For the entire campaign Grog should be followed by some snot nose kid and a wizard who keep trying to steal the stone.
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at the end of the game, the wizard or the mucus child should be able to take the sword out of the stone
This reminds me of a comic I saw a while ago where the BBEG was gloating that he could only be killed by the sword next to him that couldn't be pulled from the stone. The barbarian picks up the BBEG and swings him at the sword.
At the end it is revealed that only the chosen could wield the sword. No one ever mentions that the sword had to be released from the stone and Grog was the hero all along. Because to be a hero you have to be strong. Foolproof selection method.
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That's it, I'm gettin' me mallet.
And if INT 10+ maybe grog can figure out one day it just tilts out the side to release.
Jack Horner did that in Puss in Boots 2: "Excalibur! I couldn't get this rock off of it, but it's still pretty cool, right?"
Then the sword is the chosen one... :)
it would be even funnier if it's a fighter with the barbarian archetype (pf2e) or 1 level of fighter and the rest of barbarian (dnd) so that their lore is someone who was trained to use a sword but couldnt, so started raging and getting stronger to use that hammer
Grog accidentally does something that makes them chosen mid-swing and the thing slides off like a catapult, knocking out several enemies and causing plenty of property damage.
Not chosen, but still worthy.
Grog tries his hand, but feels bad when he rips the magical stone out of the ground, and cat get it back in. Grog smart enough to know he didn't do it right, only option is to travel the country side and find the real person who will free the sword, bringing it to them rather than the other way around. Grog so smart, this way better idea
When every fight is taking one wild, easily dodgeable swing, then spending a whole turn getting it behind your back to take another swing.