this post was submitted on 03 Jan 2025
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Warhammer 40k

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[–] AverageGoob 3 points 1 day ago

Drop in 9" away. Pray for an 9 on the charge. Profit. My own sage advice for Blood Angel players.

[–] eodur 2 points 1 day ago

Long time Blood Angel player here. I would NEVER suggest that army as a starting point. There's no jump packs at all and very little synergy between the units. Assault Ints are decent for going after objectives, but there are much better options for that role. And Bolter DC are the least popular DC unit by far. The list is a joke.

You'd get much better mileage from Mephy, 2x Jump Assault Intercessor squads, 2 squads of Jump DC, Astorath, and maybe Lemartes. Round it out with a Ballistus or a Baal Predator and your opponent will know what facing Blood Angels feels like.

[–] Maalus 3 points 2 days ago* (last edited 2 days ago) (1 children)

Prediction before reading the article - soupped up meele dreadnought in a drop pod, thunderhammer HQ and a sanguinary priest. Haven't played since 8th and haven't played Blood Angels at all, let's see how I do.

Edit: in article 3x intercessor squad, death company, dread and Mephiston. Close, but not quite

[–] [email protected] 1 points 2 days ago

Haven’t played since 8thand haven’t played Blood Angels at all

Hah. Same. I only ever saw Blood Angels from the other end of the table. :D

The article seems to be for beginners who want to start with Blood Angels. That looks like a solid starting point for them with pretty much every edition. Only thing I find a bit weird is taking the Close Combat Intercessor Squads and equipping the Death Company with Bolters.