Yep, for future reference:
Any super credits or medals you or your squad mates pick up during a mission are immediately added to your account. Unlike samples, you do not need to extract or even finish any objective to keep them.
Yep, for future reference:
Any super credits or medals you or your squad mates pick up during a mission are immediately added to your account. Unlike samples, you do not need to extract or even finish any objective to keep them.
They are definitely approaching it more like paid content than like the other warbond or super store content, which I somewhat understand.
I saw a screenshot of a dev on the official discord saying paid content like this is what allows for more “free” traditional content, I’ll post it if I find it.
Edit: Here is the post from the CEO
What is weird is the killzone content was originally leaked via a warbond (SPOILERS) banner art piece, so maybe it will come together as a warbond in the future.
It seems like right where the legs connect to the base is the biggest weak point, I have definitely had some take more than others, one had a 500kg impact and stick to its leg without a shield and lived, but for the most part I just spray the leg connections with the HMG until they’re on the ground, pick one connection and try to stay on it, RR to the bottom of the base is usually pretty reliable as well.
As a software engineer, I think there are many places where there is a big difference between a SWE and a programmer/developer based around how active you are in designing the architecture, algorithms, and other systems of the software you’re working on.
That being said, people who try to exclude SWEs from engineering are just gatekeeping for gatekeeping’s sake. Up until COVID, you could be a PE in software engineering, they only stopped it because the field was changing too fast for the tests to keep up.
Yeah, I ended up aiming higher than normal because it was more effective to get random headshots than to fire into a group center mass haha
This is the first war bond in a while where I have been interested in all of the stratagems and utilities, now to build up some super credits
AMR is decent, haven’t really settled on a primary, but the breaker incendiary isn’t as much of a crowd clearer as it is for bugs. I want to try some SMGs and see if I can find one I like.
What weapons are people liking so far? I know it has only been a few hours.
There are too many voteless for the diligence counter sniper, I was burning through ammo, switched to the breaker incendiary and it was a small improvement, but still burned through ammo.
As far as support weapons, my beloved quasar doesn’t really do much, I thought the AMR was decent paired with a crowd control primary, one shot kill if you headshot the overseers. Saw a lot of players trying out the machine gun and doing alright with it as well.
If it makes you feel better, the servers are getting slammed, had quite a few disconnects and server connection issues. We’re back to launch servers I guess haha
There were close to 150k online according to the in-game counter on the galactic map when I jumped in a few hours ago.
Definitely a halo reference by name and color, I definitely see what you mean about the chest pockets, but they are part of the original CM-14 Physician armor as well
I’ll be honest, I expected a bigger narrative build up to the illuminate update, but I’m still pretty stoked and glad it wasn’t dragged out like the DSS
Only if the two air streams don’t intersect, otherwise you’ll create a dead zone. Modern signal jammers are actually highly sophisticated fans.