We need the game publishers to face more consequences for shoving BS kernel level anti-cheats and not focusing on where it actually matters, server-side.
(Which would also solve the Linux AC problem by extension)
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We need the game publishers to face more consequences for shoving BS kernel level anti-cheats and not focusing on where it actually matters, server-side.
(Which would also solve the Linux AC problem by extension)
Game publishers: but server-side anticheat is ~~more expensive~~ HARDDDDDD
Most games I know about do both, but my understanding is it's hard to stop some of the client-side stuff server-side.
Look, we've been here before. I'm not super invested in multiplayer stuff, so I don't care that much, but I am old enough to remember when gamedevs would not even try crossplay and just let the PC be the wild west when it comes to cheating.
I didn't necessarily hate it. I lived in a world of dedicated servers where moderation and security came down to some kid in his underpants being pretty sure he didn't like you and kicking you out. I'm guessing there's a bit too much money and too much of an expectation of free-form matchmaking for the mass market to go back to that.
But hey, I'm not a security software engineer and I'm not excessively involved in competitive shooters, which seems to be where most of the problem happens. My interest in this is having enough PC security for crossplay to make matchmaking in fighting games less of a hassle than it used to be in the Street Fighter 4 days. You sweaty FPS nerds can do whatever, as far as I'm concerned.
You're right on all accounts, I oversimplified for humor. Server-side IS more expensive and does exist in limited ways. Rolling matches on dedi servers are highly profitable, unfortunately the old school days of matchmaking are over for everything except indie companies that want to replicate the nostalgia
how do you actually tell in server side if a client is e.g. actually good at a game vs playing recorded moves with a bit of randomisation when you don't have access to into on what's actually happening on the client device?
as much as I love Linux this sounds like purposeful partial blindness from hopium/copium
You'll never catch all cheaters no matter what you do. All the kernel access in the world won't stop someone from having a secondary device hooked into the monitor output and faking a dumb keyboard and mouse.
A solid robust server-side solution and well architected server-client system will stop 99% of cheating. And no, Kernel AC is not part of a "well architected" system.
It's, at best, a bandaid for a shitty server-client system that introduces a shit ton of privacy and security issues for everyone that uses it. Shit needs to stay out of the kernel unless absolutely necessary, and that goes for Linux, Windows or MacOS kernels.
Almost every blue screen/Kernel panic I've dealt with was traced back to some shit hooking itself into the kernel where it didn't belong. And absolutely fuck third-party antivirus that hooks into the kernel too.
"Sir, a significant market segment says we're ignoring them."
"Are they still giving us money?"
"Yes sir."
"Then fuck 'em."
"In which hole sir"
No. It's a video game. Publishers have no business being in my kernel.
Anticheats on Linux don't have kernel access... Have you ever heard of people needing to type their root password to launch a steam game before?
Anticheats on Linux donβt have kernel access
Yeah, I know. I'd like it to stay that way. Furthermore, this is also why games with kernel-level anticheat still don't work on linux, despite developments in wine/proton.
Don't give corpos any ideas
Where did I say I wanted kernel anti-cheat?
The post is about anticheat that doesn't work on linux. Non-kernel-level anticheat works fine now thanks to wine/proton. That just leaves kernel-level anticheat. If a game has kernel-level anticheat, the studio is not going to remove it for the sake of a linux version. Therefore, to be compatible with linux, they would be introducing kernel-level anticheat into a linux version. To this, I say "fuck no".
anti cheat with kernel privilege access? No, thanks
I mean if the game you paid money for is deliberately broken to shaft you, you are a clown for reviewing the game positively. Judging by the complaints of every game with linux-breaking anti cheat, it has failed to remove any of the cheaters.
And here I am, not giving a fuck about competitive online PvP.
Casual games require it too
The lengths people go to prevent cheating in single player games is astonishing. I'm really glad Paradox finally allows achievements on modded installs of their games.
Nope, fuck that. I'm not running that anti cheat shit on my machines, I just won't buy it.
Bro. That's not what is happening or being talked about. Most anticheat systems have a Linux flag that can be enabled, letting them run on proton without any sort of kernel access. Everything except Denuvo and fuck that shit in particular.
Iβm not calling for kernel anti-cheat. I just want all the multiplayer games to work.
Sure. Harassing developers always works. I remember when everybody did it to CDPR about The Witcher 2 so they fixed all the issues and made a perfectly working Linux version of The Witcher 3. They definitely didn't swear off Linux completely.
I'll settle for the old Rust approach, where you could still play on (or host your own) servers that didn't have anti-cheat enabled.
Nearly 800 hours in Scum, now I can't play it anymore because it's missing Linux EAC support. Too bad.
I'm not sure extortion is the best way to get companies to support Linux. I think market share is the only real metric they care about.
I dont disagree with this but i don't know about significant segment, thats kind of delusional
Yeah, Iβm Linux-only and have been for the last 17 years, but we are not a significant percentage of the gaming market. Still less than 3% last time I checked.
Otherwise, yeah fuck kernel anticheats that donβt even stop cheating.
The only game I currently play is KSP. I've grown so tired of all the crap out there.
If that segment of the market was significant, corpos we be bending over backwards for those dollars.
We need the game publishers to face more consequences for neglecting a significant segment of the market
MacOS?
^(please^ ^don't^ ^hurt^ ^me,^ ^it^ ^was^ ^a^ ^joke.)^
Yes, Apple should face consequences for making game development for MacOS so difficult.
unfortunately for us, I don't think we're what they would consider "significant"
Gamers will literally beg corpos to rootkit them.
That's a slippery slope argument from a post that just says all anti-cheat games should work, I did not say I support kernel anti-cheat.
Bully for you.
When I eventually make the switch to Linux your efforts will make it even more seamless.