this post was submitted on 02 Jan 2025
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[–] [email protected] 36 points 2 weeks ago (1 children)

How are you going to give me Doom, and not let me strafe? That should be a hate crime.

[–] [email protected] 10 points 2 weeks ago (1 children)

You have to prove you're a human at the standard of 1993 keyboard only gamers.

[–] [email protected] 9 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

We didn't have mice man. Alt is for strafe, as everyone knows. Eventually there was a quantum leap forward to allow strafing one direction while turning a different direction, but Doom was still in the era of strafing back and forth hitting the fire button when the enemy passed through your crosshairs. An elegant control scheme for a more civilized time. Before the web, before dark compromises came into the picture.

Edit: OH SHIT! Now I remember. Ctrl was fire, alt was strafe, but the buttons in the top corners of the number pad arrow keys were strafe left and strafe right. I don't think that was in the controls menu, so you had to just discover it, but once you did and learned to strafe around while you were turning, it changed everything. My memory of holding alt and strafing back and forth hitting Ctrl every time the enemy lined up was my memory of an earlier and noobier time. My later memory of strafing around to circle the enemy I was shooting at was also definitely Doom, because the big games after that used mouselook, because by then most people had crossed the barrier from the 386 which might not have VGA era, into the 486 + mouse + 3d card + sound card era.

[–] [email protected] 2 points 2 weeks ago (1 children)

Ahhh, I think the only exposure I've had with this type of DOOM control is the Sega 32X (also GBA?) version.

[–] [email protected] 3 points 2 weeks ago

There were great strides being made in those days. Wolf3d was a revolution. Doom was a revolution. Then, after that came the settlers that always follow the pioneers, inventing vehicles and capture points and separate buttons for strafing so you could circle around a bad guy and keep your aim on him. Goldeneye was a shining light, and Halo was probably the last of the venerable, before the people with money learned about it all, and did what they do.

[–] shalafi 22 points 2 weeks ago

That thing is set to Nightmare!

[–] Blum0108 19 points 2 weeks ago (4 children)

That was stressful on my phone, lol. I'm glad I'm not a robot 🙌

[–] mesamunefire 15 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I guess I'm a bot because I can't kill anything on my phone haha.

[–] Blum0108 5 points 2 weeks ago
[–] BlameTheAntifa 6 points 2 weeks ago

Still better than tapping on motorcycles.

[–] Acters 4 points 2 weeks ago* (last edited 2 weeks ago)

How are people able to play it on the phone 😞

Edit: hmm works on Firefox. Stood still and smashed the fire button a bunch. Turn left or right, it was a really fast captcha nice.

[–] Psythik 2 points 2 weeks ago

Yeah seriously; FPS games are almost impossible to play on a touch screen. I need a mouse.

[–] [email protected] 8 points 2 weeks ago

Confirmed non-robot

[–] [email protected] 6 points 2 weeks ago

Haha this should be added as a captcha for scammers in one of Kitboga's videos

[–] Smokeydope 4 points 2 weeks ago (1 children)

Am I missing something? People must have been working on competitive doom AI for decades now right? The point of these captas is to be hard for any kind of bot to brute force right? It can't be that hard to train a doom bot to brute force this even if it has to be trained to move based on the screen image instead of tapping into code directly.

[–] [email protected] 7 points 2 weeks ago

What you're missing is that this is just a fun little thing. Making Doom run on things that were not designed to run Doom is a meme, and this is another in a long series of that

[–] [email protected] 4 points 2 weeks ago

Not being able to strafe makes it much harder then it otherwise would've been