this post was submitted on 20 Jan 2025
172 points (99.4% liked)

Fallout

2290 readers
4 users here now

All things about Fallout series.

founded 2 years ago
MODERATORS
 
top 26 comments
sorted by: hot top controversial new old
[–] [email protected] 32 points 2 days ago* (last edited 2 days ago) (3 children)

I always keep him alive. Save scumming like a motherfucker to do it because combat is a merciless bitch in the OGs and I actually need him to do work.

Exact opposite reason I save scum like a motherfucker in FO2: "Who the fuck gave Vic grenades and a machine gun?! Asshole keeps killing me!"

[–] setsneedtofeed 10 points 2 days ago* (last edited 2 days ago) (1 children)

By the end game areas, I am surprised you still find Dogmeat being useful, and especially so much that he's important to combat planning.

[–] [email protected] 9 points 2 days ago* (last edited 2 days ago) (1 children)

He's hella fast and can knock dudes down pretty easy, effectively taking them out of the fight for a round or two.

He's less useful in 2 but more because Marcus, Suilek and the super computer robobrain are just OP af.

[–] setsneedtofeed 6 points 2 days ago* (last edited 2 days ago) (1 children)

Yeah, but I'm thinking of multiple super mutants in a room. I'm not sure how you keep Dogmeat from dying. You'd basically have to alpha strike to keep him from being shredded in the crossfire by any of the minigun fire directed at you.

FWIW, I mostly commonly solo with a high luck, high AP sniper build with a Special Edition BB gun. It can fire three times a turn and not uncommonly one-hit kills super mutants. Even then I get a little return fire back which I assume would shred Dogmeat.

[–] [email protected] 6 points 2 days ago* (last edited 2 days ago) (1 children)

You can talk your way out of literally every non-random combat scenario in the first game, so it's actually not really a problem. Barely an inconvenience. By the time I get to the rooms of super mutants, which are basically just where The Master is, I'm suave enough to just talk my through everyone, including The Master himself lol

Plus, with Power Armor I can just get aggro from everyone so nobody attacks anyone but me, using a rocket launcher or something to blow up half the enemies in the room as my first action. And then of course, save scumming when the damn dog just runs into a wall of bullets.

My favorite thing about FO1 is the fact you can beat it without fighting, so that's generally how I play. Though sometimes I like playing a dumbass, too.

[–] setsneedtofeed 1 points 2 days ago (1 children)

Though sometimes I like playing a dumbass, too.

Can you elaborate? Are all combat playthroughs the dumbass way?

[–] [email protected] 1 points 2 days ago (1 children)

No, playing a character with 3 or less INT. Your dialogue completely changes to just grunts lol

[–] setsneedtofeed 1 points 2 days ago (1 children)

Oh yes. That's totally different. I once did a 1 INT run. My character was too dumb to gamble, even with mentats.

[–] Klear 1 points 2 days ago

I played with 1 INT 10 Luck once. Found the Alien Blaster right outside the vault. It carried me the whole game.

[–] Filthmontane 3 points 2 days ago

The amount of times either Vic or Sulik burst fired someone to pieces and I had to reload was infuriating.

[–] Jesus_666 4 points 2 days ago

Exact opposite reason I save scum like a motherfucker in FO2: "Who the fuck gave Vic grenades and a machine gun?! Asshole keeps killing me!"

I mean, Ian in FO1 is also deeply in love with burst-firing SMGs at enemies standing right next to the player. The OG Fallouts are very consistent in this regard.

[–] Iheartcheese 25 points 2 days ago

I never take him with me. He's a house doggy.

[–] [email protected] 13 points 2 days ago

I didn't have trouble keeping him alive until I reached what I think is the second half of the game and could no longer keep myself alive, so it kind of didn't matter at that point.

I should play it again with a combat capable character and see if I can finish it. I was playing a talky doctor who didn't meet the strength requirement for any decent guns...

[–] [email protected] 6 points 2 days ago (1 children)

I don't remember why, but i actually had to intentionally kill him at the end in the church.

[–] setsneedtofeed 3 points 2 days ago (1 children)

In FO1 you can't push companions or tell them to move. If they block you in somewhere sometimes you end up stuck.

[–] [email protected] 3 points 2 days ago

Actually it was something else weird enough.

I think I was trying to kill someone in stealth but the fucker kept alerting him by biting and there was no way to make him stay. So I killed him.

Fo1 is amazing but too buggy lmao

[–] EditsHisComments 7 points 2 days ago

I can't even keep me alive in Fallout 1

[–] [email protected] 4 points 2 days ago (3 children)

I don't get it. Why does he die in the last panel?

[–] [email protected] 11 points 2 days ago

Funny.

But, also, Dogmeat can not be kept alive in Fallout 1 without glitching. Even if he survives combat throughout the game (which has permadeath) he's scripted to walk into a trap in the final encounter, and even if you glitch him to safety he still dies canonically.

[–] RoidingOldMan 14 points 2 days ago (1 children)
[–] [email protected] 9 points 2 days ago

That's not very typical, I'd like to make that point.

[–] CarbonatedPastaSauce 2 points 2 days ago

Yes, I beat the game with Dogmeat in my party the whole time in one of my playthroughs (not the first one).

So. much. reloading.

[–] themeatbridge 2 points 2 days ago (1 children)

I usually use console commands to make dogmeat essential

[–] setsneedtofeed 7 points 2 days ago (1 children)
[–] themeatbridge 2 points 2 days ago

My mistake, no.