this post was submitted on 23 Jul 2024
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Blender

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submitted 3 months ago* (last edited 3 months ago) by AdrianTheFrog to c/blender
 

I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

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[–] [email protected] 1 points 2 days ago

Hmm that's not the cornell box! It's a fancier variation! Looks nice btw

[–] [email protected] 1 points 3 months ago (1 children)

My question is how much does that affect the performance of the viewport in render mode? I hope it isn't taxing!

[–] AdrianTheFrog 1 points 3 months ago

It's a simple scene so it's not slow but it does take a while to converge, you can see even in the render there's noise on the edge of the torus and the edges of the floor

[–] [email protected] 1 points 3 months ago (1 children)
[–] AdrianTheFrog 1 points 3 months ago

No, cycles. I have one in regular eevee, with a bunch of light probes:

there's a lot of aliasing on the far wall, from the light probes. there might be some way to get rid of it, but idk