this post was submitted on 05 Nov 2024
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Steam Deck

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$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.

However, no track pads or vibration.

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[–] [email protected] 1 points 9 hours ago (1 children)

12x more than I paid for the real Steam Controller and only a fraction of the features. Was hoping it would be priced more affordably

[–] [email protected] 1 points 8 hours ago

Real steam controller needs more buttons and another joystick though. When many games are designed around a standard controller, the steam controller can be awkward to use.

[–] [email protected] 19 points 6 days ago (1 children)

You're still better off with something from 8Bit-do at that price. If they included trackpads and vibration it would've been a nice Steam Controller v2.

[–] BluesF 4 points 6 days ago

Yeah the track pads are so cool! I don't use mine much, but for RPGs with a lot of abilities being able to setup little touch menus is indispensable. Considering the deck has the same interface it makes complete sense for docked mode to have an equivalent device.

[–] callmepk 13 points 6 days ago (1 children)
[–] [email protected] 3 points 6 days ago

Don't we all

[–] IsThisAnAI 9 points 1 week ago (1 children)
[–] Cyberjin 2 points 6 days ago* (last edited 6 days ago) (1 children)
[–] IsThisAnAI 1 points 6 days ago (1 children)

That list was under 20 games without support. I swear to God people will argue anything.

[–] Cyberjin 1 points 6 days ago

I only listed games that has support and the type if they were curious about it.

I don't know where you get 20 games from? Everything else would be not be listed since they don't any support for it, I would imagine

[–] [email protected] 8 points 6 days ago

While I'd like it to have rumble and trackpads, I pre-ordered one (to Canada).

I just want the xbox button layout with proper motion controls, which it seems like this delivers on, and with a bonus of actual back buttons (that can be mapped in Steam, unlike when controllers emulate Xbox or switch controllers)

[–] [email protected] 6 points 6 days ago

Touch capacitance on the stick is a gyro-must for me, so im happy to finally see a controller with this. actually just ordered this from amazon japan, didnt think it would actually get a US release.

[–] [email protected] 2 points 5 days ago

I've preordered it. I have a few hori controllers. Some are worse than others. Even though its design is pretty much identical to their switch controller, I honestly want to give it a try. My goto controllers lately have been the PS5 controller and the Gamsir g7 se. I have been playing everything recently on Bazzite so it's been fun to try out different controllers for different games.

[–] Defaced 4 points 6 days ago (1 children)

It looked good, but the gyro is apparently awful and the trigger travel is basically non-existent.

[–] [email protected] 3 points 6 days ago (2 children)

description says no vibration at all. For $60?!

[–] [email protected] 3 points 6 days ago (1 children)

I don't know how many people vibe with this, but the PS5's high definition super Hitachi wand rumble or whatever is literally my favorite thing about it. I can't imagine going for no vibration at all.

[–] [email protected] 2 points 5 days ago

horse footsteps in RDR2 are just like amazing

[–] [email protected] 1 points 6 days ago

Hmm, I'll stick with my Logitech F310 then.

[–] [email protected] 1 points 6 days ago

Some good news today 🙏

[–] [email protected] 102 points 1 week ago (2 children)

This is cool and all, but no rumble is kind of a deal breaker for me

[–] [email protected] 1 points 6 days ago

Same. I've got multiple 8bitdo products and I was still considering one, but no rumble is just weird.

[–] [email protected] 29 points 1 week ago (2 children)

Yeah, I was totally on board till I got to that part. What an absurd exclusion :/

[–] Janovich 3 points 4 days ago

Yeah. When the early PS3 controllers did it everyone agreed it was stupid and eventually they made the DualShock 3.

[–] [email protected] 11 points 6 days ago (1 children)

Go figure. I usually turn rumble off.

[–] swag_money 1 points 6 days ago (2 children)

yeah i don't see why excluding rumble would be a deal breaker. is it an immersion thing?

[–] [email protected] 1 points 19 hours ago

I can't speak for anyone else, but I personally enjoy the feeling of the rumble.

[–] M137 7 points 6 days ago* (last edited 6 days ago)

Rumble is an information tool, it's not just "haha, Brrr when shoot". It's incredibly useful in many ways, and also very much helps immersion. The rumble we have now is much more precise and varied than it was back in the n64 generation, especially with controllers like the ps5 dualsense. I have a Gulikit KK3 MAX and its rumble is amazing, with every feeling from small precise taps to arm-shaking explosions. And when a game has well designed rumble implementation, which many have now, it's just awesome. One genre of games that really shine is racing games, you feel everything, even different vibrations on different parts of the controller if for example your left tires are on dirt and right ones are on asphalt.

A good example just from the top of my head was when I played Pacific Drive, your car can break in many ways and I always noticed that one of my tyres had a flat from the rumble before I noticed it any other way, and knew which side it was on just from the feeling.

[–] [email protected] 83 points 1 week ago (1 children)

Without all the features that actually made the Steam Controller great... yeah

[–] M137 3 points 6 days ago (1 children)

I don't understand how they got the official steam brand name, it's just a mid-end controller with some major features missing.

[–] [email protected] 1 points 6 days ago

They probably pay lots of money for it

[–] [email protected] 52 points 1 week ago (1 children)

Cool, I like the capacitive sticks, but not what I’m waiting for. I want a Steam controller 2 that’s a Deck without the touchscreen. Anything less and I’m not really interested

[–] chemical_cutthroat 7 points 1 week ago (1 children)

I'd like it kinda like the PlayStation controller with the pad in the center.

[–] [email protected] 2 points 6 days ago (1 children)

Now that you mention it, is there a way to make the pad work on the steam deck in those controllers?

[–] [email protected] 6 points 6 days ago (1 children)

The DualSense touchpad is detected and can be configured in steam input if you have it enabled for the controller

[–] [email protected] 1 points 6 days ago

Oh, sweet. Time to take a dualsense for a spin on the deck. Thanks.

[–] [email protected] 43 points 1 week ago (1 children)

I still regularly use my original Steam Controller -- for the trackpads. It allows me to do M+KB strategy gaming from the couch.

This lacks the killer feature, IMHO, given that I can use any of a wide variety of regular Bluetooth controllers for stuff with controller support.

[–] [email protected] 31 points 1 week ago (2 children)

What really sets the Steam Controller (and the Steam Deck's control layout) apart from the market are the dual touchpads and dynamically/easily programmable buttons. The above just looks like a reskinned XBox controller, and, if I read the article right, it needs a "companion app" to get full functionality out of the controller.

I hope that they at least made sure that the companion app works on the Steam Deck.

[–] [email protected] 13 points 1 week ago* (last edited 1 week ago) (1 children)

From what I understand, steam input has full support for it as well. As in it will show the controller in steam, and let you program back buttons/capacitive sticks/etc.

I think you only need the companion app if you aren't using steam.

Edit:

[–] [email protected] 5 points 6 days ago

Ah ok. That's slick.
I wish steam would recognize all the buttons on my gamepad like that.

[–] [email protected] 6 points 1 week ago

Not having the touchpads is a big downside, but this still fills a huge niche that the others dont. My Xbox elite controller is cool and all, but has neither a gyro nor capacitive joysticks. My dualsense has a gyro, but no capacitive touch so I need to activate it with a button hold or leave it always on.

The Xbox and PS5 controller also don't treat the paddles as independent buttons by default, so you need an extra layer of software on PC that allows mapping those buttons to arbitrary inputs. Steam Input can overwrite this sometimes, but it's very inconsistent on a game + hardware basis. The companion app is a concerning "feature". Hopefully it's just marketing trying to make up a fancy phrase for "hardware driver".

[–] [email protected] 25 points 1 week ago* (last edited 1 week ago) (4 children)

$60 is a lot for two extra buttons and no vibration. Gyro is nice, if it actually works with games though.

I feel like they missed an opportunity by not replacing the d-pad with a track pad.

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[–] [email protected] 10 points 1 week ago

Fuck yes no rumble to remove. Definitely looking into this. Fuck rumble imo

[–] WarTowel 8 points 1 week ago

I didn't know rumble was such a popular feature. It's one of the first things I turn off in every game.

[–] [email protected] 6 points 1 week ago (3 children)

When can I use my Steamdeck as a controller? I will literally settle for that level of stupidness if we can’t have controller v2.

Aside: happy to see that it has some form of back paddles - but If Steam will allow them to be configured is another issue I’ve encountered.

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

Both the back paddles and gyro are things that are great, and every gamepad should have them, but there's almost no compatibility with anything on PC.

Most I've ever seen is being able to change a button to a back paddle. Not even remapping a key, just a face or shoulder button. I swap it with the stick press buttons (L&R3). But it'd be great to be able to actually remap keys.

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[–] [email protected] 4 points 1 week ago

Anyone know how good Hori's d-pad is?

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