Kichae

joined 1 year ago
[–] [email protected] 2 points 3 weeks ago (7 children)

I've been trying to consciously move more towards FOSS solutions, but the truth is I don't have a gripe with proprietary software, generally. In fact, commercial software often has people putting thought into, like, user experience and stuff like that, which FOSS software does not.

I'm not a software developer. I do not think like a software developer. I, generally, have a shit time using software that has a UX designed by software developers. Especially those that are doing is as an untrained hobby.

But I do have issues with monopolists, which puts me in direct conflict with the popular commercial software solutions. And I doubly have issues with monopolists that think they own my computer, and my usage data.

So I've been trying. It's been helped by the fact that the monopolists collecting my usage data seem to believe they have to make their software worse in order to achieve their goals. I'm more than old enough to remember when the software released by these companies was truly useful and functional for the things I wanted to do, and didn't carve the programs up into choice cuts for different subscription tiers. But I have not found all of the FOSS alternatives to be enjoyable.

Too many of them are still built by and for developers. And many of those developers don't seem to understand that that's what they're doing.

[–] [email protected] 2 points 3 weeks ago

Definitely a consideration here, yeah. It's not at all clear how many people work as Ossian. They only spotlight their leads.

I'm hopeful, at least, because it seems like the engine is there, and the leads all have deep experience working in RPGs. But I'm not expecting it to be a quick turnaround on development.

Still, I'm really rather taken in by the TTRPG minis aesthetic, so I have my fingers crossed!

[–] [email protected] 8 points 1 month ago

I grew up with parents that did a lot of the support stuff around the house without making me learn any of it. The result was me going away to college not knowing how to cook, clean, do laundry, fix things, or really any of the practical day-to-day life skills one needs to live independently.

Luckily, I lived with the maybe unsupported belief that I could do anything if I tried, and failing seemed really low stakes, so I managed to figure things out.

I am completely dogshit at cooking. Whenever I try a new recipe, I either burn or undercook the food, resulting in about an hour wasted of poor planning.

There are a few tricks you can do to guard yourself here.

First, if you're using the stovetop, turn the heat down. A lot. Especially if you have an electric coil stove. Most recipes are seemingly written to gas stovetops, and at high settings, electric stoves end up transferring way more heat into the cookware than a gas flame on high (flames lick up around the edge, and like half of the heat is lost to the environment). If you're using electric stoves, you basically never want to turn them up above 60% unless you're boiling water. So, treat 6/10 as "high" and adjust your scale accordingly.

Second, use a timer. Don't let yourself walk away from the stove for more than a few minutes at a time, and if food is looking close to done, don't walk away at all. Things go from "mostly cooked" to "done" in a matter of seconds.

Third, pre-heat your cookware. Don't add food to a cold pan. Add a small amount of fat while it is cold, and use its appearance to judge whether it's hot enough to add food or not. If you're using butter, wait for it to bubble; oil, wait for it to take on a shimmery appearance. Adding food to cold or unlubricated cookware can cause it to stick, and stick bad. More importantly, it's easy to walk away from a cold pan, and it doesn't remain cold for nearly as long as you think.

Let's take eggs as an example. Frying an egg is trickier than it seems, particularly if you like a loose yolk, because yolks cook at lower temperatures than whites. Adding a knob of butter -- about a teaspoon, or roughly 1" X 1" x 0.25" -- to a non-stick pan, turning the heat to medium-high, and then watching for the bubbles tells you when to add the egg. The egg should sizzle a little, and the thinnest parts of the albumen should turn white immediately. Add a small pinch of salt, pepper, or other spices you may like at this time, then watch the egg carefully.

Gradually, the white should turn more and more opaque. It should take a minute or two.

If you want a fully runny yolk, flip it when it's opaque about half-way up; if you want it less runny or more gelled, wait until it's almost fully opaque, but still glossy. Once you've turned it over, it only needs to cook for about 60 seconds. The timing here will involve some trial and error to hit the exact yolk consistency that you want. Remember that it's OK if it's not perfect.

Fourth, and finally, for baking, get an in-oven probe thermometer and an oven thermometer. Always pre-heat the oven, and don't trust the temperature setting until you've verified it with the stand-along oven thermometer. Baking and roasting is all about temperature control. It's ok to cook at a lower temperature than the recipe calls for, it will just take longer for it to finish cooking. It's also ok to cook roasted foods to lower temperatures than guidelines, so long as you cook them for longer. This will usually prevent things like meats from drying out as much. For instance, safety guidelines say to cook poultry to 165 deg. F, but this is the temperature that instantly kills microbes. It will also dry out the meat somewhat significantly. If you can get and keep the temperature at or above 150 F for four to five minutes, it will be just as safe. And it takes time for heat to penetrate the meat, so the internals usually continue to increase by 5 to 10 F after you remove it from the oven, so you'll almost always be able to keep it hot enough for long enough if you remove it at 150.

But, of course, monitor it yourself to be sure. Or turn the oven off and crack open the door for a couple of minutes before actually removing it if you're worried it's not going to hold.

This may involve walking back and forth around the kitchen getting ingredients as needed, forgetting to do a step, or forgetting an ingredient that is sitting on the counter away from me.

Honestly, prepare everything you can in advance. Make a checklist, and break things down into steps. Chop of everything you need to fry. Put dense items like carrots and potatoes in the same bowl. Put lighter items like onions and celery together. Keep delicates like garlic separate. Pre-mix dry ingredients. Keep reactives like baking powder or baking soda to the side until you know you need them. This all takes a little extra time, but while you're learning it's really helpful to front-load a lot of the work and to keep track of it as you go.

Also, read the full recipe and instructions in advance. A lot of cookbooks and cooking videos are poorly written and produced, and will throw "quiet" steps in like they expect you to know they're coming, like "mystery" shows that don't give you enough information to solve the mystery before the protagonist.

My motor skills are sometimes clumsy with cutting, so oftentimes the vegetables and fruit are cut too thick, or not to the point where the recipe expects them.

This comes with practice, and a home cook does not need the level of consistency or exactness that a chef in a Michelin star restaurant does, and if it's something that's really finicky that does, maybe skip it until you're more practiced.

Or buy a mandolin.

That's not usually necessary, though. Most cooking does not require strict tolerances on the size of things. The consequence of slicing things thicker than you meant to is that it will take slightly longer to cook.

Like, every recipe under the sun will tell you to chop or slice vegetables into equally thick units, but that functionally never happens in a home kitchen. It's not that important.

When I made aloo gobi, my cauliflower was too large, the potatoes were undercooked, and the other veggies were just a pile of slop.

This is ok. Treat this as a learning experience. Slice your florets in half one more time, and add your vegetables to the dish at different times, starting with the potatoes, and ending with the stuff that turned out as mush. It's easier to cook things for different amounts of time than it is to figure out the exact sizes you need to make things so they take equally long to cook. Especially since some ingredients will stand up to being cooked for longer while others won't.

Also, you can use a microwave to finish a dish that has some components that didn't get quite enough time on the stove or in the oven.

Oftentimes I might hate the taste of what I’ve made, so ultimately I will act to not eat anything because I don’t want to waste money cooking then going out

This is really hard, and I know is an incredibly frustrating experience. It takes time and experience with flavours and flavouring ingredients to get a sense for what works, and what fixes things when they don't work.

Try to keep in mind when cooking that you can always add more of a flavour, but it's really, really hard to remove it if you add too much. Start conservative with seasoning, and build it up as you cook the dish.

Make sure you use enough salt. If things are bland, even if you've added spices and other seasonings, it's probably because there's not enough salt. But add it lightly, testing the flavour over time. It's really hard to unsalt a dish if you go overboard.

I know it can feel really daunting to try and cook. Failure, as you say, can mean feeling like you don't get to eat. But failure is also a teacher, and you've expressed specifics here that point you toward the kinds of things you can do next time to make things better.

Something that can help with all of this is a cooking journal. It's a place where you can write down your prep notes, as well as the outcome of the dish, what was wrong, what could be done better. Try and keep things small to start, and work with forgiving ingredients (dark poultry meat, for instance, if you eat meat, or waxy potatoes). You build up your skills, and your intuition, slowly over time.

You can do it. You just have to make it OK to fail. There's no shame in not being good at something you've never learned to do.

[–] [email protected] 1 points 1 month ago

Champion update came out in July

[–] [email protected] 3 points 1 month ago

And politics is pagentry. Liberals believe strongly in the rituals of the state, and the respect of "the office". It almost never matters who the shitbag was who held the office, for them a part of the system is playing your role and not deviating from the script.

This conveys nothing but the fact that she's following the script of political society.

There are other reasons to dislike Harris. Better reasons. Reasons founded on something other than the want for people to ignore the established customs of the space they're inhabiting.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

Just to be clear, publishers don't like reviewers, either. They're seen as gatekeepers of audiences and people to be managed and bribed, and that means keeping the reviewer market small. They want reviewers to be PR people with a fascade of being impartial, and few enough to count on one hand.

This is also somwthing that's happening, then, because Nintendo sees a pathway to victory. Not only are their games licensed only for their own hardware, but they can claim the reviews are misleading and invalid because the games aren't designed to run on the platforms they're beinf reviewed on.

Like, none of this is Nintendo coming for your emulation catalogue. It's them coming for people trying to generate an income from their games. And all of the big publishers are going to line up behind them on this, because they also hate anyone who's making coin using their creation.

That's capitalism. That's what it means for something to be capital, and to own it. It's what owning the means of production is all about.

[–] [email protected] 2 points 1 month ago

Yeah. What's the point of a vampire if they ain't scary in some way? And nothing seems to be more scary to a dndfinder player than a monster that breaks their turn pattern.

[–] [email protected] 3 points 1 month ago (2 children)

This is not about the legality of emulation, unfortunately, but about whether people have the rights to publish lets plays without a license.

Many suits in the gaming industry see lets plays as theft. They see people making money using their games and believe lets players should have to pay to license thst content, and that they should have the right to revoke that license if they don't like what people are saying about or doimg with their games.

I work in the industry, and I know people who work or who have worked at studios owned by every major punlisher in the west. This is a thing they all habe someone of import chomping at the bit for.

It's just that none of them want to be the one singled out as the first or only one attacking lets plays. Nor to be the one that shoulders the costs of having their position challenged in court.

[–] [email protected] 63 points 1 month ago (1 children)

This can't be a new thing. This was one of the conditions Nintendo announced when they dropped their stupid "register with us to be allowed to do lets plays" thing.

Oh, and it's not just Nintendo. All of the big publishers believe they own your videos that use their games. I've been involved in discussions with people personally who were trying to figure out how to demand licensing fees from YouTubers.

This is goingnto get worse before it gets better. This has been a traffic jam caused by everyone waiting for somebody to go first. Nintendo is just the one who has volunteered to be the first mover.

[–] [email protected] 4 points 1 month ago (1 children)

But I might be wrong; I feel 70% certain about this one.

You should downgrade your certainty. By a lot.

The expansion is an expansion of space, and therefore explicitly increases the distance between galaxies. It does not, and cannot increase the speed at whoicj those galaxies travel through that space.

Right now, there are galaxies moving away from us at rates higher than the speed of light, a thing which is physically not possible if the expansion is due to an acceleration of the galaxies themselves.

You've misunderstood things completely backwards.

[–] [email protected] 3 points 1 month ago (1 children)

Almost exclusively day-ta.

I'm a day-ta scientist who grabs raw day-ta from a tay-ta warehouse (using an interface that makes it look like a day-ta base) and manipulates it inside day-ta frames in order to do day-ta analysis. I also design day-ta analytics schemas.

Sometimes, though rarely, that day-ta warehouse holds rah dah-ta, though, and I can't tell you how it got there or why.

[–] [email protected] 19 points 1 month ago

The case of remote work shows that the CEO class as a whole failed to pick up an innovation yielding massive benefits before it was forced on them by the pandemic, and have continued to resist and resent it ever since.

Hey, look! It's the whole of what's going on here. The bosses were forced into letting us have a thing, and, as a result, they will never accept us having it, and will do everything they can -- including destroying the business, if they're privately held -- to take it back.

They lost a minuscule slice of power over our lives, and they will never forgive us for that.

 

Michael Sayre shared a Commander ability to turn up the hype on today's play test. As a utility guy, this looks pretty awesome.

What's everyone else think?

 

Golarion is a high magic setting, and that's reflected in PF2s rules for magic items. Unlike in 5e, where magic items are often wondrous and a little bit game breaking, they're expected to fit within the players' power curves.

But there's such an incredible depth of magic items made for 5e (and older editions, of course), that porting them to PF2 is always a temptation.

So, how do you go about doing it? How do you make sure they're balanced? How do you translate their effects? What requires investment? What's better off as a Relic? How do you handle Trick Magic Item? And how do you measure the impact at the table?

 

I have very mixed feelings on secret checks. One the one hand, they make a lot of sense, they seem like they really help roleplay and being in character, and they generate suspense and uncertainty.

On the other hand, I like rolling my pretty math rocks. I'm a minor dice goblin, and my expensive RNGs demand to be rolled!

Which is fine, I'm the GM at my table, but if I were on the other side of the screen, I think it'd drive me a little crazy.

I also know that they're a controversial topic more generally, and some players have really, really strong negative reactions to them.

So, how do you feel? Does your table use them? If not, why not? If so, how do they feel? Do you have anyone at the table with very strong feelings about them? If so, how have they articulated those feelings?

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 

I recently came across Mortals and Portals and was instantly hooked. I just caught up to where they are (save for today's new episode), and it's left me with a bit of gap.

So, what else is good? I'm currently also caught up with Rotgrind and Rotgoon, which have been really good, and are better demonstrations of PF2 game systems.

So, what's good? What's everybody ~~stealing ideas from~~ listening to?

4
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/pathfinder2e
 

cross-posted from: https://lemmy.ca/post/19889099

So, over on the subreddit there's a post that caught me off guard. I'm not experienced enough with the game to know the ins-and-outs of all of classes, so when someone posted asking about Ruffian Rogues and Picks.

From the comments, this appears to be a Thing of Great Contention within the Pathfinder space (or, at least within that Pathfinder space; I find r/Pathfinder2e to be a rather... idiosyncratic place, personally).

The long and short of it is that Picks have the Fatal d10 trait, but Ruffian specifies:

You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.)

(Emphasis mine.)

A lot of words have been published over how the Ruffian doesn't lose Sneak Attack on a critical hit, but this seems pretty straight forward from the text here that it does. Weird and stupid, and something I'd never personally enforce, but clear and straight forward nonetheless.

This is the updated wording from Player Core 1, no less, and Ruffian's text was updated in the remaster, so there was an opportunity to reword or clarify that was not taken, so I'm not sure what others are reading from this that I'm not.

How do you interpret this situation? How would you judge it at your table?

4
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 

So, over on the subreddit there's a post that caught me off guard. I'm not experienced enough with the game to know the ins-and-outs of all of classes, so when someone posted asking about Ruffian Rogues and Picks.

From the comments, this appears to be a Thing of Great Contention within the Pathfinder space (or, at least within that Pathfinder space; I find r/Pathfinder2e to be a rather... idiosyncratic place, personally).

The long and short of it is that Picks have the Fatal d10 trait, but Ruffian specifies:

You can deal sneak attack damage with any weapon, not just the weapons listed in the sneak attack class feature. This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.)

(Emphasis mine.)

A lot of words have been published over how the Ruffian doesn't lose Sneak Attack on a critical hit, but this seems pretty straight forward from the text here that it does. Weird and stupid, and something I'd never personally enforce, but clear and straight forward nonetheless.

This is the updated wording from Player Core 1, no less, and Ruffian's text was updated in the remaster, so there was an opportunity to reword or clarify that was not taken, so I'm not sure what others are reading from this that I'm not.

How do you interpret this situation? How would you judge it at your table?

 

The publishers of Nightfell, a horror/grimdark setting for 5e, made a post on Reddit announcing their kickstarter for a PF2e port.

The setting looks interesting, and it's well reviewed on DTRPG. It's also received ongoing support since release. So, I'm a little excited about established 5e 3PPs dipping their toes in the PF2 waters, rather than just slapping a new name on the 5e mechanics and launching "their own" system.

It kind of feels like the game is approaching a critical population limit, where 3rd party support will be more common, and projects supporting both systems will become much more normal.

Kickstarter link https://www.kickstarter.com/projects/grimmoonstudio/nightfell-a-grimdark-fantasy-setting-for-pathfinder?result=project&term=nightfell

 

Crazy how the only one of these airing criticism that says the budget isn't doing enough is the publicly owned one.

 

Hey everyone, just an update to my last post from Sunday night.

The eclipse went off without a hitch -- thankfully, I am not personally capable of interfering with celestial events -- and I have to say, nothing could have ever possibly prepared me for the experience. No photo has ever actually captured what I saw Monday afternoon. I don't think any of them have come close.

Picture of my own attached for total lack of effect.

As I looked down at my camera screen and watched the last light of the crescent Sun disappear from my view, I felt totality occur. The umbra of the Moon swept over me while I looked down, and the world got noticeably chilly. The wind died down. The world was silent for a hiccup. I immediately and excitedly looked up, and I think my brain broke.

Hovering in the sky over Potato World was an black, alien orb, surrounded by a thin ring of brilliant white and pink shimmering fire. It was something straight out of a science fiction movie, and not necessarily a good one, either. It looked so incredibly fake.

It looked downright cartoony.

And it hit me like a ton of bricks. I wept as I stared at it, completely unable to maintain composure. I gawked at how bright the solar corona actually was -- I had completely expected to have to strain to see it. I marveled as I realized I was seeing, with my own two, naked eyes, solar prominences arching over the limb of the Moon. And I just sobbed through the whole experience.

My fiancee, whose interest in this had seemed to be primarily a mix between modest curiosity in a significant natural and cultural event and support for my interest, also cried at seeing it, while her son sat on the ground with his mouth hanging open.

It was both the longest and the shortest 3 minutes of my life. When it was over, I just stood in the field in a daze, periodically pressing my camera's shutter button. In just a few minutes following the end of totality, the field, in which hundreds of people had gathered, was nearly empty. Only a handful of us remained, and most of the others had heavier equipment than my DSLR and tripod.

At the end of the day, I didn't quite get the pictures I wanted. I had hoped to get bracketed exposures during totality, and I had assumed that my camera's settings for that when using the LCD display as digital viewfinder would be the same as when using the optical viewfinder, and they weren't. But I'm not too fussed about it. The pictures still turned out significantly better than I could have hoped for.

I'll be posting the rest of my photos -- including some pictures of Potato World itself -- to my PixelFed account, which can be found here, if anyone's interested: https://pixey.org/i/web/profile/384533916920271164

 

I'm sitting in a dark hotel room on the eve of my first - and possibly only - total solar eclipse, with my partner and step-son, and I am positively awash with emotions.

I have been waiting for this day for 30 years, since my first partial eclipse in May of 1994. That was an underwhelming experience for many reasons, but not the least of them was that I had nothing and no one to view the eclipse with.

Three decades, two astronomy degrees, 5 years operating a planetarium, and 5 years as a guide at the local observatory later, and I'm fully prepared. Today, I have more viewing glasses than i have fingers, two cameras with filters, I have my family, and I am smack dab in the middle of the path of totality.

And the forecast calls for clear skies.

I can't believe it. I can't believe that this is actually happening for me. That everything looks like it's going to work out.

The only disappointment is that I discovered that Potato World exists - it's the New Brunswick potato museum (and it's next door to my hotel) - but it's closed!

 

I really liked her review of the MC. My copy just arrived yesterday, but it was prep night so I didn't get a chance to flip through it yet. The reviews of the changes have generally been quite positive, though.

I can't wait for everything to show up on pf2easy.

 

Xalchs just posted this to Reddit, announcing the launch of a new website hosting their Pf2e compatible item cards. There's currently 40 available, but they're apparently planning to expand the deck to 200 over 2024.

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