this post was submitted on 26 Sep 2024
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[–] [email protected] 29 points 1 month ago (4 children)

"We have investigated ourselves and have found that we've done nothing wrong." has been a line that's come up quite a bit in the last few years specifically when a company or organization starts investigating itself. Let's see how that plays out for Ubisoft.

[–] ajikeshi 12 points 1 month ago

is it us (the management) that are wrong here? NO... its the customers fault for not buying our shit

[–] [email protected] 8 points 1 month ago

Beat me to it. Anyways, I also hope that the investigation will be independent and unforgiving. Don't be Boeing, no one is too big to fail. If ya think your company is just that....rot may have already started.

[–] [email protected] 4 points 1 month ago

That phrase is used for like, criminal liability. Not performance metrics.

[–] [email protected] 2 points 1 month ago

I don't know about that, this time around though. I think investors are pretty pissed at the company's performance. It can't be denied they've been making some shit decisions. I assume someone will take the blame and become a scapegoat.

[–] [email protected] 28 points 1 month ago

My buddy worked for Ubisoft Montreal. They paid him $48k CAD/year as an experienced developer. Only 2 weeks of PTO for the whole year (including sick leave). 60+ hour weeks. Required a whole CS degree.

AND FOR WHAT?

[–] [email protected] 20 points 1 month ago* (last edited 1 month ago)

You mean making the exact same cookie-cutter game loop for more than a decade isn't a good idea!?

[–] not_that_guy05 18 points 1 month ago

Reverse the last 20 years and maybe we can start the healing process.

[–] newthrowaway20 14 points 1 month ago

The board and the executives are the problem, so if they're the ones ordering the investigation, this is pointless.

[–] [email protected] 13 points 1 month ago

Ubisoft board doesn't understand how cutting costs and making the worst product possible filled with micro-transactions is bad for business. Utter shock.

[–] [email protected] 13 points 1 month ago

The headline reads like an onion article.

[–] [email protected] 10 points 1 month ago (1 children)

I'm honesty sitting here trying to remember the last Ubisoft game I actually enjoyed. And I mean truly "couldn't put down" enjoyed. Some of the older Assassin's Creed games were fun, but the same endless gameplay loop was meh, even then.

I'd almost have to go back all the way to those original Rainbow Six games for something that felt (to me) fresh and innovative.

[–] [email protected] 7 points 1 month ago (1 children)

Far Cry 2 was the last game that brought something interesting to the mix. After that, the mechanics kept getting more dumbed down and turned into the Ubisoup we know today

[–] Sinuousity 1 points 1 month ago (1 children)

Far Cry 3 was definitely a step back in some areas (fire!) but I think it was still a great game and pretty much perfected the Far Cry formula. Unfortunately after that game, Ubisoft just cannot move on

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (1 children)

I would argue that the radio tower stuff bleeding in from Assassins Creed already messed up the formula that Far Cry 2 was building on. I do admit Far Cry 3 had some cool points, but overall it's where in my view the series took a step in the wrong direction.

Latter titles doubled down on making combat less meaningful, exploration just like any other Ubi title, and realistic animations, AI and physics thrown out the window in favor of cheap mechanics

Like, in Far Cry 2 enemies would try to heal their wounded or mercy kill them, in Far Cry 5 a baddie hover his hands above a body to revive their mate.

[–] Sinuousity 1 points 1 month ago

Heard on the radio towers, though I personally enjoyed some of the climbing as a break from the typical far cry chaos. At that point the dead horse had not yet been beaten, though, and it wasn't as much of an annoyance.

Cheaper / shallower mechanics is definitely also fair, and I agree Ubisoft sacrificed that depth for more realistic visual (common AAA loss). The npc ai in far cry 2 was a rare gem though.

I actually spent a lot of time playing with Far cry 2's map editor, and far cry 3 was a big step back there too. I guess I just love the world, characters, and story of Far Cry 3.

[–] Pingudiem 2 points 1 month ago

I am still angry about what they did to homm.

[–] omarfw 1 points 1 month ago

This company is run by delusional narcissists.