Katana314

joined 1 year ago
[–] Katana314 3 points 18 hours ago (1 children)

I’d go one further: The movement can come across as whiney and impossible to please when it echoes the message in a super-blanket way in places it doesn’t make sense, like this one.

It’s like protesting government actions with “All government should be abolished so we can ALL BE FREE”.

[–] Katana314 3 points 18 hours ago

These days most apps vaguely related to gaming have a DVR function, so that might not be a pressing thing to keep it for. Xbox game bar and soon Steam get that function.

[–] Katana314 13 points 20 hours ago (4 children)

The Spanish government is now petitioning its public for ideas on how to waste power.

[–] Katana314 2 points 22 hours ago

Hopefully the rise of this feature doesn’t mean people accidentally have 8 DVRs running on their gameplay through various gaming apps (not to mention Windows’ Xbox Game Bar does this too)

[–] Katana314 2 points 1 day ago

In the video game “Arcade Paradise”, your grubby father has you run a laundromat that you slowly convert to an arcade. It’s a pretty fun idea. And, you get to play on the machines!

[–] Katana314 12 points 1 day ago

Eating and drinking on set is notoriously difficult to pull off. You see one take, but the crew has done about 17 takes of the same scene. Even with chefs on hand, they can’t bloat the actors up with food. Hence why in most dinner scenes, there’s a lot of cutting and mocked chewing but little goes in their mouth.

[–] Katana314 0 points 1 day ago

So, anytime people say this, I’m compelled to remind them: Unlike movie depictions, malware is generally incentivized to not be apparent.

You install something, they infect, and then they do their best to ensure you don’t know that for the next few months, if ever. Meanwhile, anything as subtle as key logging or checking wifi-connected devices can give them info for some other attack.

So, I can only say I hope I don’t have a virus right now - but I don’t really know. And I’m pretty sure those pirating groups have profit incentives beyond littering their sites with ads.

[–] Katana314 16 points 1 day ago (4 children)

Might be fun to have fiction that exposes this stuff - that giving coy, five-word responses to concerns of the organization doesn’t actually make someone a good leader.

[–] Katana314 1 points 1 day ago

Man I’m still trying to get one part for a gun that only spawns in a certain kind of weekly mission.

I log on, see that mission isn’t available, log off. Such engage, much gameplay.

[–] Katana314 1 points 1 day ago

If this helps the flame train derail a bit:

Most Source engine game trailers, like Half-Life 2, are “pre-rendered”. If you record a sequence of gameplay as a “demo” (kb-level file that records player movement in a level) then you can record that demo into a video at a much slower rate than the gameplay, capturing every frame; as well as add camera motions to it. There are guides for individuals to do this using the “startmovie” command.

It’s just a logical way to ensure the video is seamlessly presented, especially since framerate optimization comes late in development.

[–] Katana314 1 points 1 day ago

I’ve pretty much abandoned Xbox over this issue, and I’ve been an apologist for them for a lot of things.

[–] Katana314 2 points 2 days ago (1 children)

I'm really not sure how the isekai genre comes up if we're to look for good writing. Every isekai protagonist seems like the definition of a Mary Sue, or whatever the male term is.

70
It's Not About The Nail (www.youtube.com)
submitted 3 months ago by Katana314 to c/videos
 

An HD re-release of Apollo Justice: Ace Attorney, Dual Destinies, and Spirit of Justice, for Steam, Nintendo Switch, Xbox, and PS4.

 

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties.

But this isn't the formula for all games. While we might agree that games from 2000 or even 2010 are "showing their age", at this point 5 to 8-year-old games are less and less likely to be seen as 'too old' by comparison to hot releases. Some publishers have picked up on that theme, and doubled down on the commitment to the idea that their games have high longevity and appeal; making the most of their capitalistic venture for better or worse.

I recently was reminded of an indie game I had put on my wishlist several years back, but never ended up buying because it simply had never gone on sale - but looking at it now, not only did it maintain extremely positive user reviews, I also saw that its lowest all-time price was barely a few dollars off of its original price.

In the AAA space, the easiest place to see this happening is with Nintendo. Anyone hoping to buy an old Legend of Zelda game for cheap will often be disappointed - the company is so insistent on its quality, they pretty much never give price reductions. And, with some occasional exceptions, their claims tend to be proven right.

In the indie space, the most prominent example of this practice is Factorio, a popular factory-building game that has continued receiving updates, and has even had its base price increased from its original (complete with a warning announcement, encouraging people to purchase at its lower price while it's still available).

Developers deserve to make a buck, and personally I can't say I've ever seen this practice negatively. Continuing to charge $25 for a good game, years after it came out, speaks to confidence in a product (even if most of us are annoyed at AAA games now costing $70). I sort of came to this realization from doing some accounting to find that I'd likely spent over $100 a year on game "bundles" that usually contain trashy games I'm liable to spend less than a few hours in.

For those without any discussion comments, what games on Steam or elsewhere have you enjoyed that you've never seen get the free advertising of a "40% off sale"?

 

We get a lot of sequels in the gaming world, and a common criticism is when a series isn't really innovating enough. We're given an open world game that takes 40 hours, with DLC stretching it out 20 more, and see a sequel releasing that cut out it's late 30 hours because players were already getting bored.

Meanwhile, there's some other types of games where any addition in the form of "It's just more levels in the series" is perfectly satisfying. Often, this is a hard measure to replicate since these types of series often demand the creators are very inventive and detailed with their content - this likely wouldn't be a matter of rearranging tiles in a level editor to present a very slightly different situation.

What I've often seen is that such games will add incredibly small, insignificant "New Gameplay Features" just so they have something to put on the back of the box, but that tend to be easily forgotten in standard play (yet, the game as a whole still ends up being fun).

The specific series that come to mind for me with "Level-driven games" are:

Hitman - the way the levels are made naturally necessitates some creativity both from the level makers to come up with unique foibles and weaknesses to each target, and from the players to discover both the intended and unintended methods of elimination.
Ace Attorney - While they series has come up with various magical/unusual methods for pointing out contradictions in court, the appeal is still in the mysteries themselves, and it's never needed much beyond the basic gameplay, and the incredibly detailed and well-animated characters to hook people in.
Half-Life - For its time, anyway. While its Episodes certainly made efforts to present new features, quite often the star of Half-Life games isn't really in any core features or gameplay mechanics, but in the inventive designs of its levels, tied in with a penchant for environmental storytelling; making you feel the world was more than an arrangement of blocks and paths. For a long time, the wait for Valve-made episodes was alleviated with modder-made levels hoping to approach the inventive qualities of the original games.
Yakuza - While the series has undergone a major overhaul moving to JRPG combat mode, for 6+ games it satisfied a simple formula: Dramatic stories driven by cutscenes, as well as a huge variety of mini quests, of boundless variety and very low logic. For many of their games, they weren't doing a whole lot to re-contextualize their core gameplay, being fisticuffs combat, and it still worked out well (plus, they're continuing to go that route for games like Kiryu's last game)

To open up discussion, and put the question as simply as I can: Which games do you follow, that you wish could be eternally supported by their devs, by simply continuing to release new "level packs" or their functional equivalent, with no need to revamp gameplay formulas?

 

Occult Crime Police is an indie-made, Ace Attorney-inspired mystery game about a local town sheriff investigating crazy occurrences in her small, four-figure population hometown of Boomtown, USA.

The game is CRAZY-detailed with its animations, humor, tons of "Present Evidence" conversations, and it's available for FREE (or whatever donation price you'd like to offer). You don't go to any courtrooms, but it's the same idea, similar to the Edgeworth games; winning arguments to accuse the murder through contradictions and collected evidence.

The first case has been out for a while, but recently they've premiered case 2: Medium At Large.

And yes, there is at least one stepladder joke.

 

Just happened to come across this one on Steam, and the reviews are generally positive. Not expecting it to reach the best points of the best Ace Attorney games, but certainly seems to be worth a try.

 

Apparently coming to the public test beta on Steam today.

 

Short segment on the subject, but he was aware of the issue long before many other channels. (If timestamp code does not work, go to 11:00)

 

This should apply to internet purchases as well as retail, up to a $2,500 limit on a single item.

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