this post was submitted on 26 Nov 2024
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[–] Red_October 35 points 1 month ago (1 children)

A big part of the problem hasn't been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.

[–] steeznson 2 points 1 month ago

The engine itself is clearly optimised to build fortnite and everything else needs to bend it to suit any other style of game.

[–] ZephyrXero 22 points 1 month ago (2 children)

If it's running 5.0-5.2, you should be worried. And most all games released to date are from this range. Devs could upgrade to 5.3+, the one they finally optimized it on. it's not all on Epic

[–] [email protected] 13 points 1 month ago

And 5.4 fixed a bunch of major issues from 5.3, particularly for artists.

[–] [email protected] 5 points 1 month ago* (last edited 1 month ago)

I wonder if we'll see remasters or definitive editions in coming years for games released with older versions. Nanite foliage might be a lot of work I guess.

[–] [email protected] 22 points 1 month ago

I think the biggest issue this engine has is just how many features there are. There are probably at least four ways to get any given job done, and sometimes there isn’t even a clear best option. I have lots of gripes with the engine but they can be summarized as “it’s just too big” No wonder games aren’t properly optimized when UE tries to replace a dozen established tools.

[–] kaffiene 17 points 1 month ago (5 children)

Um. BS. I have a 1080 and Remnant 2 plays fantastic on my machine. It's not UE5 which is the problem

[–] [email protected] 10 points 1 month ago

Or Hellblade 2. It looks and runs phenomenally on the Steam Deck. And I've never seen a modern game with loading times so short.

[–] [email protected] 6 points 1 month ago

Honestly, the only UE5 engine game I have played that has run like ass, is Stalker 2. And, I mean... They made this game while fighting a fucking war, so some slack has to be cut.

[–] [email protected] 4 points 1 month ago

Yeah I was about to say ... anyone that's got a problem with UE5 should take a look at Remnant II.

[–] Fades 1 points 1 month ago* (last edited 1 month ago)

And also 5.5’s new lighting reflection system is a big deal for UE

[–] Skipcast 1 points 1 month ago

Ironically remnant 2 runs like ass, for me anyway. 2k 16:9 resolution with a 3090 and modern ryzen cpu (forgot which one exactly atm but it cost a lot lmao)

[–] [email protected] 6 points 1 month ago (1 children)

It's not UE5, it's the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.

[–] [email protected] 8 points 1 month ago* (last edited 1 month ago) (1 children)

The main issue of UE5 is the shader compilation.

It isn't! Where did you get that from?!

Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited...

[–] [email protected] 4 points 1 month ago (1 children)

I think they're talking about the constant shader compilation on every launch. The Finals has that issue as well.

[–] [email protected] 1 points 1 month ago (1 children)

But shader compilation issues are still not inherently a UE5 problem.

Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)

[–] [email protected] 1 points 1 month ago (1 children)

Is that cpu related or does it occur regardless of power?

[–] [email protected] 3 points 1 month ago

The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.