this post was submitted on 26 Sep 2023
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my biggest issue was the bullet sponging and totally unbalanced combat, youd either be a god that couldnt die or someone who has to land 50 headshots with a sniper rifle to kill someone

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[–] [email protected] 37 points 9 months ago (12 children)

From what I've seen, people who focus on things like "bullet sponginess" and "god tier" generally don't like it. People who don't care as much about stuff like that and look for worldbuilding and story love it.

Personally, I think people who are looking for perfect gameplay are looking at the wrong things in cyberpunk. If you want an awesome shooter, go play overwatch or something, you don't play Cyberpunk because it has perfect gameplay, you play it because of the world they built.

[–] [email protected] 23 points 9 months ago* (last edited 9 months ago) (1 children)

'perfect worldbuilding' is amazing and im not going to attack a book for not having combat features but when combat is intended to be such a large feature in the game youre being too easy on the devs and doing yourself a disservice by saying that is just isnt a big feature / a concern at all, youre treating this like a walking simulator. expecting a game with such large emphasis on its combat to have balanced combat isnt perfection - it's the bare minimum. it's good you enjoyed it but admittedly the bar you have is very low

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[–] Stovetop 11 points 9 months ago (1 children)

Doesn't seem that long ago that people ripped into BioShock Infinite for having bad gameplay despite the story and world being interesting.

A game should have good gameplay as its #1 priority. The story can be the core, but gameplay has to exist in service to it. If mediocre gameplay is the wall that sits between interesting story and world, then the experience suffers as a result.

[–] Phrodo_00 2 points 9 months ago* (last edited 9 months ago)

BioShock is an fps (with RPG tropes) though. Cyberpunk is an RPG (with first person combat), and nobody complains Fallout's or Skyrim 's combat is bad (when it's very similar to cyberpunk's). It's a matter of genre expectations.

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[–] Godthrilla 28 points 9 months ago (1 children)

I'm about 6 hours in on the dlc, I had a level 37 cyberdeck build I used going into it, playing on normal difficulty...I'm pretty godly, but the cyberdeck builds have always been OP. The rebalanced skill trees encourage you to max out 2-3 stats and dump the rest. All in all, the game finally feels like what was promised at launch. I respecced into a couple other build types just to try them out, I REALLY enjoy the combat with the blades, I felt like a futuristic cyber samurai. All in all, I'm really enjoying it, crank up the difficulty if you want more of a challenge for sure. Not sure if it was worth a total of $90 us, and a three year wait after release for a completed game, but so far I'm really liking it. The dlc gives me escape from New York crossed with new Vegas vibes. Try it again with the free update and decide from there, if you like the gameplay, then totally get phantom liberty!

[–] [email protected] 4 points 9 months ago (1 children)

Idk if I would recommend it at $90, but right now the base game and expansion are bundled for $60.70 on steam.

It sucks for the pre-order customers that what they really got was 3 years of early access, but for someone jumping in right now, that's a solid deal.

[–] Godthrilla 2 points 9 months ago

Damn, that actually kind of pisses me off...I got the gog version because I've been a supporter of theirs for like 10 years. At 60.70 it's definitely worth it

[–] [email protected] 25 points 9 months ago (3 children)

In my opinion it's not, the gameplay is still terrible and the writing nothing special.

[–] [email protected] 16 points 9 months ago (3 children)

Lol you've been downvoted for sharing your opinion after specifically being asked to do so. Also not a single person at the time I write this has provided a reason for why the game is good in their opinion. Great thread!

[–] [email protected] 9 points 9 months ago (1 children)

Here's my opinion: The story is good and the characters are great. I really do feel a connection with the characters and empathise with them. The world feels real but also cinematic. I recall a time where I found myself amongst oil derrigs and there was fog all around lit up with a blue tinge. It was amazing, beautiful, and scary because I was expecting someone to jump out at any time and start firing but it was just me, wandering through the mud, alone at midnight.

I never fast travel, I always walk or drive to my next location, and it's a great experience every time. If I'm driving there is kickass music to listen to, and if I'm walking I see the NPCs going about their daily sidewalk vomit.

I added mods to up the damage, so a fight feels very dangerous. I can kill in a second with my sword, but I can also die in a second from a few bullets. Fights don't usually last very long but they are intense.

It's definitely a great game (now) and worth the time. It does well at immersion, at always having another thing to do, at having meaningful choices, ad at depicting the world.

[–] Godthrilla 2 points 9 months ago (1 children)

I definitely agree with the no fast travel thing...the scenery is just so fucking pretty, though I do find myself road raging a lot!

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[–] [email protected] 5 points 9 months ago (3 children)

Personally I enjoyed the gameplay and found the writing to be so so with some really good moments and some awkward and awful ones (River hitting on a female V, I was with Judy and was frosty with him at every opportunity and he still went on as if I was leading him on. Like MF I could not have been clearer.)

[–] [email protected] 7 points 9 months ago

That River thing is just peak social commentary

[–] [email protected] 5 points 9 months ago (1 children)

your example is so funny cause if i asked my female friends rhatd be accurate lol

[–] [email protected] 2 points 9 months ago (1 children)

Yeah my wife was watching and was like β€˜Yup, accurate.’

That and the Netrunner at the Afterlife saying β€˜Good girl’ after returning a job made my skin crawl.

[–] [email protected] 2 points 9 months ago (1 children)

Keeping it spoiler free: at one point my female V was walking past a bunch of the Barghest gang who were non-aggressive, but making degrading comments. One said something about "coming back on all fours" and I turned around and mono-wired his head right off. The entire gang went aggro and I had to kill about 50 of them. Worth it, will do it again next playthrough.

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[–] [email protected] 2 points 9 months ago

I'm still cut that the only male romance option for female V is a cop, and a creep on top of it

[–] paddirn 3 points 9 months ago* (last edited 9 months ago) (1 children)

I always thought the worst things about it was the writing and the lack of any real player agency in the game, which weren’t really going to be easily fixable. The game tried to do a bunch of things that many other games had already done better for the past decade, but somehow did them all worse. Had they just taken GTA 5 and reskinned it as a sci-fi game, it’d have had better gameplay. The game is almost unfixable without major rework, and given that they’ve already said no more updates, it sounds like that will never happen.

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[–] [email protected] 19 points 9 months ago

I've played through it twice after the sale around the release of Edgerunners. Had a great time. I loved the story and I got completely absorbed into the world. I just played after the 2.0 updated and the game seems even more fun now, at least at high level. So yeah, it's good now and it was good a year ago. There's still some bugs every now and then, but most of them are just "charming" bugs like cars getting launched, spawning in wrong places, etc. Taste is personal though, maybe RPG diehards or something might not like it.

[–] sturmblast 19 points 9 months ago (5 children)

honestly in my opinion, at least on PC, cyberpunks always been pretty good, now it's better

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[–] [email protected] 10 points 9 months ago (1 children)

Yes, it finally lost Early Access

[–] Alkatane 3 points 9 months ago

C77 lost it when the edgerunner DLC came out

[–] [email protected] 10 points 9 months ago (1 children)

Hell yeah. In my top ten games. It was good at 1.6 as well, 2.0 adds a whole new stack of cool shit though.

[–] [email protected] 6 points 9 months ago (1 children)

As a netrunner, cyberdeck overclock feels amazing.

Basically once youtr out of RAM for quickhacks, you can spend hp instead, 10 hp for each RAM cost.

So you can play along the knive's edge against a large group of enemies, where one or two more control quickhacks might put you right at deaths door, but give you a chance to heal back before they start shooting at you again.

I'm also a fan of the level scaling. In 1.6 sometimes I would come across early content with a late game character, and just run across them haphazardly 1-shot beheading anyone close to me. It's funny once, but gets boring revisiting old content. Night city should feel dangerous.

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[–] moipe 9 points 9 months ago (1 children)

God I hate that stuff. I remember playing The Division and doing tens of thousands of points of headshot damage after billions of bullets to those shotgun dudes who insta-kill you no matter where they shoot you.

[–] [email protected] 4 points 9 months ago

Doesn't really happen in Cyberpunk tbh, you become incredibly OP a few hours in. Unless you're somewhere where you really shouldn't be, getting a strong build going is very easy

[–] [email protected] 6 points 9 months ago (2 children)

It always had been good. It’s even better now

[–] [email protected] 5 points 9 months ago

I don't know about it always being good...Objectively, it launched in a very very rough state, regardless of the platform (my PC is not a cheap rig, still had numerous problems when i played). The recent patch ironed out a lot of the game's problems (tho the level scaling was a step backwards IMO, tho YMMV on that), and yeah, a part of me wants to give props to CDPR for fixing the screwup they themselves made....but I also feel nobody should be giving them props for meeting--and not all the way, mind you--an expectation they themselves set with their own pre release trailers, interviews, and the likes.

Said it before, I'll say it again: they should've just gone the Baldur's Gate 3 route. Because we basically went from Beta, Early Access, to (arguably) the full release of this game in the 3 years it's been out.

[–] [email protected] 2 points 9 months ago

Genuinely delusional.

[–] kuneho 6 points 9 months ago* (last edited 9 months ago)

one of my friends, who is really nitpicky and had a really strong opinion on the former versions of the game told me it's good now. I myself can't play it, I have a 2010 era machine...

[–] alokir 5 points 9 months ago (2 children)

I started playing just before the Netflix show came out and I loved it, it quickly became one of my favorite open world car games, in the same tier as San Andreas and Sleeping Dogs.

By the end I became completely unstoppable, I played as a melee netrunner and it was insane. I didn't really mind because the story and world more than made up for it.

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[–] [email protected] 4 points 9 months ago

Curious myself. I played it shortly after launch, and while the atory and the worldbuilding was really great, the gameplay was flawed due to the severe lack of polish.

I concluded back when the DLC was announced that the game deserved a revisit, especially now that I have a proper PC on which to run it, so here I am.

[–] givesomefucks 2 points 9 months ago (5 children)

Well, your biggest issue is easily fixed by adjusting the difficulty...

I started playing again for 2.0 on hard, and most enemies went down with a single sniper headshot. The ones who didnt were the ones where they had a split health bar, so it was easy to tell if it would.

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