this post was submitted on 22 Jul 2024
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[–] ceenote 83 points 3 months ago* (last edited 3 months ago)

For context, a Gameboy is 144p.

[–] BluesF 35 points 3 months ago* (last edited 3 months ago) (6 children)

What exactly is the point of all those extra Hz? I get that in this case it's just a "because we can" kind of situation, but in general... I've never paid any attention to refresh rate and it has never affected me. Is higher really better?

[–] [email protected] 34 points 3 months ago (15 children)

After a certain point, no, not really. 30 FPS is good for basic video. 60 is good for fine motion (sports, fast video games). 120 is good enough for basically every regular viewing use case. Beyond 144, it's really diminishing returns. You know how when something starts spinning really fast, it just turns into a blur? Yeah.

[–] mrfriki 9 points 3 months ago

I don’t know where is the limit but I’m willing to keep trying. My previous monitor was 165 Hz and it was good. My new 480 Hz monitor it’s glorious when I can run the game at that speed. Played Boltgun and there where areas where it “only” ran at 360 Hz and others where it ran at full 480 Hz and the difference what noticeable and very satisfying.

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[–] SchmidtGenetics 16 points 3 months ago* (last edited 3 months ago) (1 children)

On not so super super technical level, being able to see something updating on your screen before your opponents, can give you an advantage. Provided you can also react fast enough for it to matter.

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago) (1 children)

That's bull, your reaction time is always leagues slower. Not to talk about input lag, although it has gotten much better, it still adds 5 to 10 fps (on 145 fps) to the reaction time.

It's more of a moar = better thing, because most gamers are male teens/young adults, and no one in the industry fights the claims, because they make more money from expensive gaming hw.

[–] aliceblossom 4 points 3 months ago

I'm pretty sure reaction time doesn't matter, as long as both players have the same reaction time, right? Like, reaction time could be 10 minutes and if one player sees the stimuli 1ms faster than the other, then they will react first and (assuming their decision making is correct) "win" the interaction.

The next test of usefulness would be real world variance of reaction time between people. For high level players, I would expect it to be very similar, and thus potentially a few ms improvement could take you from slower to faster than an opponent. But "very similar" is doing a lot of heavy lifting here since I don't have exact numbers to look at.

[–] [email protected] 11 points 3 months ago* (last edited 3 months ago) (2 children)

Physically, the eye tops out at about 100 Hz; cones can't refresh their chemical faster than ~70 Hz but some effects with LCD (vs. CRTs line-by-line) increasing sensitivity.
But apparently, you can train your sensibility with computer work where you have to follow the mouse with your eye (CAD, artists, etc). I guess the neuron layer in the eye for preprocessing get optimized for smaller areas of sensitivity that way. Such trained people notice a stuttering in animations even if the focus is elsewhere, which is annoying.
At least, i'm not affected and can't tell the difference between 60 Hz and 30 Hz.

So in short, it depends. If you aren't bothered, look for other specs.

[–] [email protected] 3 points 3 months ago (2 children)

While the cones can only refresh at 70, your cones aren’t synchronized. You can “see” a lot higher.

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[–] Ibaudia 1 points 3 months ago (1 children)

A faster refresh rate also means the image on screen is more up-to-date with what the computer is actually processing. Basically, it doesn't matter if the difference is perceptible in terms of image smoothness because the gap between your inputs and the response of the screen narrows significantly.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

On the other hand... there was this registry tweak in Windows 7 taskbar' autohide feature, to make it snappier. Default was 400 ms for the animation and setting it to 300 made it noticeably faster. But setting it to 200 ms made much less of a difference, you could have set it to 0 too with the same result. Others might be more sensible to this but it taught me a lesson in how fast 0.1 second really is.

Now, 100 Hz aka 100 frames per second is 0.01 second per frame, reaction time somewhere in the range 250 - 350 ms aka 0.2 - 0.3 second and reflexes, which pro gamers extensively use, somewhat around 100 ms aka 0.1 second.
I don't think you miss much with a frame, neurons are slow.

[–] hperrin 8 points 3 months ago

Up to a certain extent, yeah. The faster an image appears on the screen, the sooner your can perceive it and start to react. But it’s a diminishing return. The difference between 30 FPS and 60 FPS is perceptibly much bigger than the difference between 60 and 90. Beyond about 180-240, it becomes faster than any human alive can perceive. Even 144 is fast enough for nearly everyone to reach their theoretical peak performance.

[–] [email protected] 8 points 3 months ago* (last edited 3 months ago)

BlurBusters have nice articles about this.

TL;DR: Less motion blur and less artifacts (like stroboscopic effects, which can also be visible at 480hz).

[–] [email protected] 6 points 3 months ago

Higher refresh rate is definitely better yes, but 700 hz is well past the point of diminishing returns lol

[–] [email protected] 25 points 3 months ago (1 children)

Wow, look at that refresh rate! Surely this’ll fix my skill issue! /s

[–] prime_number_314159 10 points 3 months ago (1 children)

I wanted to know how important this really would be. Human reaction times among gamers are on the order of 150-300 ms, and professional gamers mostly manage 150-200 ms. A view refreshing 700 times per second gives a new frame every 1.4 ms, while a view refreshing 60 times per second gives a new frame every 16.6 ms.

In a reaction timing heavy game, this would not be enough to bridge the gap between the fastest in the world and the slowest professionals, but it's on the right order of magnitude to make a difference in professional level play, up against a 60 Hz display. On the other hand, it's only a marginal step up from a 240 Hz display, and the loss in resolution must have an effect at some point.

There's probably games where this is better, but only when the difference is small, or the other display is handicapped.

[–] big_slap 3 points 3 months ago (2 children)

so, i have a 280hz monitor. my reaction time is awful compared to others I know, but it just feels smoother and more pleasurable to use for games that support a higher refresh rate.

I don't think framrate is tied to reactions. if that was the case, I think most of the popular fighting games (sf6, tekken 8, mk1) wouldn't be capped at 60fps.

[–] [email protected] 2 points 3 months ago (1 children)

I think they're capped at 60 fps specifically to prevent people who have better hardware from having an advantage.

[–] big_slap 1 points 3 months ago

I had to look it up cause I was curious, and according to this article, the frame data for a character is tied closely to the framerate and not because better hardware means bigger advantage... unless I missed that mentioned in the article

[–] [email protected] 2 points 3 months ago (2 children)

Higher refresh rate has great applications, but the competitive crowd swears up and down that it makes a big difference. I've had a 240hz monitor and I couldn't tell any meaningful difference from my 165hz.

[–] big_slap 2 points 3 months ago

I think once you get into the 200s, you start getting diminishing returns. I'll probably stick with my 280hz, but I'm super curious as to what higher refresh rates feel like

[–] LwL 2 points 3 months ago (1 children)

I think there's a lot of placebo involved, but it does make a difference in games with direct competition. If 2 people in CS headshot each other, even being 1ms faster can flip the outcome in some cases. I can definitely see why you'd just want as fast as possible.

[–] [email protected] 2 points 3 months ago (1 children)

In multiplayer games, having a low ping is more important than refresh rate.

[–] LwL 1 points 3 months ago* (last edited 3 months ago)

Yes, but it's not a factor at for example lan tournaments. It's just a compounding number anyway. Ping can easily be sub 20 ms even online, then the up to 12ms (average 6ms) difference between 60 and 240hz is more significant than further ping reduction.

[–] Tall_Chilchuck 25 points 3 months ago (1 children)

Counter Strike gamers will still call it better than 16:9

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago) (1 children)

But it is better... it does 2048×1536 at 85hz.

[–] [email protected] 1 points 3 months ago (1 children)
[–] anyhow2503 6 points 3 months ago

That's just the limited resolution if you push it to the limit of how fast it can refresh the picture...

[–] Thcdenton 7 points 3 months ago
[–] [email protected] 5 points 3 months ago (1 children)

I thought that said fastest "growing" monitor and holy shit was I confused

[–] cryptiod137 9 points 3 months ago

New Organic LEDs are wild

[–] [email protected] 5 points 3 months ago

I used to own a ilyama crt, it died a honorable death around 2000-ish while i was playing Dark Age Of Camelot. RIP my friend, i will always remember your 18kg of glass and plastic fondly.

[–] Mist3rS1r 4 points 3 months ago

I have the 514. I OC'd it using xrandr on Linux a few years back at 280Hz merely for testing. Mind you, the maximum supported vertical refresh rate of that monitor is 200Hz. Not sure on the resolution but it was way below 1024x768. The monitor at that refresh rate made a humming noise that scared me and I went back to 240Hz which did not produce any noise. Those monitors were beasts.

[–] [email protected] 3 points 3 months ago

That must feel absolutely fucking incredible

[–] [email protected] 2 points 3 months ago (1 children)
[–] [email protected] 7 points 3 months ago

Doom, obviously.

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