this post was submitted on 24 Nov 2024
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NonCredibleDefense

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[–] jewbacca117 28 points 2 days ago

I figured soviet ships had so many weapons because only half worked at any given time

[–] [email protected] 22 points 3 days ago

Can't learn anything from an exercise where you roflstomp the opponent after all.

But its great for getting promoted

[–] zakobjoa 13 points 2 days ago

Broken Arrow was a lightning fast refund for me.

Russian prototypes Vs American cold war stuff.

T-14 Armata Vs M1A1

T-15 Armata Vs Stryker

You're not even trying.

[–] [email protected] 7 points 2 days ago* (last edited 2 days ago)

I found maintenance and repairing a rifle to be the more effective way to gesture towards balancing warfare for gaming.

NATO: 99% durability? JAM

AK? Here's duct tape and a file, keep shooting.

[–] [email protected] 5 points 2 days ago (1 children)

Also DCS world with the Ka-50 and all the AMRAAM drama, yet another Russian dev team doing Russian dev team things

[–] [email protected] 1 points 1 day ago (1 children)

What's the story? Giving an aircraft an inaccurate weapon system?

[–] [email protected] 4 points 16 hours ago (1 children)

The DCS Ka-50 isn't a real aircraft, it was a development platform that was abandoned by the Russians and only a few were made, all in different configurations. The devs made it then made a paid upgrade package that slapped a bunch of random stuff like missile sensors and air to air missiles onto it. They did this while staunchly maintaining that all the western aircraft had to be perfect to the rivet, including removing weapons systems and features from aircraft that verifiably had them but not within the absurdly narrow window of the one they wanted to model.

[–] [email protected] 1 points 15 hours ago (1 children)

Got it, thank you for the background. The Ka-50 was the single seat prototype for the ka-52 basically, right?

[–] [email protected] 2 points 12 hours ago

Yeah they were trying to see if it was workable. It wasn't so they built the ka52. It was appealing for a game though because it wouldn't require multi crew networking or an AI copilot, something they added around a decade later in development for other systems.