goatpasta01: Just got mine a couple weeks ago, so far I've only finished Doom 2016
Pineapple_Pizza_Nah: Did my first playthrough of FF7R on the deck 90%. I couldnt put it down, made doing all the quests and collectibles much nicer to me.
facepalmqwerty: Maneater(+DLC) and Arcade Paradise. While not among the best of all time these are good games to pick, play for 10-20 minutes during break and put deck to sleep, tried both on pc and didn't enjoy them as I'd rather play something more sophisticated at home. There are also many that I played significant amount on deck while crossplaying with pc like Slay the Princess or ICEY, and currently Hades(it's great on both mobile on deck and on good quality screen)
FuriousPenguino: Probably not, people get really defensive in this community
funkyb001: TLDR: Explaining why someone is fucking up takes a lot of text.
"whats going on moira" is fundamentally saying "moira you are doing badly, I want you to do better".
As to whether or not that is "toxic" is the wrong question, because "toxic" is a label that people apply differently. What matters is why did you do it? Obviously if you just want to insult them you are clearly being toxic so let's assume you genuinely want them to do better.
You are basically never going to have a good response, and will mostly just upset your own team. Most people are fully aware how they are doing, and are doing it for a range of reasons, none of which will get you a positive answer.
- They are playing badly because they are just not good.
- Telling them in vague terms isn't going to make them better at the game. This is a problem for the matchmaker to solve, not you.
- They are practising a new hero, or otherwise underperforming because of illness etc.
- Telling them isn't going to make them better right now because they are fully aware.
- They don't care because they are one of the "it's just Quick Play" crowd.
- Telling them isn't going to make them care.
- You're wrong.
- I constantly see people misdiagnose the problem and look for someone to blame. Stats rarely tell the full story.
This leaves the fifth scenario, and the only one where there is a positive outcome. A situation where a person is failing, but they are trying their hardest, and cares, and you have correctly diagnosed the problem, and there is a simple and unambiguous fix that can be conveyed in about 15 words. That does happen, but it is rare.
- "Group up, only engage as a 5".
- "Stop poking you are just feeding them ult charge."
- "Please focus that motherfucking LW"
Also notice these are all general advice and aren't singling out one individual. These kinds of comments are never toxic, in quick play or comp, and might get you good results. "Hey, you are doing shit" won't.
i-liketurtles: So I had the FitXR subscription for one month, at which point personally I cancelled and bought the les Mills body combat outright. Personally they were close enough in features and I prefer that one off payment. Subscription got £10 of my money, outright got £20
Sabbathius: I'll start backwards.
Monthly fee is a big fat NOPE from me. Not happening. I seriously doubt I would do this even for MMOs any more, most modern ones are just not good enough to justify that. And I certainly wouldn't even consider it for a fitness app. That's a death kiss for a game.
One time purchase would work, but I don't think I would drop $30 outright on a fitness app, especially a largely derivative one (are we punching flying balls again?). It can work, but I think it needs a demo. A good one. If a demo is really good and sucks me in, I'd have no problem paying $20-30 for a full version.
F2P is safest, but also probably least profitable. Also I don't know if there's multiplayer, if any, but F2P pretty much guarantees a ton of screeching children, which will instantly drive away most adults. So F2P is a double-edged sword. But it's the best go get people to try, without needing a dedicated demo made.
Kimpak: For me personally I prefer to buy a game outright. But, especially with VR, having a demo goes a long way in my decision to buy said game.
astland: I would never subscribe to an app. Charge me and be done with it. I'd also want a free demo. There WAY to many apps that look nice, but as soon as you buy them, you can see they are half done and will likely never be finished.
Doepie308: This is the way we are going. Workouts created by fitness professionals and focus on information and education as well 💪🏻
depaul6: One-time purchase is ideal for me. I love Les Mills BodyCombat for that reason. I don't mind spending $20-40 outright if the content is good and there is a good amount of content. I wouldn't mind paying $10 every year or so for significant add-ons (such as drastically new workouts, like if you add planks or weight training exercises that weren't included in the initial release).
As others have said, subscriptions aren't what I'd recommend as it will be hard to outdo Supernatural. Free to play with currencies end up feeling like you're being nickel and dimed.
Create a premium product, with premium content, and people will be willing to pay a premium for it.
Just a suggestion, although I'm not sure how practical it may be for VR, but having something that enforces and aides in proper form will be great to see.
Tobeyyyyy: Multiple Pokemon Games, crash bandicoot trilogy, og ff7
Got the deck 2 weeks ago so thats it so far.