ArmoredCavalry

joined 1 year ago
MODERATOR OF
[–] ArmoredCavalry 9 points 1 month ago (5 children)

I started off on an Ender 3 V2 a few years back. The AnkerMake M5C and Bambu A1 Mini are both down to $199 and can't believe how much faster / more reliable they are for the price.

[–] ArmoredCavalry 14 points 1 month ago (7 children)

I'm actually blown away by how good of a 3D Printer you can get for ~$200 now. Huge improvement from just a few years ago.

[–] ArmoredCavalry 8 points 1 month ago

That's a good example! I have a RG35XX, and definitely fun to see how far gaming tech has come.

[–] ArmoredCavalry 11 points 1 month ago

I was thinking of something that would be considered futuristic to an average person today. So, maybe something uncommon, with impressive capabilities, but still affordable?

Not sure if many items fit that criteria, but was curious if any!

[–] ArmoredCavalry 6 points 7 months ago (4 children)

Many are, but as far as I know, no hosting provider has ever tried something like what was claimed (which is why it made such news).

It seems like many people didn't even verify that portion of ToS was new (checking web archive), or wait for Vultr's response before closing their accounts.

Even after the official response, it feels like people stuck to their original assumptions and felt justified moving services?

Companies, and specifically the people in them, make mistakes. What matters is their reaction. I'm scratching my head to think what Vultr could do better in this case (other than creating a time machine to avoid the initial screw up).

[–] ArmoredCavalry 58 points 7 months ago* (last edited 7 months ago) (13 children)

Vultr posted their response to the concerns here - https://www.vultr.com/news/a-note-about-vultrs-terms-of-service/

The portion of the ToS that people were worried about had been in place for years and had nothing to do with server intellectual property. They are removing it to avoid future confusion.

I don't disagree that it was poorly worded, but the amount of people jumping to the worst possible conclusions on this is concerning. What happened to Hanlon's Razor?

[–] ArmoredCavalry 1 points 9 months ago

Weird! For reference one VM I run on only has 1 GB of memory, and Netdata uses 100-200 MB. Could be something going on with UnRAID though. Definitely some sort of bug I'd think, since normally resource usage should be very low across the board.

[–] ArmoredCavalry 1 points 9 months ago (2 children)

That's strange, I've run it fine on some very underpowered hardware. Are you adding a specific monitoring integration with it, or just out of the box settings?

[–] ArmoredCavalry 5 points 9 months ago (2 children)

I actually tried something like this, the laptop BIOS didn't have any settings to tweak for A/C power changes. However, it does wake from sleep after plugging in. The issue is, it immediately goes back to sleep (within seconds). Tried quite a few things to try to stop that behavior (e.g. running Power Toys Awake) but had no luck.

So that's when I switched to ESP Keyboard.

[–] ArmoredCavalry 6 points 9 months ago* (last edited 9 months ago)

Oh yeah I should have specified this is to wake from sleep, not a complete shutdown. So not a complete replacement for WoL.

[–] ArmoredCavalry 2 points 9 months ago

I was a little surprised as well, but I think it's because the keyboard / mouse I use (and the ESP32) all use Bluetooth LE specifically.

I looked at USB solutions first actually, but then decided to try ESP Home solution since I was already familiar with the system.

79
submitted 9 months ago* (last edited 9 months ago) by ArmoredCavalry to c/homeassistant
 

I've had a laptop that I've never been able to get WoL (Wireless or otherwise) to work, no matter what I tried. Recently realized that the Bluetooth keyboard I used was able to wake it with a key press though.

I searched and found an ESP Home project that will make an ESP32 emulate a Bluetooth keyboard - https://github.com/dmamontov/esphome-blekeyboard

Now for $6 of hardware, I can wake my Laptop up remotely via HA, whenever needed. Definitely recommended!

 

Filming is suspended, all their work is held up!

 

I usually play games on "normal" difficulty these days, for a balanced challenge. However, I don't particularly enjoy boss fights, or at least I don't enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to "easy", while not making the rest of the game less challenging as well.

 

Was thinking about this today, pretty unique time way back in my gaming past. Belonged to a clan that would play things like War Rock (old F2P game), Battlefield 2, early CoD games, etc.

It was really the only time I belonged to a gaming clan, and I remember (maybe through the lens of nostalgia?) having a great time with it. Someone was always on voice chat, I think we used TeamSpeak then switched to Vent, then finally Mumble?

I remember it being fairly small group, so everyone knew each other. There was also a really wide range of ages as well, so it was almost more like a strange family than a group of friends.

Just funny to think back, how frequently we all talked to each other, without ever having actually met in-person. Then it just kind of faded away slowly, I couldn't even tell you why / when I stopped.

Anyone else have similar experience / memories? Do you still belong to any gaming clans or guilds today (new or old)?

 

I had already tweaked my Recorder storage from the default of 10 days to 30, but was looking to view statistics for longer (e.g. a year). Maybe this is common knowledge, but I've use HA quite a while, and today I learned that many integrations have sensors that are already setup to store long term statistics for an indefinite amount of time.

Confusingly, these stats aren't shown anywhere in the default UI (as far as I can tell). Whether you go to the Entity properties, or the History page, neither shows these long term stats (just the shorter, Recorder ones). The only out-of-the-box way to view them seems to be with the "statistics graph" card.

To make it easier to view this useful info, stumbled on this awesome custom UI card. It let's you swap out the default "history" graph on Entity properties, with one that will automatically pull from "long term statistics" when you zoom out - https://github.com/alexarch21/history-explorer-card#overriding-the-ha-more-info-history

One thing to note is, setting this is all client-side, so you'll need to select the override option in each browser / mobile-app you use. Works great!

Hope this helps someone!

 
62
Liability for AI damages? (self.technology)
submitted 1 year ago* (last edited 1 year ago) by ArmoredCavalry to c/technology
 

When the idea of self-driving cars first started becoming mainstream, I remember a lot of debate about liability. If an accident occurs, who would be at fault? I think a lot of those questions are still unanswered.

Fast forward and now we have software like ChatGPT. I assume they'll only become more capable (and connected) over time.

Which makes it strange I haven't really heard any similar discussion around liability. What happens when it makes mistakes or causes damage?

Maybe in people's minds it doesn't matter, because AI is either something that helps with homework questions, or something that's taking over humanity. Reality is probably in between those two, with much more mundane mistakes or damages done.

What happens when the first ransomware is deployed by AI, on behalf of a user who just wanted tips on how to make more side income?

737
submitted 1 year ago by ArmoredCavalry to c/games
 
92
submitted 1 year ago* (last edited 1 year ago) by ArmoredCavalry to c/pics
 
view more: next ›