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This would probably quickly get curbed as it isn't "just inaction" but rather actively trying to mislead people
I like this!
It was always there though, they are just putting it up front because people are too lazy to read the words on the games front page.
Theres literally a link called 'view update history' that shows you the update history for all titles.
This is particularly helpful for newer launches. See a bunch of negative reviews complaining about a specific crash or graphical bug? If they were all posted on launch day and there is a patch note from the next day, there’s a good chance that a lot of those complaints were addressed in the patch.
I had no idea. I mostly just look at reviews and the play time of those reviews. If there aren't people with a lot of play time who completely love the game it's probably a pass for me.
Ah, you must be one of the lazies we've been warned about!
True enough 😂
:)
Am I wrong in thinking "Early Access" is just a way for devs to sell lazily slapped together games? Like I've seen games that are in "early access" for years. Just feels like an admission: "this game might be broken in many ways but we don't accept responsibility because it's 'early access'".
Yes and no.
Do some devs abuse the early access system to basically avoid testing their own game whatsoever? Absolutely.
Do some smaller devs or solo devs use early access as a way to fund continued development because they can't afford the finish the game first and then start selling it? Also yes.
I find that most early access games I have bought into tend to get finished eventually. It's not perfect but I have found some great games that I really love through early access and it's been fun to play them at varying states of completion.
I do think most gamers should just wait until a full release but some people actually enjoy playing slightly jank buggy games and giving feedback to smaller devs.
Edit: spelling
My philosophy is "do I think the game in this current state is worth the price now?" If so, buy it and you get free updates to an already good game. Otherwise, add it to a wishlist and check back in a year.
I'm a little more wreckless with my spending. Sometimes I let my hopes and dreams make purchasing decisions for me... So far I have only been stung a few times. Battlefield 2042 was the worst one. I really thought it was going to be like the good ol days of bad company 2 and it so was not at all.
I'm tentatively excited for the next one again (I know I'm just being hopeful one of my favorite series isn't dead) but I will not be giging them a penny until I see some gameplay and some reviews from people I trust on the battlefield games.
We all gotta learn somehow. Mine was Brink from back in the day.
I mean in your defense brink looked so damn cool.
It sure did, bud. It sure did. 🥲
Yes, its a way for a developer to shift blame, but its also a very obvious and clear label to the consumer to expect an unfinished game. I wouldn't really consider ot abuse as long as the developer is actually trying to make a decent game. For example, 7 Days to Die is a buggy, unfinished game that the devs have failed to complete for years. It should be labeled as such and shouldn't be sold as a finished game. That said, its also a good game even in its unfinished state, and I'm happy its available to buy. Removing early access either means these games aren't sold, or they're sold without the disclaimer. Either situation is worse for the consumer.
The bigger problem is when its used to disguise a game that isn't even trying, but at that point, removing the early access warning doesn't help much. In that case, a generous refund policy and decent support are far more important.
It’s supposed to be an alternative to the publisher system.
In the overall software industry:
- 25% of projects succeed, with minor changes to budget, schedule, or scope
- 50% of projects deliver, but only after significant changes to budget, schedule, or scope
- 25% of projects fail to deliver at all
Games are probably even worse. (Edit: and this is just talking about delivery, to say nothing of market success.)
What happens to publishers in this environment?
They get risk-averse. They pass on weird ideas, they offer insulting amounts to new studios, they pull the ripcord at the slightest hint of trouble.
And… they inflate the price of successful games to cover the losses of the rest.
You were already paying for failed projects before Early Access existed, you just never got to see what they were or decide which ones you wanted to fund more than the others.
That’s not to say there’s no outright abuse, but that’s a small percentage of the flops that people complain about. For the most part, it’s just the normal boring everyday kind of failure that you pay for whether you get a chance to see it or not.
Sometimes, but some games get consistently better during early access.
The key is to buy games based on their current state (is this worth $xx to me right now?) vs buying what you imagine the game might be.
But I don't know what their state is until after I buy them. That's the point.
Generally watching some real videos of people playing it can give me enough of an idea.
That why you read reviews and watch streams
It often can be, but there's a ton of games that are legitimately just in development, but are still playable, and early access is a great way for developers to get user feedback, find bugs, and let people play the game without waiting for a full 1.0 release.
It's kind of a mixed bag, but that's why most people should be looking at videos/reviews of the current state of any early access title before immediately jumping in and buying it.
Satisfactory was in early access for years, as well, and while it wasn't polished, it certainly wasn't slapped together, even from early on. So I think there are probably lots of examples from each kind of developer. Like what was that open world multiplayer zombie game that was such a fiasco recently?
Was it GTFO? Because that's the one that comes to mind for me.
Lol, oh no I forgot about GTFO. It looked neat, but goddamn was it hard to enjoy.
No, I was talking about the Unreal 5 asset flip game that was pulled from Steam after one day. The Day Before, maybe?
7 Days to Die probably. They recently came out of early access in basically the same state they were in a decade ago.
Like I’ve seen games that are in “early access” for years.
Games take years to build, especially when you are changing your design from feedback and improving the game. Some games come to early access intending to change little and just finish the game, while others come to get ideas and reshape the project as it moves along. Many EA projects are also indies with small teams, or even just one dev plugging along on their own, not even full time.
Of course there are bad actors, and devs who made mistakes (like thinking early access would fund development--even Valve tells devs not to do that, but there are always optimists thinking EA is for sales, and then they run out of money), but there are many ways to do every early access, and you have to look at each project to see what it looks like it's doing, how much and how often it posts updates, etc.
For me, it’s almost like a question: is there demand for this game? Are people willing to pay for it?
If i see a game that looks promising and i want to see it finished, then buying jt in EA is a bet that it will go all the way and turn out nice
is there demand for this game? Are people willing to pay for it?
What happens if the answer is no?
The game flops and i am out of 10 bucks i guess. I’ll live