QuadratureSurfer

joined 2 years ago
MODERATOR OF
[–] QuadratureSurfer 1 points 13 hours ago

Note: Zac Preece is a CIG Dev - FPS Designer

 

Archived source:
https://archive.is/ZIfdk

[–] QuadratureSurfer 2 points 15 hours ago (1 children)

Looks like they applied a mitigation patch about 20 minutes ago. Doesn't sound like a complete fix, but probably enough to get most people back in:

A patch has been applied, players should be able to log back into the game. Thanks for your patience.
- Nicou-CIG

https://robertsspaceindustries.com/spectrum/community/SC/lobby/1/message/59267376

[–] QuadratureSurfer 1 points 15 hours ago

The quickest way to check for news on this situation is the status page: https://status.robertsspaceindustries.com/

 
[–] QuadratureSurfer 2 points 18 hours ago

Nicou-CIG also mentioned that they're working on better in-game notifications for maintenance:

Question from Darklay

No CIG, this is not good, you work badly. If you have problems with the servers, that's fine and you'll fix them, but if you close the servers for maintenance or work on them or whatever you like, you have to notify ingame at least half an hour before, so that one has the opportunity to return to the station and store the ship and not lose hours of RMC farming, now throw it away.

All the games I know of before ordinary or extraordinary server maintenance warn with an ingame message...

Response by Nicou-CIG:

We're working on an improved in-game notification system to better alert you about events, like an upcoming maintenance.

Developing and implementing features takes time, but this is on our radar. The same goes for Spectrum, where we aim to enhance clarity as well

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/server-maintenance-without-notifying/7768323

 

MotD:

🍂(Monday) Goals for the Week

  • We are looking to continue to hotfix the 4.0.2 LIVE environment along with some commodity buy/sell price adjustments. Along with this maintenance window we are also updating all the shards to the latest hotfix and are looking to open up the HOTFIX channel later today with the client side portion of it which includes the client crash fixes
  • We are looking to start the 4.1 PTU phases in the next couple days with Evocati and will have more info on this when we are closer
[–] QuadratureSurfer 13 points 1 day ago (10 children)

I feel out of the loop on this one. Is there a particular individual on the project that this is about, or is this a company policy issue?

[–] QuadratureSurfer 10 points 1 day ago

Well, at least I can tell you that there are 3 Rs in strawberry.

[–] QuadratureSurfer 2 points 1 day ago (13 children)

Ladybird looks promising.

 

PSA - If you encounter a player that's glitched out like this (they're usually in an executive hangar or CZ), one of the only ways to kill them is to use a melee takedown and then stomp on them.

[–] QuadratureSurfer 8 points 2 days ago* (last edited 2 days ago) (1 children)
Both scenarios - Initial Steps

I'm assuming we all get a first message to ourselves, otherwise it's probably going to take a lot of loops just to realize that something weird is going on with my Neuro-Computer Implant HUD (NCIHUD) when the message is something completely different from what I last left in there. Hopefully, at some point, the last message I leave before my next time-loop self will finally clue myself into what's actually going on.

But let's stick with the initial message idea for simplicity.

Step 1 - Convince myself that I really am stuck in a time loop. Ex: Tell myself to look out the window and with precise timing explain which cars/neighbours will drive by and which direction. Every time loop I'll want to test out various methods to see how quickly and efficiently I can convince myself (while always keeping a failsafe method at the end).

I like the idea of @[email protected] in keeping track of the number of time-loops that have ocurred since, going forward, this will be the only way to tell how much time has progressed.

Step 2: Use some really good compression algorithms for text (at a basic level you can get about ~~215k~~ 2-3k characters in 1kB without trying anything fancy by using typical zip compression).

Edit: Fixed compression size value.


Scenario 1 - I'm the only one stuck in a time-loop

This one's a bit more boring. Initially I'd just get loan and then do whatever. Obviously there's no use in working anymore at this point.

I could try out being a superhero for a bit, rescuing people just in the nick of time would be fun.

I could try to research better compression algorithms for better longer logs. Although there'll be a limit to how much I could read at some point, so I'll need to come up with a way to organize the data for whatever my next loop wants/needs to do. Obviously the most time sensitive information would be upfront.

@[email protected] was the first to mention a trick with using the library of Babel that could help a lot. OP Went into more detail on this with their comment here: https://lemmy.world/comment/15400050

Eventually I'd probably settle with researching the time-loop to find a way out, or else give up by completely wiping the log so that my future loop self would wake up with an empty log. Eventually, many more loops in the future I would eventually update the log with enough information to clue my next loop self in that a time-loop was occurring.... And then time-loop history eventually repeats itself.


Scenario 2: Everyone in the world has a NCIHUD message pop up at exactly 6am (UTC).

Initial time-loops would be complete chaos. Practically everyone would just be calling out of work, or leaving as soon as they figure out what's going on. It wouldn't take long for society to collapse. There's no point in playing the stock market or taking out a loan or trying to travel (without hijacking a jet or flying your own).

Eventually certain groups or factions would form with varying degrees of goals/objectives. Like-minded groups would organize and start working together.

Power, in this scenario, would not be based on wealth. Instead it would be based on knowledge, how quickly they can put their plan in motion, the ability to influence/force others to update their own notes (in a way that's beneficial to those groups), and the ability to amass a larger amount of long term information.

For instance, one group might end up being some fanatic group hell bent on convincing/tricking everyone (but themselves) that wiping their log is the only way to escape the time-loop.

Another group may be trying to do something similar, or else winning people over, but only at a targetted level of certain individuals to try to get necessary infrastructure running for a little longer than the previous loop.

Other groups would be focused on amassing as much power (in a time loop sense) as possible.

It would be useful for groups/factions to convince newscasters to put out a certain message as quickly as possible after the next reset.

Spies/moles would pop up in various groups attempting to sabatoge/twist the other's goals. Agents would need to quickly decompress their own log, and run it through a text-to-speech (TTS) program that they could listen to. This audio log would then tell them exactly what they need to do to stay one step ahead of opposing factions.

The different factions would try to come up with better compression algorithms that could be quickly and efficiently created to start compressing/decompressing information even more. Most likely this would involve the use of having someone run specific prompts through a pre-existing local LLM (fine tuned for coding) where the seed (normally a randomized value) could always be forced to a specific value so that others in the group are always getting the exact same code result every time. This code could then be used to decompress the final portion of the message where the long term information would be held.

Not everyone in the faction would need to do this, but you would definitely want redundancy in case the agents of an opposing faction got to a few of these people before the next time-loop begins. Targeting/flipping the right people in a particular faction, could easily cripple their whole group.

Eventually, we may end up with a group that gains enough power long enough to put in some decent research into the time-loop. Maybe they find a way to break it, or maybe they find a way to get around it with time travel (not likely).

The most likely positive outcome in this case is that they eventually research a way to increase our brain activity to insane lengths so that, even though a day would pass in the real world, our mind would have lived a lifetime in virtual reality.

[–] QuadratureSurfer 1 points 2 days ago

Oh, but having bytes opens up so many more possibilities. I'm working on a fun response to this... But it's going to be a bit long.

[–] QuadratureSurfer 1 points 2 days ago (2 children)

Only for the first word, but you don't have to include the full link every single time. Just the first part would have it and then swap out just the final bits at the end for however many words you want.

 

Release Notes:

https://robertsspaceindustries.com/en/comm-link/Patch-Notes/20445-Star-Citizen-Alpha-402

Known issues/things to avoid:

Fast storage and retrieval of ships breaks the hangar

Critical: PU - Locations - Personal Hangars - Actor - If player ungracefully exits while in hangar, hangar stows and does not unstow upon recovery

High: PU - Pyro - Jump Points - Locations / Spacescaping - Asteroids that surround the Stanton Gateway can be seen inside the Jump Tunnel and occasionally can cause fatal collisions when exiting the Jump Tunnel

Supply Or Die: Detatrine cargo that has already been destroyed will blow up again when you Quantum Travel, causing damage to your ship and other undamaged cargo. (Workaround: Remove dead cargo from ship before QT)

In other words, for that Hangar one, do NOT ALT+F4 while you are in your Hangar.

 

UPDATE: Zero downtime deployment going live in a few minutes:

4.0.2 LIVE Update time is scheduled for 20 minutes from now. This will be a zero downtime deployment!


MotD Update:

🍂(Friday) We are currently warming up the 4.0.2-LIVE environment for a potential LIVE release later today. No ETA just yet but will update when closer.

[–] QuadratureSurfer 4 points 4 days ago (1 children)

I'm gonna be honest, I'm not a fan of FOMO events in general but doing them during an alpha, when many people can't even play (properly or at all) is special kind of evil. I just hope people have fun with it.

Agreed. It sounded like they were passing this off as a win, but I hope they'll take a look at the top comments, or see Morphologis' recent video and realize they need to make some changes.

I like the idea of what they are doing and what they want to do, but the fact that this round of phases (and their rewards) are ending before we get some much needed fixes is rediculous.

They should have spent time fixing up the biggest event issues before moving on: Hangar Elevators preventing players from getting to their ships, falling through the planet at outposts, NPCs failing to spawn (ships and FPS), unroutable quantum markers to a location million+ meters from anything else, etc.

I finally finished all of the event missions last night, but everything added up to a frustrating experience.

 

Video reviewing the recent Fight for Pyro event and the event going forward.

 

MotD update:

🍂(Wednesday) We are currently working on a 4.0.2 RC2 Build for potential release onto PTU later today https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230

RC2 = Release Candidate (2nd attempt)

Most likely you will need to finish up any Pyro Event missions in order to get the rewards before this version is released Live.

 

Hey everyone, I requested to become a moderator for this community since the old moderator didn't appear to be active anymore.

I'm looking to start up some events/contests/competitions. I'd like to offer occasional rewards like gear, gift cards, or game packages, however, certain countries have restrictions regarding this and I'm not experienced in handling that. Any suggestions here are welcome.

I'm also looking to clean up the rules, since a number of them seem redundant or may be too limiting for a community of this size, any feedback here would be great.

Also, I like the current banner/icon, but again, if anyone has suggestions we can put out some options to the community and see what everyone likes the most.

Any other suggestions are welcome, for instance, we can look at adding flairs in the community, although this may only work for certain clients.

Lastly, if anyone else wants to help moderate, feel free to ask below.

 

It seems like the moderator in this community has been inactive for almost a year now.

I'd like to take on the task for moderating it, I've been a fairly consistent contributor to this community.

We haven't had any issues in the current community and hopefully that continues, but it would be good to see some updates and have an active moderator just in case anything happens.

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