this post was submitted on 26 Nov 2024
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[–] [email protected] 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

The main issue of UE5 is the shader compilation.

It isn't! Where did you get that from?!

Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited...

[–] [email protected] 4 points 2 weeks ago (1 children)

I think they're talking about the constant shader compilation on every launch. The Finals has that issue as well.

[–] [email protected] 1 points 2 weeks ago (1 children)

But shader compilation issues are still not inherently a UE5 problem.

Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)

[–] [email protected] 1 points 2 weeks ago (1 children)

Is that cpu related or does it occur regardless of power?

[–] [email protected] 3 points 2 weeks ago

The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.