Star Citizen

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This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.

Rules

  1. Submitted content must be related to Star Citizen. All c/starcitizen content must be related to Star Citizen. Content with an indirect relationship ust be a text/self post and must attempt to provide meaningful discussion of Star Citizen.

  2. Be respectful. No personal insults/bashing. Don't be a dick. Treat others with respect and refrain from name calling/insults.

  3. Follow all specific posting restrictions:

  1. No AI generated content. AI generated images or chatGPT text content will be removed as "low effort" content. Please do not post AI generated content on this community.

This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.

The official Star Citizen website may be found at https://robertsspaceindustries.com

founded 2 years ago
MODERATORS
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Scorpius Bloom Flight (www.youtube.com)
submitted 7 hours ago by QuadratureSurfer to c/starcitizen
 
 

CarbonPixel with some camera effects in 4.0.2 PTU.

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Until Dawn (lemmy.world)
submitted 1 day ago by QuadratureSurfer to c/starcitizen
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Handy Hand Signals (www.youtube.com)
submitted 2 days ago* (last edited 2 days ago) by QuadratureSurfer to c/starcitizen
 
 

A quick and to the point video about using hand signals with the default keybinds.

Using the numpad in FPS you can execute a number of hand signals (only works when you're holding a weapon/tool):

1: Go Left
2: Hold
3: Go Right
4: All Good (Yes)
5: Advance
6: All Bad (No)

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Quick video showcasing Pyro IV when it had rings.

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Useful info/comment from Carbonpixel:

Testing indicates you currently can't QT directly to ship markers in the current 4.0.2 build. Bonus testing: I did end up relogging when I was at the Arccorp medical center after a CTD using the inventory kiosk so I can verify ship and death markers do persist after relogging (so long as you rejoin the same server).

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Space Cutlet put this video out to call attention to an exploit to get a ton of aUEC in the hopes that it will get CIG to fix this issue quickly.

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if you want to ask, no, it is not available in a higher resolution, sorry. i play the game 1080 so i can get the most frames possible.

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Video showing off the hidden shop in one of the Contested Zones where you can buy ammo, food, multi-tool and tractor-beam attachment.

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Quick and to the point video showing a side-by-side comparing SC versions of planetary textures while arriving via Quantum Travel.

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TL/DR:
Q: How's the work coming along for Vulcan HDR support?
A: The Star Citizen team hasn't been able to take a full new version of the engine in a while, because this would bring potential instability.
However, the Squadron 42 team has been working with a newer version, so hopefully most of the kinks are ironed out by the time they reach Star Citizen.

Tap for full user question

VULKAN HDR UPDATE 4.0.X? Inquiry About Vulkan HDR Update Timeline

Dear CIG Development Team,

First, I want to thank you for the incredible work you’ve done on Star Citizen. The release of version 4.0.0 is a major milestone, and it’s exciting to see the game continue to evolve and push boundaries.

I wanted to ask about the long-awaited Vulkan HDR implementation. These features have been highly anticipated by the community, and I’m curious if their release is planned now that 4.0.0 has been launched.

Updated Vulkan integration and HDR support would be great, especially for those of us with high-performance setups who are eager to experience Star Citizen in its full visual potential with better 1% lows. If there are any updates on the timeline or the current development status for these features, I would greatly appreciate hearing about them.

Thank you for your continued dedication to this ambitious project. I look forward to hearing back from you!

Kind regards,
Raddy

Tap for full response

Hi,

The focus for Star Citizen recently on the code side has been on stability and quality of life (QoL) improvements to existing features, especially after the rollout of server meshing and the huge impact it's had on the game. As a result the Star Citizen team haven't been able to take a full new version of the engine in a while, because this would bring potentialy instability and slow down the QoL improvments for players, and also likely prevent regular/timely releases, all of of which are critical for continued engagement. But the Squadron 42 team have been road testing Vulkan (which is enabled by default for them) along with HDR, and multi-threaded rendering, so hopefully most of the kinks are ironed out by the time they reach Star Citizen, though I won't be able to predict when exactly that will be.

We are also considering changes internally that would allow the Star Citizen team to more easily take piecemeal updates to the engine into the live release to reduce the risk of instability for lower risk features/systems, as we're of course eager to get all new shiny things into your hands as soon as possible without comprimising the player experience.

Thanks,

Ali Brown
Senior Director of Graphics & Procedural Tech

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Tap for text from screenshotFrom KoakuCIG - @EmaltbyCIG

  1. If a player has completed the Save Stanton as well as Phase 1 and Phase 2 of the Fight for Pyro event, their account is flagged and they receive rewards based on what they accomplished. Phase 3 is purely narrative and does not include any rewards, but does a flag get placed on the player's account showing they participated in Phase 3? Nope, participating in Phase 3 doesn't change or add anything
  2. If a player chooses to skip Phase 3 and earn aUEC elsewhere will this be a detriment to their account flags or rewards at a later time? Nope, if you dont wanna play it you won't loose out on anything in the future

The skins that have been awarded out and posted in this FAQ are the only skins for this event

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Quick and to the point video of CarbonPixel showing off the ROC's detachable cargo pod in the PTU.

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The damage has been buffed on the Inferno and the Ion, while their maneuverability and speed has been nerfed.

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Video where CarbonPixel showcases the improved audio for the Cutlass.

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MotD Update:

🍂(Waka's Day) We currently have a new 4.0.2 build cooking and are targeting a PTU publish later today
🍂(Tysdagr) A new 4.0.2 PTU build has opened up for All Backers to test. VERSION 4.0.2-PTU.9518844 | Bugfix and Issue Discussion | Supply Or Die Feedback

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