There's a lot going on here. I think other devs, Apple, and Google are all going to look at this and say it's not the type of game people want on their phones, but I'd say that's the wrong conclusion. If I got an APK included in the purchase of my PC games, I'd play a bunch more games on mobile, but even some of those that have mobile ports are no longer compatible with modern Android. Even some of those that still are compatible do not work with controllers, and many of those have bad touch controls. And if you narrow down that library of great games to the ones that still work and have good controls, it's always an inferior version of the game by way of being the mobile version of it. There's no easy standard to dock it like the Switch or to transfer saves like Steam cloud saves.
If you want this type of game to do well on mobile, Apple and Google need to make a standard, quality, easily portable mobile controller. Games need to support that controller more often than not. There needs to be a standard for docking the device and outputting to a larger screen. The device needs to retain compatibility with older software, reliably. This is at a minimum. But there isn't really an incentive to make premium mobile gaming better, so they'll stick with manipulative, low barrier to entry games that control well with touches, taps, and swipes.