k 8 points 5 days ago

Are you kidding me? I’ve seen this point in Reddit for a decade now. It comes up in r/politics all the time

[–] b34k 51 points 1 week ago

So they can ensure they’re only parroting the party’s lines when they do resume communications.

[–] b34k 1 points 1 week ago (2 children)

I think Nintendo first party games are great. And I certainly don’t think they’re losing money… the Switch has the most global sales of any current console by a lot. In fact, the PS2 is the only non-Nintendo console to have sold more.

[–] b34k 8 points 1 week ago

I don’t think Nintendo loses money on their consoles. With the original switch, and this switch 2, they specifically went with old and slow hardware to ensure the margins work out.

[–] b34k 1 points 2 weeks ago

Issues with food sticking to either a stainless, carbon steel, or cast iron pan, largely come down to technique and maintenance.

So if you’re going out to buy a teflon pan you’re admitting that either you’re a bad cook, or you’re lazy…. Or both.

[–] b34k 8 points 3 weeks ago (1 children)

Making prototypes is easy. Actually producing things is hard. Just cuz a KS has something working to show, doesn’t mean you should trust they can make enough of them for everyone.

[–] b34k 4 points 3 weeks ago

The switch from proof of work to proof of stake in ETH right before the 40 series launch was the primary driver of the increased availability.

[–] b34k 6 points 3 weeks ago

I feel like this is too late to have any impact. Should have done this a year ago. May have even helped with the Biden reelection campaign.

[–] b34k 3 points 3 weeks ago (3 children)

What about non steam games? Maybe I’m in the extreme minority, but my most played games are things like Microsoft Flight Sim, DCS, Star Citizen, Elite Dangerous, which not only have their own launchers etc (one of which is tied directly to MS), they also require peripherals… sometimes lots of em, that have config and/or telemetry software that is all built in windows.

[–] b34k 6 points 3 weeks ago

Seriously. Thank fuck.

[–] b34k 3 points 3 weeks ago

My nephew is 12 and has one of these with a throttle that can go over 35mph. His parents let him ride it anywhere (fucking irresponsible, but don’t get me started).

The fact is, because it looks like a bicycle, he’s essentially able to ride around like he’s on a motorcycle, even though he’s too young to have a drivers license and has no formal training in rules of the road.

9
Cross Instance Linking (self.asklemmy)
submitted 2 years ago by b34k to c/[email protected]
 

So lets say my home instance is Instance A, but I'm browsing Community 1 in Instance B. Now in that community I see a comment that I want to reply to with a link to a comment I saw in Instance C, community 2, just because I think it's the most relevant to the discussion.

If I use the URL from the 2 chains "link" icon, that will send users to https://instance.a/comment/####### on my home instance. So that will send anyone from another instance who follows my link, to my instance and log them out of their account....

If I use the URL from the rainbow network "link" icon, it will send the user to https://instance.c/comment/#######, thus logging them out of their account on their instance (unless instance c happens to be their home).

But what about users coming across the conversation from Instance B? Or Instance D or F, or H? Is there a way to format the URL for that link such that anyone can follow it without moving to another instance, and/or logging out of their home instance?

This feels to me like it would be an important core feature of a platform like this.... otherwise when sharing ideas, usability becomes... challenging.

14
This Week in Star Citizen - 12 June 2023 (robertsspaceindustries.com)
submitted 2 years ago by b34k to c/[email protected]
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