INeedMana

joined 2 years ago
[–] INeedMana 3 points 10 months ago

I'm not a moderator, I don't have an answer and don't really have a horse in this race (personally I care about number of comments more) but I think there is one thing this discussion would be a good place to include.

If downvotes are supposed to mean "this post is not useful in this community", then what should be the dividing line between downvote and report?
But then if downvotes are "I don't like this", then news communities might have a lot of negative values

[–] INeedMana 4 points 10 months ago (1 children)

Maybe this could help?

[–] INeedMana 2 points 10 months ago

I only played Karma in the Dark, I'm not sure how vanilla it is

In the end it's just a game. If skipping some consequences makes everyone happy with the game, then everyone is happy ;)
But my 2¢ would be:

GM told us about all the holds he didn’t use to try to stay in the “plot” and not add extra complication to an already complicated story

  1. I think the plot might have been over-defined
    1. Take a look at Onion Plots and Lazy GM, these work very well with loosely defined plots. Instead of having a plan point by point, have a "bag" of points to choose from when complication happens
    2. I don't want to say railroaded because that's a loaded word, but I'd guess that they focused too much on how the job will progress, instead of the moving parts of the situation. Also, if the planned story was complicated in itself, maybe they moved too few of the planned complications to the "complications to reveal when a complication comes out from the dice" bag. You can have a few "really have to reveal those" in such a bag. It just takes a little practice to know how many
    3. When a complication happens, it does not have to be a plot-changing heavy hitter. I'm not familiar with Kult but a consequence could also be a Clock that means "someone in the setting will figure out something (connections, location, identity) when it fills". And it's ok if it lays dormant for a few other jobs. When you have many plot Clocks open it can lead to culmination when a few of these suddenly fill up a few jobs later. "play to find out" also means that there will be some loose ends in the plot, you never know if a random 4-out-of-6 Clock won't come in handy just before a plot-important job to raise the tension
    4. When a consequence occurs, the GM has the control over how hard it is in fiction - whether it should be a twist or just business as usual
  2. A consequence does not have to be a complication. It can be
    • a lower effect - you are progressing towards the goal but the obstacle is well guarded and so far only managed to get half-way
    • harm - if the fiction is in a state you want to keep, you can always deal harm as a cop-out. A sprained ankle can happen to everyone
    • lost opportunity - you hear footsteps down the hall
  3. Complication does not have to be something right here and right now. "When hacking the node an ICE managed to identify part of your signature. This is not a Trace Clock, but if you don't Resist or address it somehow later on, your Contact/Hideout will be in trouble because the Police (not the Corp yet - here's my choice on gravity) will come looking for you and they won't be asking nicely"
[–] INeedMana 5 points 10 months ago* (last edited 10 months ago) (1 children)

Yes, I can. But you need much more to accomplish this

  1. You need reach: are there any mods/admins that would feel ok with vouching for your abilities? And preferably have info about your proposal stickied on a bunch of communities where it could reach people open to chip in?
  2. You need to convince those you reach that you're not a Nigerian Prince. Mod/Admin saying you're legit could help with it but maybe there's something more you could do to convince the public?
    Maybe I simply don't know who you are, maybe in reality you are second in command after Dessalines. But either you are a random dev saying "I can do that" - in this case you need to somehow convince others that you really can. Or you are not recognised for your work - in this case you need to point us to what tie you to. I saw the fedi project on your GitHub so you probably can code (I'm not going to be auditing your project in order to asses your skills, sorry). But are you just a dreamer or are you serious?
    I'm sorry if what I'm saying sounds harsh. I just feel that how you are coming through to the other side gets lost in translation here
  3. GitHub is not the most popular support medium. Why not also have Patreon/Koffi/OpenCollective/etc? Many will chip in easier if they're already present on the platform
[–] INeedMana 5 points 10 months ago

Unless there's a bunch of people that create open-source firmware/HAL

But even if, I think it's still an improvement. Even if firmware is proprietary, you could flash it on "titan-compatible" chip when yours dies making your device independent from chip ownership etc

[–] INeedMana 8 points 10 months ago (3 children)

There are other communities too

Maybe I'm going to do something, maybe I'm not. Why the demanding tone?

I also think that grassroots economy would work better for many things. But we're not there, the world doesn't work like that ATM. Wish for 10% of people to contribute is very optimistic IMO.
You need much wider spread, and for me (for example) your tool is the only thing that gives you any credibility. If there are others like me, you might be missing clout for a call to support like that to simply just work

[–] INeedMana 34 points 10 months ago (7 children)

24h for people to react to a comment in some post?

I think you under-advertised your proposal

[–] INeedMana 6 points 10 months ago

"updoot"

Clear what you're referencing, IMO flows nicely and AFAIK (IANAL) isn't a trademark

[–] INeedMana 3 points 10 months ago* (last edited 10 months ago) (2 children)

My only idea is: what do you have the SLF set to? Maybe they're too eager on drawing heat your way? I think they should be on "defend", so they only start shooting when the pirate starts shooting

But I've never gotten around to putting together an afk build, I'm not an expert

EDIT: What's your power management? With that amount of boosters and reinfs, the shield will take a long time to come back online. And you have nothing to protect your powerplant. Maybe your pp gets shot out before the shield pops back. Then the power output gets limited and you're going out of power to get the shield back on

[–] INeedMana 3 points 11 months ago (1 children)

Sounds interesting. I'm saving this for later. Thanks

[–] INeedMana 2 points 11 months ago

Well, it is the state the hobby is in general, not only Lemmy.

Thanks for letting me know about Fully Automated, I'll check it out

[–] INeedMana 3 points 11 months ago* (last edited 11 months ago) (1 children)

I haven't played Cyberpunk but I've been the GM when we transitioned from Warhammer to Shadowrun. This is what I'd say to myself back then:

  • This is not a game about resource management. Don't view combat as "we should do X combats of such and such difficulty between rests". Focus on obstacles like "if they get inside with guns blazing, the elevators might be blocked" and leave to the players to decide how to approach them
  • Don't plan how will the gameplay progress, focus on who (meaning NPCs) does what, why, what are their obstacles
  • Don't try to get all the mechanics right from the beginning. Try to get a grip on general flow of the rules and when you meet a situation for the first time, make a ruling on the spot. Look it up after the game
  • If you know which flavour you are going after (black trenchcoat vs pink mohawk) describe it to your players so you're on the same page
  • Completely abandon "don't split the party"
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