I'm going to check this game out and maybe sometime id be down.
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If you've played Wargroove, its basically that (or really, vice versa. Wargroove was Chucklefish's recreation of Advance Wars except with a veneer of medieval / swords+sorcery / magic).
Intelligent Systems is the group behind Fire Emblem. Advance Wars always was better in my opinion, as it was focused on more strategic thinking rather than RPG-like character growth or skills. IE: Fire Emblem is less about positioning and more about support/skill/build abuse. Certainly "strategic", but in a more JRPG way.
Advance Wars is more tactical. Each map is its own puzzle and nothing lives between the maps. The storyline is just a reason to go from map#20 to map#21 to map#22. Your units don't get stronger (or weaker) between maps.
That means that Adv. Wars is carefully crafted and tailored to be puzzles / strategic games vs the AI. Much like Chess or other board games... or maybe Starcraft or Age of Empires... there's no RPG-like level up system here. Its all just pieces and movement (modified by commander bonuses and commander powers).