this post was submitted on 11 Aug 2023
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Minecraft

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This is a post to brainstorm some ideas about the game and what it could have been. I'll start by listing some old features that I really liked:

  • As I mentioned in my previous post, isometric screenshots. They just look good.
  • The old smelting system. It was only in indev version 0.31. You would smelt iron by using flint and steel to ignite a fire in which you would then drop the iron ore onto the fire, producing iron ingots. It was definitely faster and more "atmospheric" than the current way of smelting in my opinioni even though it was simpler.
  • The saturation of Alpha and below, it makes the simplest places look nice.
  • Indev world types.

What are your opinions and ideas?

top 31 comments
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[–] [email protected] 31 points 1 year ago* (last edited 1 year ago) (4 children)

The world generation was just way more fun back in beta 1.7 Modern minecraft has tons of biomes but they all look samey, old world gen could make weird looking alcoves and floating islands, it was great.

[–] dmmeyournudes 12 points 1 year ago (1 children)

The problem with world gen is that now it makes these massive holes underground that makes strip mining extremely annoying. You either make a bridge across 100+ blocks of dark cave, or round around said cave lighting it up and looking for ore. It's just exhausting and you don't even get coal while you do it.

[–] Meas34Melon45 8 points 1 year ago (2 children)

The new system certainly discourages strip mining, which is bad because it is one of the best ways to relax and also get rewarded in minecraft.

[–] dmmeyournudes 5 points 1 year ago

It just makes the underground more tedious since you have to dig around anyways. If you could get around without having to dig and build constantly, and just play it kind of like a dungeon crawler, it might have opened an alternative way to find resources. but it's just more walking around an unlit cave, half filled with water, fighting for uiur life to get what looks like diamond from a distqnce but turns out to be somtbing else once you get there. If there was another level below all the holes that was just blocks and ore, that might let both things exist at the same time.

[–] [email protected] 3 points 1 year ago

I'd like more of a mix. So you get your massive cave systems, but not like literally everywhere (it seems)

[–] merthyr1831 8 points 1 year ago (1 children)

I miss my gargamel world :(

[–] handhookcardoor 4 points 1 year ago

The Gargamel valley was the greatest world generation ever, so glad others remember it!

[–] [email protected] 4 points 1 year ago

I traveled 10k blocks across the overworld the other day. Rarely even ran into a mountain. Just gradual up and down. Every single biome the same gradual. I realized how much I used to use these generation anomalies as landmarks, and now there are none.

[–] [email protected] 2 points 1 year ago (1 children)

There was something special about the scale too. Obvious seed example"Glacier" really showed off how grand and surreal mountains and outcroppings got in the beta world generator.

[–] [email protected] 3 points 1 year ago

Hard agree, when i need to play on modern versions i usually generate a 1.7 world and then transfer it to the new game versions, the terrain inspires me to build in a way modern versions dont.

[–] Bonesince1997 18 points 1 year ago (3 children)

I liked being able to pause the game, pre bedrock. Maybe an odd request.

[–] Thunderbird4 19 points 1 year ago* (last edited 1 year ago)

I switched back to Java version specifically because of that. If I can't safely walk away from the game by pushing a single button, I can't play it. Real life comes first.

[–] TheSpermWhale 12 points 1 year ago

I’ve always thought that was a weird Bedrock feature. You can still pause on java though

[–] Meas34Melon45 8 points 1 year ago

Not odd at all! It certainly becomes annoying.

[–] [email protected] 9 points 1 year ago (3 children)

I miss the anaglyph 3d mode.

[–] [email protected] 7 points 1 year ago

It was nice to have a button I could use to just crash the game on demand lol

[–] OskarAxolotl 1 points 1 year ago (1 children)

That never worked for me. It just made me feel dizzy.

[–] [email protected] 1 points 1 year ago

It just crashed the game for me

[–] merthyr1831 1 points 1 year ago (1 children)

wonder if there's a shader for that

[–] Meas34Melon45 1 points 1 year ago

There are but they are outdated unfortunately.

[–] klay 7 points 1 year ago

if you like the in-world smelting system, try NodeCore! It's open source, low system requirements, and is very "back to basics".

[–] Piogre314 4 points 1 year ago* (last edited 1 year ago) (1 children)

I miss gravel beaches, and having full control over the color of water with a resource pack

[–] [email protected] 1 points 1 year ago (1 children)

Can we not control water color anymore?

[–] Piogre314 2 points 1 year ago

not since like 1.13 or so

[–] HelloHotel 3 points 11 months ago

@[email protected] make a post about nodecore. Nodecore has a verry "connected to the enviorment" feel. Play it sometime!

[–] PP_BOY_ 3 points 1 year ago (3 children)

Why do caves look so ugly? I got into a Minecraft binge a few weeks ago for the first time in years and was shocked at how ugly the caves were. I get that there are new materials, but it makes exploring suck with how bad it all looks. Anyone else?

[–] WiildFiire 6 points 1 year ago

Possibly the worst take in the history of mankind, old caves were so boring my eyes would glaze over trying to go through them.

[–] [email protected] 3 points 1 year ago (1 children)

I love the new caves in 1.18+. Their monumental sizes combined with the new underwater cave systems makes exploring them so much fun.

[–] [email protected] 1 points 1 year ago

1.18 was a good update.

[–] Meas34Melon45 1 points 1 year ago

Honestly I completely agree.

[–] mojofrododojo 1 points 1 year ago

indev - remember gargamel? that was a great seed...