JoshuaSlowpoke777

joined 1 year ago
[–] JoshuaSlowpoke777 1 points 1 year ago

So let’s say the spacecraft itself is about 1 billion metric tonnes, the sail is made of 7 layers containing titanium oxide and magnesium difluoride, the beam can keep itself consistent, and the intended acceleration is 1g…

[–] JoshuaSlowpoke777 1 points 1 year ago

Talos Principle. The VR version of the first game, haven’t gotten around to the second game yet. I love the puzzles (when I don’t struggle with timing running past mines), and it’s hilarious that the philosophical test to make a Milton admin profile showed me how utterly unprepared I am for philosophical debate, and how weirdly contradictory my viewpoints might be. Mind you, the only philosophy class I’ve taken in my life was an ethics class.

TL;DR Talos Principle is amazing so far, even though it makes me want to slink off back to college and sheepishly register for a philosophy class.

[–] JoshuaSlowpoke777 2 points 1 year ago

Are there any equivalents for BBC Micro or Acorn Electron? I’m tempted to try Elite (the original) on Steam Deck, and while I did once download a copy for free on a previous laptop (when the devs were celebrating an anniversary a few years back), I don’t know if that version is compatible with Deck.

[–] JoshuaSlowpoke777 6 points 1 year ago

Also, the devs of Factorio have a policy of never putting it on sale and adjusting for inflation sometimes, so if you’re gonna get it, now’s the time.

[–] JoshuaSlowpoke777 5 points 1 year ago (3 children)

Ok, so it’s just a taste thing in this particular case, and not some other logistical thing like preservation?

[–] JoshuaSlowpoke777 28 points 1 year ago (1 children)

Strange way to say “my parents treated me like garbage, and I failed to break the cycle.”

[–] JoshuaSlowpoke777 1 points 1 year ago (1 children)

Are… Are you suggesting that there are potential ways a public company system could’ve actually been handled better, rather than the concept itself being flawed by nature?

I’m not saying I disagree, I’m just saying that possibility never occurred to me for some reason. (Maybe it’s my justice sensitivity complex acting up)

[–] JoshuaSlowpoke777 2 points 1 year ago

Are they talking existing sales, or sales after the announcement? If this is just post-announcement, holy fucking shit

[–] JoshuaSlowpoke777 20 points 1 year ago (7 children)

Some days, I question why humanity ever allowed public companies to exist. That very concept seems to be creating a lot of societal drawbacks these days.

[–] JoshuaSlowpoke777 22 points 1 year ago (3 children)

And it’s gotten to a point where it’s being used as a utility computer in places, if I recall. That could’ve potentially sent sales snowballing away from typical console sale figures.

[–] JoshuaSlowpoke777 6 points 1 year ago

Worldbuilding idea for a challenging campaign: give every fully-sentient humanoid character, commoners included, a bite attack that powerful. That aughta put the kibosh on any murderhobo behavior for a time.

[–] JoshuaSlowpoke777 36 points 1 year ago (2 children)

Plus, human bites can carry a lot of bacteria and whatnot, so arguably some of that damage should be poison or necrosis damage.

 

Am I supposed to be getting a companion’s initial commitment conversation almost immediately after completing their personal quest and romancing them?

For context, I’ve been doing Sarah’s personal quest and the latter half of the Vanguard questline concurrently.

Immediately after I romanced her and then fast-travelled, I got the option to commit. Not that I mind, but I don’t know if the relationship moving that fast was intentional game design lol

 

Last time, I reverted a save, and MUCH later, the issue happened again.

But this time, I think I’ve noticed a common thread between these two instances of the bug cropping up.

The last time it happened, one of the things I did involved doing a survey quest on a random planet with life, with an active companion (one of the Constellation companions, in this case).

The second time, I was on a genetic sampling quest (not spoiling how you get that classification of quest) on another such planet with another Constellation companion.

I don’t know how much of this common thread could be causing this bug, but for those who’ve had to revert saves over it, I hope this revelation helps somehow, wether through general caution or further testing.

 

Dunno if my save is just borked and I’ll have to revert or what, but I can’t seem to find Barbacoa Wraps (and possibly other damage-reduction foods) in my inventory immediately after crafting it. If it helps, I’m currently on Sarah Morgan’s personal quest. I was a little further along, but I reverted to a prior save when I realized I might be a tad underleveled (and thus woefully undersupplied) for dealing with some of the enemies in this quest. (I just reached level 50). Thus, I’d need damage reduction food to survive the quest, but it’s problematic that it’s not showing up in my Aid tab.

 

So for some reason, I can’t pinpoint what causes this bug, but it seems like the quest log activity that normally appears when you board a hostile ship is no longer appearing, and that may be correlated with the fact that these ships somehow have no crew. Like, at all. No pirate crew, no captain, just an abandoned ship.

I’m concerned this could be a prelude to worse bugs, and others have seemingly experienced this bug, but also been unable to pinpoint the cause.

All I know is, most of what I’ve done prior to the bug becoming evident involved completing the quests “Exorcism” and “Peacemaker”, surveying several planets, and doing this with Sarah Morgan as my companion.

 

https://imgur.com/a/vZ86jTb

Edit: I guess Lemmy doesn’t want to render an Imgur link in spoiler text

 

spoiler___Can the adoring fan from the “hero worshipped” trait be the one to die during the main quest “High Price to Pay”?

 

All I know is, I don’t want to get anywhere near “high price to pay” until I’m done with the side content completely.

 

In the first main quest of >!high isle!< (dunno if a certain other site’s spoiler text works here), one of the objectives involves reactivating a lighthouse. The priestess controlling the darned thing then proceeds to stand directly in the now-active light while giving you info related to the quest.

 

For example, why do things like domestic cats and dogs seem to nap and sleep for longer than humans or elephants?

 

For context, a while back, I started adding a lever to the bottom hopper of a mass smelter.

That way, if I smelt a bunch of things, and then pull the lever so there’s a little bit left in the furnace, I can pull it for the entire value of what I just smelted.

Does that still work, or do hoppers remove XP value from smelted items completely now?

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