zakobjoa

joined 1 year ago
 
[–] zakobjoa 4 points 2 days ago (1 children)

What kind of a sub-micro mini plate is she wearing.

[–] zakobjoa 10 points 2 days ago
[–] zakobjoa 36 points 2 days ago (3 children)

What kind of an insane take is this.

[–] zakobjoa 1 points 3 days ago

Thanks! This will at least give me somewhere to start.

[–] zakobjoa 7 points 4 days ago (4 children)
[–] zakobjoa 2 points 4 days ago (2 children)

How do I use this?

It confuses me deeply.

[–] zakobjoa 21 points 6 days ago* (last edited 6 days ago) (5 children)

That's so not a trout.

[–] zakobjoa 4 points 1 week ago

That flying when it closer was weird. Jammed?

[–] zakobjoa 3 points 1 week ago

Ja komm lass Zwei-Parteien-System, Diggi.

[–] zakobjoa 4 points 1 week ago

I mean it is Switzerland.

[–] zakobjoa -1 points 2 weeks ago (2 children)

Pretty sure that just means women who (have to) wear a burqa just stay inside now?!

257
I'm new (lemmy.world)
 
14
submitted 6 months ago* (last edited 6 months ago) by zakobjoa to c/dm_academy
 

Hey gang.

I'm running a campaign where the players are looking for eight magical items, once owned by eight powerful mages representing the eight schools of magic.

Right now – through the power of Plot™ – they're looking for those items for an influential but shadowy collector. They're supposed to deliver the first batch of three items together. When that happens they'll find out that they were inadvertently helping a criminal collector. A representative of a historical society will tell them that these artifacts belong in a museum.

And here's my problem: I want them to have these magical items, which of course have cool powers. And I don't know how to do that.

My plan right now is, that the museum isn't interested in the actual powers, they just want to display the items for their historical relevance. So they'll magically pull these items apart into two identical ones, where one retains the power and the other the history of the item (scratches/wear and tear).

I am not completely satisfied with that idea, because it seems far-fetched and I'd like to hear your ideas, if you have any, on how to resolve this.

Thank you and a thousand dm'ly kisses to you all.

147
ich🥒iel (lemmy.world)
 
1025
submitted 6 months ago by zakobjoa to c/android
 

Rule of Google: if it works, kill it.

I know, I know, using Google apps isn't the best, but this was a perfectly good Podcast app with all the features you might want.

Apparently they're moving everything over to YouTube Music, where a lot of the features of Google Podcasts aren't implemented yet.

I've moved over to an app from F-Droid.

 

Mine was a Wild Magic Sorcerer that vehemently believed he was a regular city guardsman and explained every bit of magic he produced away as pure happenstance.

27
hihihi (lemmy.world)
submitted 9 months ago by zakobjoa to c/[email protected]
 
261
🦄🐋🥓🕛 (lemmy.world)
submitted 10 months ago by zakobjoa to c/lemmyshitpost
 
11
submitted 10 months ago* (last edited 10 months ago) by zakobjoa to c/dm_academy
 

I need help/input/inspiration with a campaign I am planning. Without going into too much detail, in the world I've built there used to be a historically important and very powerful council of 7 mages (3 elves, a human, a gnome, an orc and a dwarf). They've each left behind a magical artifact of some kind. My group (druid, rogue, cleric and swashbuckler) is eventually going to hunt down all these artifacts.

I am struggling to find artifacts that would fit. They either feel too mundane or are way too powerful. I want these artifacts to be useful and powerful, for the time they get them. Of course, they're not going to get them all at once. So these things should be spaced out to be useful from about player level 3 to 12.

We're playing Pathfinder 2e, but I can easily adapt DnD items as well. If you have homebrew, I'll take that as well. If you have general input for these items or that plotline, that's great as well.

Thank you all in advance.

 
 
255
ich🦞iel (lemmy.world)
 
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