this post was submitted on 19 Dec 2024
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Star Citizen

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submitted 2 weeks ago* (last edited 1 week ago) by QuadratureSurfer to c/starcitizen
 

Tap for summary by duskfyre4.0 Preview Build
➣ Alpha 4.0 will be released soon to the Live servers, as part of a "4.0 Preview" channel. Expected release is within 12 hours from this post.
➣ Missing mission types and other issues prevent 4.0 from being released to everyone at once.
➣ Two Live Releases will be maintained in parallel:
ㅤ✦__Alpha 3.24.3:__ All existing data, missions, events, and inventories maintained. No transfer to 4.0 or future versions.
ㅤ✦__4.0 Preview:__ Clean slate 4.0 Preview. Includes server meshing, Pyro, and many other 4.0 features.
➣ All progress in 4.0 Preview is intended to carry over to future releases.
➣ Save Stanton and related events will continue to be available on 3.24.3 over holiday break.

Alpha 4.0 Content
➣ Server Meshing:
ㅤ✦ Seamless navigation between Stanton and Pyro with invisible server boundaries.
ㅤ✦ Server crashes are now localized, improving performance and playability.
ㅤ✦ Server load is reduced by having each server simulate fewer entities.
➣ New Content in 4.0:
ㅤ✦ Pyro System: Adds two competing mission chains tied to the Headhunters or Citizens for Prosperity factions.
ㅤ✦ Contested Zones: Locations in Pyro controlled by gang factions (Fire Rats, Horizon, XenoThreat) offering high rewards but requiring player conflict or cooperation.
ㅤ✦ Reputation System: Expanded to allow players to align with factions, affecting friendly/hostile areas.
ㅤ✦ New Progression Methods: Introduction of reputation and physical rewards, setting the stage for more in future updates.

2025: A Focus on Playability
➣ 2025 Focus: The primary goal for 2025 is improving playability in Star Citizen, concentrating on Performance, Stability, and Content
➣ Quality of Life (QoL): Efforts will focus on smoother gameplay with fewer bugs and obstacles, addressing tech debt while balancing new features and tech introduction.
➣ Challenges in Feature and Content Testing: Previous testing of new features within content pipelines caused instability and delays. This approach will change to improve reliability.
➣ Decoupling Feature Development:
ㅤ✦ New features will be tested separately from content releases.
ㅤ✦ Complex features will go through an Experimental PTU (EPTU) for focused testing before integration into the main pipeline.
➣ Stability and Predictability: By isolating feature testing, development will improve stability, performance, and QoL without disrupting content delivery.
➣ Connected Content Drops: Future content releases will be more focused and narrative-driven, offering rewards (ships, armor, weapons) to enhance playability.
➣ More Frequent Content Updates: Aim to deliver more content, more often, avoiding delays caused by tech or feature development.
➣ Objective: Make Star Citizen more stable, performant, and fun in 2025.
➣ Development Philosophy:
ㅤ✦ Chris Roberts reflects on creating games based on personal passion and vision, unimpeded by publishers.
ㅤ✦ Crowdfunding allowed Star Citizen and Squadron 42 to pursue ambitious, niche projects.
➣ Community Impact:
ㅤ✦ Ongoing support from the community is vital for development.
ㅤ✦ In 2024, the community hosted 203 Bar Citizens, with large in-person events like BE@Con and CitizenCon, drawing thousands.
ㅤ✦ Over 1 million players contributed 32 million hours of gameplay, and the community grew by 500,000.

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[–] [email protected] 5 points 2 weeks ago

This may feel like our usual PTU process, but there is one key difference: by running both builds on the Live environment, we can take steps to ensure that your progress on 4.0 will carry over. Our goal is for anything you do and earn in the 4.0 Preview to persist without any further wipes—unless something major happens, though we do not anticipate that.

this is nice, and very welcomed.

That said, it's important to note that progress made in Alpha 3.24.3 will remain tied to that version and will not transfer to 4.0. This allows us to maintain a clean slate for the new systems coming online in the 4.0 Preview, ensuring a consistent and stable environment as we look to deprecate 3.24.3 in the new year.

so many will choose to not play LIVE as their "progress" wont carry over to LIVE 4.0

decoupling feature development from content creation and general fixes

thats a nice approach, so new gameplay loops and other features (systemic economy, rastar, StarArchitect, Dynamic Server Meshing) will go through TECH PREVIEW while content and ships with existing loops will go through PTU.

I just hope that LIVE 4.0 will be a bit more civilised (it wont) perhaps the AATs at Outposts will shoot at hostile actors (they most certainly wont) but Stanton will be safe? Sometimes I hate being a Solo and too awkward to ask others for crewing up.

[–] QuadratureSurfer 4 points 2 weeks ago

I've been playing the last few days. Stanton has been amazing with a 30FPS server tick rate in every server and performance has been better overall on my machine.

Pyro has been okay. Closer to a 15fps server tick rate at the stations/contested zones... It really depends on where you go, how many other players are there, and how much destruction has been left in their wake.

However, this has been my experience with almost daily wipes with the updates where all the clutter has been reset quickly. It will be interesting to see how 4.0 holds up once it has been up and running for a long time.

[–] [email protected] 3 points 1 week ago (1 children)

Jumped into Stanton to do some hauling contracts and my goodness the game has never been this smooth for me.

I definitely had some issues but so far it's been an amazing experience. I'll have to try out some FPS missions next to see how the AI performs but I think I'm going to have a lot of fun with this patch.

[–] QuadratureSurfer 2 points 1 week ago (1 children)

It was great while it lasted. Whatever system runs the inventory is currently struggling a lot. Doing anything with the inventory takes about 2 minutes for anything to take affect. Hopefully they're able to get a handle on it before the holidays. Otherwise we'll have to wait for less players to be hammering the backend all at once.

Yesterday was great though!

[–] [email protected] 2 points 1 week ago (1 children)

Damn that really sucks. I saw there's now a hotfix branch up so hopefully they can get some kind of last minute fix out.

[–] QuadratureSurfer 2 points 1 week ago (1 children)

Hotfix is broken, you can only quantum to the sun (every quantum marker takes you there). I would avoid it.

Looks like the inventory part of the backend is back under control. Either they did something to alleviate it, or there are less players overall hammering it now.

[–] [email protected] 2 points 1 week ago

Yeah my experience so far today has been pretty good honestly apart from the frustration of the QT bugs on the preview channel.

[–] Essence_of_Meh 2 points 1 week ago* (last edited 1 week ago)

I was planning to wait until 4.1 or any other update that brings the missing 4.0 features and/or further flight mechanic changes but changed my mind to see whether my PC can still handle the game. It does though the experience itself was rather mixed.

  • Seeing NPCs walking and talking around LZs was nice (even if they can sometimes be heard from dozens of meters and few walls between us).
  • The back-end services lag was on the lower side during my attempts - inventory, stores, elevators etc. worked pretty well.
  • Sometimes elevators wouldn't shut their door so I could see their magic pathways at work.
  • There were almost no contracts (only 4) and the ones that were available wouldn't finish. As a bonus, when I tried playing today I didn't even have access to those limited contracts, just absolute void.
  • MFDs reset almost every time I leave the pilot seat and two of the four in Aurora are misaligned with the screen models. At least I can use the cargo grid under the ship properly now.
  • Didn't have the QT issues thankfully, everything worked surprisingly smooth despite tons of people in chat complaining about an opposite experience.
  • Sometimes game didn't manage to sync player animations properly so I've seen one or two folks just sliding around.
  • I could hear stuff going on in other people hangars a few times, however I couldn't see or interact with them (I've seen some comments saying they could).
  • I had to fight the game to fix and refuel my ship (service screen would flicker the usable view then switch to the instructions one after a few frames).
  • The game stole all of my money which was very cool.

Looks like I'm back to waiting. Maybe the non-preview release will be more usable.