Essence_of_Meh

joined 7 months ago
 

Guest Chapter by Fuminosuke

[–] Essence_of_Meh 2 points 2 days ago

That's good to know, thanks!

[–] Essence_of_Meh 2 points 2 days ago

I didn't expect the kid to take his research online, good for him! I really needed some bee fluff today too.

[–] Essence_of_Meh 2 points 2 days ago

Much obliged for that! I often think about writing on what I'm playing but end up forgetting due to time constraints - threads like this one definitely help with that.

[–] Essence_of_Meh 2 points 2 days ago (2 children)

I get that, it's just if there's no mod to post it I think it's better to have a topic rather than not, especially since it can be pinned afterwards if any mod stumbles into the community again.

We could also bully them into setting up a bot that would post those automatically but this might have its own issues since some people disable bot submissions.

[–] Essence_of_Meh 4 points 2 days ago (2 children)

That sounds encouraging. I've been meaning to give it a shot but the backlog is a fickle beast and lives by its own rules.

How're the Kb/M controls?

[–] Essence_of_Meh 2 points 2 days ago (4 children)

Majikoi! Love Me Seriously! S - it's a wacky visual novel about a group of high-schoolers in a world where melee combat is pretty much commonplace and all the girl MCs are action manga level of strong. Series is hilarious and I can't stop playing it after getting swept of my feet by Momo in the first game (ended up blazing through it in two days which doesn't happen often these days). This one is a sequel with the same (though epanded) crew and I really can't wait to jump back in.

As for the monthly thread, I feel like if it doesn't happen "officially" the first person to have something to write should just post one themselves instead of waiting. Not like there's a lot of activity here so it should remain visible long enough to gain traction.

[–] Essence_of_Meh 6 points 2 days ago

Damn, end of an era... Good luck A-Chan! (*꒦ິ꒳꒦ີ)7

[–] Essence_of_Meh 2 points 3 days ago

That's not too surprising. Hangars are instanced but it wouldn't make sense for them to be spawned in a randomized location. Most likely they just need to work on culling to fix things like that.

Armistice is (or will be) most likely assigned on a room level when the full version of instanced hangars comes so I wouldn't worry too much. Well, that and the fact CIG is still planning to remove armistice zones entirely in the future.

[–] Essence_of_Meh 2 points 3 days ago (2 children)

I totally get that. I'm just disappointed that such obvious issue made it through when this feature was suppose to release like two months ago (a bit less if we include the move to a point patch). I thought it was confirmed we'd be able to carry the guns but I'm to lazy to search through the info to check. Well, not like it matters anyway.

[–] Essence_of_Meh 1 points 3 days ago (4 children)

Seriously? I thought we were suppose to be able to pick up weapons just without selecting/using them. Did that change?

Man, the more I read about this implementation of inventory changes to more it looks like a complete clusterfuck despite a huge delay and tons of feedback since it was announced. I'm really not a fan of how CIG has been proceeding since Citizen Con, it really feels like they're trying to rush a lot of the stuff before the investor deadline...

Let's hope they'll take the feedback more seriously than during the 3.23 testing.

6
Roadmap Roundup - June 26, 2024 (robertsspaceindustries.com)
 

cross-posted from: https://lemmy.world/post/16955620

Committed for 3.24:

  • Storage Access
  • Freight Elevators
  • New Missions - Cargo Hauling
  • Personal and Instanced Hangars
  • Dynamic Event: Blockade Runner

Still no update on the progress tracker.

5
Roadmap Roundup - June 26, 2024 (robertsspaceindustries.com)
 

Committed for 3.24:

  • Storage Access
  • Freight Elevators
  • New Missions - Cargo Hauling
  • Personal and Instanced Hangars
  • Dynamic Event: Blockade Runner

Still no update on the progress tracker.

 

Neural upgrades for EM-2, EVO 3, Falcon and Px4 Storm will be available from Jun. 25th.

EM-2

  • Mod info
    • Buff tile changes:
      • Damage: 20% -> 24%
    • Cookie Blam Shot changes:
      • Skill shots damage: 3.5x -> 4x
    • New skill description:

When Crispy Cookie Shot hits an enemy unit, mark them as the Smash target. Prioritize attacking the Smash target, dealing an additional 40% damage. If the Smash target dies, skill cooldown is reduced by 40%.

  • Mod info pt2

    • Exclusive equipment: JS Chip
      • Damage: +15
      • Accuracy: +10
      • Critical Damage: +30%
    • Max stats changes:
      • Damage: 57 -> 59
      • Accuracy: 48 -> 55
      • Evasion: 48 -> 50
      • Rate of fire: 61 -> 71
      • Health: 595 -> 610
  • Art

  • Damaged art

  • Victory pose


EVO 3

  • Mod info
    • Buff tile changes:
      • Damage: 10
    • Hand Granade changes:
      • Radius: 2.5 -> 4
      • Inflicts 10% vulnerability on hit enemies for 5 seconds.
    • New skill description:

After throwing a grenade, throw another poison gas canister with a radius of 4, reducing the damage of enemy units in the area by 20% and dealing 30% damage per second, lasting 10 seconds.

Enemies within the poison gas area take an additional 5% damage for every group of enemy units blasted by the granade. Additional damage increase is capped at 30%.

  • Mod info pt2

    • Exclusive equipment: Medal of the Lion
      • Damage: +25
      • Critical Rate: -5%
    • Max stats changes:
      • Damage: 23 -> 27
      • Accuracy: 13 -> 14
      • Evasion: 68 -> 71
      • Health: 970 -> 1050
  • Art

  • Damaged art

  • Victory pose


Falcon

  • Mod info
    • Buff tile changes:
      • Reduce Skill Cooldown: 12% -> 15%
    • Sunset Falcon changes:
      • Special Bullet damage: 2.5x -> 3.5x
    • New skill description:

Special rounds deal 1x damage to enemy units along their trajectory and have a knockback effect of 5 yards. Firing the round also increases the rate of fire of T-Dolls in the same row by 50% for 3 seconds.

  • Mod info pt2

    • Exclusive equipment: Falcon Refined Rounds
      • Critical Damage: +20%
      • Armor Piercing: +240
    • Max stats changes:
      • Damage: 140 -> 153
      • Accuracy: 71 -> 79
      • Evasion: 28 -> 29
      • Rate of fire: 32 -> 22
      • Health: 440 -> 455
  • Art

  • Damaged art

  • Victory pose


Px4 Storm

  • Mod info
    • Buff tile changes:
      • Damage: 24% -> 30%
    • Hunter's Bargain changes:
      • Critical damage of allies: 50% -> 60%
    • New skill description:

If there are no more than two different gun types on the battlefield at the start of the battle, apply fragility to all non-boss enemy units until the end of the battle.

Fragility: When taking a critical hit, take an additional instance of HP shield-piercing damage that equals 3% of current HP, capping at 1000 points. Every 100 critical hits landed by the echelon increase damage of all echelon members by 10% until the end of the battle, stacking up to 3 times.

  • Mod info pt2

    • Exclusive equipment: The Queen's Cape
      • Evasion: +45
      • Rate of Fire: -1
    • Max stats changes:
      • Damage: 35 -> 36
      • Accuracy: 69 -> 74
      • Evasion: 93 -> 98
      • Health: 340 -> 380
  • Art

  • Damaged art

  • Victory pose

[–] Essence_of_Meh 12 points 1 week ago

This has be kindasortagenerally known already, it just doesn't really matter if nothing is done about it.

 

In case anyone else wants their debut's details in one place. Also, if you haven't checked their channels they all have short wub wub teasers with some art and Live2D clips.

Elizabeth Rose Bloodflame

Gigi Murin

Cecilia Immergreen

Raora Panthera

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