GhostlyPixel

joined 1 year ago
MODERATOR OF
[–] GhostlyPixel 4 points 8 hours ago

Sid leaving would blow my mind, absolutely no way.

[–] GhostlyPixel 27 points 2 days ago* (last edited 2 days ago) (5 children)

Tried both, tried a normal resume and a resume with an ATS-focused layout, tried AI-based tools meant to help you improve your resume, and a few other things, and after more than forty applications in six months, what finally got me an interview and then very quickly an offer was an internal referral from a friend/ex-coworker. For context, I am a software engineer.

Fun fact: the average response time after submitting an application was 48 days.

[–] GhostlyPixel 1 points 2 days ago

Also nothing on just vanilla iOS safari

[–] GhostlyPixel 1 points 3 days ago

Doesn’t look like it, just collectibles

 
[–] GhostlyPixel 4 points 5 days ago (3 children)

I think they will have some competition with Space Marine 2, but I didn’t really see many people playing SM2 a few weeks after launch, whereas I’m still seeing people on Helldivers. I realize there is a healthy amount of confirmation bias, but Steam charts shows HD2 has basically double the amount of players that SM2 has at most times.

[–] GhostlyPixel 3 points 1 week ago (1 children)

I wonder if it could be your client instead of lemmy itself

[–] GhostlyPixel 12 points 1 week ago (1 children)

I decided a while ago that I don’t think his complaints are a big deal to me, especially because he said he had no plans to develop a lemmy client of his own, which I would have happily supported.

After his experience with Reddit, I would have thought he would support anything that helped users leave the platform, and if that transition is made easier by a very similar app that doesn’t compete with anything he makes, why complain?

That’s just my take on it, others can feel differently.

I would have probably dropped lemmy because I couldn’t find a client that I liked until I came across the early versions of voyager/wefwef.

[–] GhostlyPixel 14 points 1 week ago (3 children)

Why do I get the feeling this is another feature AH never really tested before release

 

(From the DSS in game)

[–] GhostlyPixel 4 points 1 week ago

Everything is done in-game

[–] GhostlyPixel 2 points 1 week ago* (last edited 1 week ago)

I agree, it is the booster I always pick because I always have bad luck with other players picking it and then dropping mid-mission.

It definitely makes blockade a bit more viable, but I don’t see the community ever picking it over the other two.

Edit: maybe they don’t have to pick? I might have misunderstood the UI

[–] GhostlyPixel 8 points 1 week ago* (last edited 1 week ago) (2 children)

In 24 hours players will be able to call in planetary bombardments, eagle storms, and orbital blockades with samples and/or req slips to pay for them

via https://x.com/Hockey_Rocker10/status/1856901667511222436

Orbital Blockade: Defense Campaigns cannot originate from this planet. The Hellpod Space Optimization booster is automatically active for all missions.

Planetary Bombardment: Fires periodic Orbital Barrages during missions. Accelerates progress in Liberation Campaigns.

Eagle Storm: Deploys periodic Eagle Airstrikes during missions. Slows enemy progress in Defense Campaigns.

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submitted 1 week ago* (last edited 1 week ago) by GhostlyPixel to c/halo
[–] GhostlyPixel 4 points 2 weeks ago* (last edited 2 weeks ago)

The E3 2003 footage still hypes me up, and H2 is definitely still my favorite of the series

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submitted 2 weeks ago by GhostlyPixel to c/halo
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submitted 2 weeks ago* (last edited 2 weeks ago) by GhostlyPixel to c/halo
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